feat(physics): wire physx sdk into build
This commit is contained in:
128
engine/third_party/physx/source/gpusimulationcontroller/include/PxgSmoothing.h
vendored
Normal file
128
engine/third_party/physx/source/gpusimulationcontroller/include/PxgSmoothing.h
vendored
Normal file
@@ -0,0 +1,128 @@
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
||||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
|
||||
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||||
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||||
|
||||
#ifndef PXG_SMOOTHING_H
|
||||
#define PXG_SMOOTHING_H
|
||||
|
||||
#include "foundation/PxSimpleTypes.h"
|
||||
#include "foundation/PxVec4.h"
|
||||
|
||||
#include "foundation/PxArray.h"
|
||||
|
||||
#include "PxSmoothing.h"
|
||||
#include "PxgKernelWrangler.h"
|
||||
#include "PxgAnisotropyData.h"
|
||||
#include "PxgKernelLauncher.h"
|
||||
|
||||
#if !PX_DOXYGEN
|
||||
namespace physx
|
||||
{
|
||||
#endif
|
||||
|
||||
#if PX_SUPPORT_GPU_PHYSX
|
||||
|
||||
class PxgSmoothedPositionGenerator : public PxSmoothedPositionGenerator, public PxUserAllocated
|
||||
{
|
||||
private:
|
||||
PxgKernelLauncher mKernelLauncher;
|
||||
PxSmoothedPositionData mPositionSmoothingDataHost;
|
||||
PxSmoothedPositionData* mPositionSmoothingDataPerParticleSystemDevice;
|
||||
PxU32 mNumParticles;
|
||||
bool mDirty;
|
||||
bool mOwnsSmoothedPositionGPUBuffers;
|
||||
PxVec4* mSmoothedPositions;
|
||||
bool mEnabled;
|
||||
|
||||
void releaseGPUSmoothedPositionBuffers();
|
||||
|
||||
void allocateGPUSmoothedPositionBuffers();
|
||||
|
||||
public:
|
||||
PxgSmoothedPositionGenerator(PxgKernelLauncher& cudaContextManager, PxU32 maxNumParticles, PxReal smoothingStrenght);
|
||||
|
||||
virtual ~PxgSmoothedPositionGenerator() { }
|
||||
|
||||
virtual void setSmoothing(float smoothingStrenght)
|
||||
{
|
||||
mPositionSmoothingDataHost.mSmoothing = smoothingStrenght;
|
||||
mDirty = true;
|
||||
}
|
||||
|
||||
virtual void release();
|
||||
|
||||
//Replaces the former readData method
|
||||
virtual void setResultBufferHost(PxVec4* smoothedPositions)
|
||||
{
|
||||
mSmoothedPositions = smoothedPositions;
|
||||
allocateGPUSmoothedPositionBuffers();
|
||||
mDirty = true;
|
||||
}
|
||||
|
||||
virtual void setResultBufferDevice(PxVec4* smoothedPositions)
|
||||
{
|
||||
if (mOwnsSmoothedPositionGPUBuffers)
|
||||
releaseGPUSmoothedPositionBuffers();
|
||||
mPositionSmoothingDataHost.mPositions = smoothedPositions;
|
||||
mDirty = true;
|
||||
mSmoothedPositions = NULL;
|
||||
}
|
||||
|
||||
virtual void generateSmoothedPositions(PxGpuParticleSystem* gpuParticleSystem, PxU32 numParticles, CUstream stream);
|
||||
|
||||
virtual void generateSmoothedPositions(PxVec4* particlePositionsGpu, PxParticleNeighborhoodProvider& neighborhoodProvider, PxU32 numParticles, PxReal particleContactOffset, CUstream stream);
|
||||
|
||||
virtual PxU32 getMaxParticles() const
|
||||
{
|
||||
return mNumParticles;
|
||||
}
|
||||
|
||||
virtual void setMaxParticles(PxU32 maxParticles);
|
||||
|
||||
virtual PxVec4* getSmoothedPositionsDevicePointer() const
|
||||
{
|
||||
return mPositionSmoothingDataHost.mPositions;
|
||||
}
|
||||
|
||||
virtual void setEnabled(bool enabled)
|
||||
{
|
||||
mEnabled = enabled;
|
||||
}
|
||||
|
||||
virtual bool isEnabled() const
|
||||
{
|
||||
return mEnabled;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
#if !PX_DOXYGEN
|
||||
} // namespace physx
|
||||
#endif
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user