feat(physics): wire physx sdk into build

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2026-04-15 12:22:15 +08:00
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commit 31f40e2cbb
2044 changed files with 752623 additions and 1 deletions

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// Redistribution and use in source and binary forms, with or without
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//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_DENSE_GRID_DATA_H
#define PX_DENSE_GRID_DATA_H
#include "foundation/PxSimpleTypes.h"
#include "foundation/PxVec4.h"
#include "PxSparseGridParams.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
/**
\brief Descriptor for axis aligned dense grids
*/
struct PxDenseGridParams
{
PxVec3 origin; //!< The origin of the dense grid which is the corner with smallest x/y/z coordinates
PxU32 numCellsX; //!< The number of cells in x direction
PxU32 numCellsY; //!< The number of cells in y direction
PxU32 numCellsZ; //!< The number of cells in z direction
PxReal gridSpacing; //!< The cell size
PxDenseGridParams() : origin(PxVec3(0.0f)), numCellsX(0), numCellsY(0), numCellsZ(0), gridSpacing(0) {}
PxDenseGridParams(const PxVec3& origin_, PxU32 numCellsX_, PxU32 numCellsY_, PxU32 numCellsZ_, PxReal gridSpacing_)
: origin(origin_), numCellsX(numCellsX_), numCellsY(numCellsY_), numCellsZ(numCellsZ_), gridSpacing(gridSpacing_) {}
};
/**
\brief Minimal set of data to access cells in a dense grid
*/
struct PxDenseGridData
{
PxDenseGridParams mGridParams; //!< The grid descriptor
PxDenseGridData() : mGridParams() {}
/**
\brief The number of cells in the dense grid
\return The number of cells
*/
PX_FORCE_INLINE PX_CUDA_CALLABLE PxU32 maxNumCells()
{
return mGridParams.numCellsX * mGridParams.numCellsY * mGridParams.numCellsZ;
}
/**
\brief The dense grid's cell size
\return The cell size
*/
PX_FORCE_INLINE PX_CUDA_CALLABLE PxReal getCellSize()
{
return mGridParams.gridSpacing;
}
};
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif