feat(physics): wire physx sdk into build
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112
engine/third_party/physx/source/gpusimulationcontroller/include/PxgParticleNeighborhoodProvider.h
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112
engine/third_party/physx/source/gpusimulationcontroller/include/PxgParticleNeighborhoodProvider.h
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PXG_PARTICLE_NEIGHBORHOOD_PROVIDER_H
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#define PXG_PARTICLE_NEIGHBORHOOD_PROVIDER_H
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#include "PxParticleNeighborhoodProvider.h"
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#include "foundation/PxSimpleTypes.h"
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#include "foundation/PxVec4.h"
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#include "PxgSparseGridStandalone.h"
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#include "PxgKernelLauncher.h"
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#if !PX_DOXYGEN
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namespace physx
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{
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#endif
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#if PX_SUPPORT_GPU_PHYSX
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class PxgParticleNeighborhoodProvider : public PxParticleNeighborhoodProvider, public PxUserAllocated
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{
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private:
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PxgKernelLauncher mKernelLauncher;
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public:
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PxSparseGridBuilder mSparseGridBuilder;
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PxgParticleNeighborhoodProvider(PxgKernelLauncher& cudaContextManager, const PxU32 maxNumParticles, const PxReal particleContactOffset, const PxU32 maxNumSparseGridCells);
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virtual void buildNeighborhood(PxVec4* deviceParticlePos, const PxU32 numParticles, CUstream stream, PxU32* devicePhases = NULL,
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PxU32 validPhase = PxParticlePhaseFlag::eParticlePhaseFluid, const PxU32* deviceActiveIndices = NULL)
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{
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mSparseGridBuilder.updateSparseGrid(deviceParticlePos, numParticles, devicePhases, stream, validPhase, deviceActiveIndices);
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mSparseGridBuilder.updateSubgridEndIndices(numParticles, stream);
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}
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PxU32* getSubgridEndIndicesBuffer()
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{
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return mSparseGridBuilder.getSubgridEndIndicesBuffer();
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}
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virtual PxU32 getMaxParticles() const
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{
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return mSparseGridBuilder.getMaxParticles();
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}
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virtual void setMaxParticles(PxU32 maxParticles)
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{
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mSparseGridBuilder.setMaxParticles(maxParticles);
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}
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virtual void release()
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{
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mSparseGridBuilder.release();
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PX_DELETE_THIS;
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}
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virtual PxU32 getNumGridCellsInUse() const
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{
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return mSparseGridBuilder.getNumSubgridsInUse();
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}
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virtual PxU32 getMaxGridCells() const
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{
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return mSparseGridBuilder.getGridParameters().maxNumSubgrids;
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}
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virtual PxReal getCellSize() const
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{
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return mSparseGridBuilder.getGridParameters().gridSpacing;
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}
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virtual void setCellProperties(PxU32 maxGridCells, PxReal cellSize);
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virtual ~PxgParticleNeighborhoodProvider() {}
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};
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#endif
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#if !PX_DOXYGEN
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} // namespace physx
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#endif
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#endif
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