feat(physics): wire physx sdk into build
This commit is contained in:
110
engine/third_party/physx/source/gpusimulationcontroller/include/PxgShapeSimManager.h
vendored
Normal file
110
engine/third_party/physx/source/gpusimulationcontroller/include/PxgShapeSimManager.h
vendored
Normal file
@@ -0,0 +1,110 @@
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
||||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
|
||||
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||||
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||||
|
||||
#ifndef PXG_SHAPESIM_MANAGER_H
|
||||
#define PXG_SHAPESIM_MANAGER_H
|
||||
|
||||
#include "foundation/PxArray.h"
|
||||
#include "foundation/PxPinnedArray.h"
|
||||
#include "PxgShapeSim.h"
|
||||
#include "PxgCudaBuffer.h"
|
||||
|
||||
namespace physx
|
||||
{
|
||||
namespace Cm
|
||||
{
|
||||
class FlushPool;
|
||||
}
|
||||
|
||||
namespace Sc
|
||||
{
|
||||
class ShapeSimBase;
|
||||
}
|
||||
|
||||
struct PxsShapeCore;
|
||||
class PxBaseTask;
|
||||
class PxgHeapMemoryAllocatorManager;
|
||||
class PxgGpuNarrowphaseCore;
|
||||
class KernelWrangler;
|
||||
|
||||
struct PxgShapeSimData
|
||||
{
|
||||
PxgShapeSimData() : mShapeCore(NULL), mElementIndex_GPU(PX_INVALID_U32)
|
||||
{
|
||||
}
|
||||
|
||||
const PxsShapeCore* mShapeCore; // 4 or 8
|
||||
|
||||
// NodeIndex used to look up BodySim in island manager
|
||||
PxNodeIndex mBodySimIndex_GPU; // 8 or 12 unique identified for body
|
||||
|
||||
// ElementID - copy of ElementSim's getElementID()
|
||||
PxU32 mElementIndex_GPU; // 12 or 16 transform cache and bound index
|
||||
};
|
||||
|
||||
class PxgShapeSimManager
|
||||
{
|
||||
PX_NOCOPY(PxgShapeSimManager)
|
||||
public:
|
||||
PxgShapeSimManager(PxgHeapMemoryAllocatorManager* heapMemoryManager);
|
||||
|
||||
void addPxgShape(Sc::ShapeSimBase* shapeSimBase, const PxsShapeCore* shapeCore, PxNodeIndex nodeIndex, PxU32 index);
|
||||
void setPxgShapeBodyNodeIndex(PxNodeIndex nodeIndex, PxU32 index);
|
||||
void removePxgShape(PxU32 index);
|
||||
|
||||
// PT: copies new shapes from CPU memory (mShapeSims) to GPU *host* memory (mPxgShapeSimPool)
|
||||
void copyToGpuShapeSim(PxgGpuNarrowphaseCore* npCore, PxBaseTask* continuation, Cm::FlushPool& flushPool);
|
||||
// PT: copies new shapes from GPU *host* memory (mPxgShapeSimPool) to GPU device memory (mNewShapeSimBuffer)
|
||||
// and *then* copies from device-to-device memory (mNewShapeSimBuffer => mShapeSimBuffer)
|
||||
void gpuMemDmaUpShapeSim(PxCudaContext* cudaContext, CUstream stream, KernelWrangler* kernelWrangler);
|
||||
|
||||
// PT: TODO: figure out the difference between mTotalNumShapes and mNbTotalShapeSim
|
||||
// (they both existed in different places and got logically refactored here)
|
||||
PX_FORCE_INLINE PxU32 getTotalNbShapes() const { return mTotalNumShapes; }
|
||||
PX_FORCE_INLINE PxU32 getNbTotalShapeSims() const { return mNbTotalShapeSim; }
|
||||
|
||||
PX_FORCE_INLINE CUdeviceptr getShapeSimsDevicePtr() const { return mShapeSimBuffer.getDevicePtr(); }
|
||||
PX_FORCE_INLINE const PxgShapeSim* getShapeSimsDeviceTypedPtr() const { return mShapeSimBuffer.getTypedPtr(); }
|
||||
PX_FORCE_INLINE Sc::ShapeSimBase** getShapeSims() { return mShapeSimPtrs.begin(); }
|
||||
|
||||
private:
|
||||
PxArray<PxgShapeSimData> mShapeSims;
|
||||
PxArray<Sc::ShapeSimBase*> mShapeSimPtrs;
|
||||
PxArray<PxU32> mNewShapeSims;
|
||||
PxU32 mTotalNumShapes;
|
||||
PxU32 mNbTotalShapeSim;
|
||||
|
||||
PxPinnedArray<PxgNewShapeSim> mPxgShapeSimPool;
|
||||
PxgTypedCudaBuffer<PxgShapeSim> mShapeSimBuffer;
|
||||
PxgTypedCudaBuffer<PxgNewShapeSim> mNewShapeSimBuffer;
|
||||
|
||||
friend class PxgCopyToShapeSimTask;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user