feat(physics): wire physx sdk into build
This commit is contained in:
68
engine/third_party/physx/source/gpusimulationcontroller/include/PxgAnisotropyData.h
vendored
Normal file
68
engine/third_party/physx/source/gpusimulationcontroller/include/PxgAnisotropyData.h
vendored
Normal file
@@ -0,0 +1,68 @@
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
||||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
|
||||
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||||
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||||
|
||||
#ifndef PX_ANISOTROPY_DATA_H
|
||||
#define PX_ANISOTROPY_DATA_H
|
||||
|
||||
|
||||
#include "foundation/PxSimpleTypes.h"
|
||||
#include "foundation/PxVec4.h"
|
||||
|
||||
#if !PX_DOXYGEN
|
||||
namespace physx
|
||||
{
|
||||
/**
|
||||
\brief Data and settings to apply smoothing to an array of particle positions
|
||||
*/
|
||||
struct PxSmoothedPositionData
|
||||
{
|
||||
PxVec4* mPositions; //!< The gpu array with the positions
|
||||
PxReal mSmoothing; //!< The strength of the smoothing
|
||||
};
|
||||
|
||||
/**
|
||||
\brief Data and settings to compute anisotropy information for an array of particle positions
|
||||
*/
|
||||
struct PxAnisotropyData
|
||||
{
|
||||
PxVec4* mAnisotropy_q1; //!< Gpu array containing the first direction (x, y, z) and magnitude (w) of the anisotropy
|
||||
PxVec4* mAnisotropy_q2; //!< Gpu array containing the second direction (x, y, z) and magnitude (w) of the anisotropy
|
||||
PxVec4* mAnisotropy_q3; //!< Gpu array containing the third direction (x, y, z) and magnitude (w) of the anisotropy
|
||||
PxReal mAnisotropy; //!< Anisotropy scaling factor
|
||||
PxReal mAnisotropyMin; //!< Lower anisotropy bound
|
||||
PxReal mAnisotropyMax; //!< Upper anisotropy bound
|
||||
PxU32 mPadding;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
#if !PX_DOXYGEN
|
||||
} // namespace physx
|
||||
#endif
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user