feat(physics): wire physx sdk into build

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2026-04-15 12:22:15 +08:00
parent 5bf258df6d
commit 31f40e2cbb
2044 changed files with 752623 additions and 1 deletions

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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef __DIS_SEG_SEG_CUH__
#define __DIS_SEG_SEG_CUH__
__device__ __forceinline__ static
void distanceSegmentSegmentSquared(
const PxVec3& p1, const PxVec3& d1,
const PxVec3& p2, const PxVec3& d2,
PxReal& s, PxReal& t)
{
//const FloatV zero = FZero();
//const FloatV one = FOne();
//const FloatV eps = FEps();
const PxReal eps = 1e-6f;
const PxVec3 r = p1 - p2;
const PxReal a = d1.dot(d1);
const PxReal e = d2.dot(d2);
const PxReal b = d1.dot(d2);
const PxReal c = d1.dot(r);
const PxReal aRecip = a > eps ? (1.f / a) : 0.f;
const PxReal eRecip = e > eps ? (1.f / e) : 0.f;
const PxReal f = d2.dot(r);
/*
s = (b*f - c*e)/(a*e - b*b);
t = (a*f - b*c)/(a*e - b*b);
s = (b*t - c)/a;
t = (b*s + f)/e;
*/
//if segments not parallel, the general non-degenerated case, compute closest point on two segments and clamp to segment1
const PxReal denom = a * e - b * b;
const PxReal temp = b * f - c * e;
const PxReal s0 = PxClamp(temp / denom, 0.f, 1.f);
//if segment is parallel, demon < eps
//const bool con2 = eps > denom;
const PxReal sTmp = eps > denom ? 0.5f : s0;
//const BoolV con2 = FIsGrtr(eps, denom);//FIsEq(denom, zero);
//const FloatV sTmp = FSel(con2, FHalf(), s0);
//compute point on segment2 closest to segment1
const PxReal tTmp = (b * sTmp + f) * eRecip;
//const FloatV tTmp = FMul(FScaleAdd(b, sTmp, f), eRecip);
//if t is in [zero, one], done. otherwise clamp t
const PxReal t2 = PxClamp(tTmp, 0.f, 1.f);
//const FloatV t2 = FClamp(tTmp, zero, one);
//recompute s for the new value
const PxReal comp = (b * t2 - c) * aRecip;
const PxReal s2 = PxClamp(comp, 0.f, 1.f);
//const FloatV comp = FMul(FSub(FMul(b, t2), c), aRecip);
//const FloatV s2 = FClamp(comp, zero, one);
s = s2;
t = t2;
}
#endif