feat(physics): wire physx sdk into build
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104
engine/third_party/physx/source/gpucommon/include/PxgIntrinsics.h
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engine/third_party/physx/source/gpucommon/include/PxgIntrinsics.h
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PXG_INTRINSICS_H
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#define PXG_INTRINSICS_H
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#include "foundation/PxSimpleTypes.h"
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#include "cuda.h"
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#if (defined(_MSC_VER) && defined(_WIN64)) || defined(__LP64__) || defined(__CUDACC_RTC__)
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#define __STG_PTR "l"
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#else
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#define __STG_PTR "r"
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#endif
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namespace physx
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{
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#if __CUDA_ARCH__ >= 350
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template <typename T>
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PX_FORCE_INLINE PX_CUDA_CALLABLE T Pxldca(const T& t) { return __ldca(&t); } //Cache all levels
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template <typename T>
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PX_FORCE_INLINE PX_CUDA_CALLABLE T Pxldcg(const T& t) { return __ldcg(&t); } //Cache at global level (not L1)
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template <typename T>
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PX_FORCE_INLINE PX_CUDA_CALLABLE T Pxldg(const T& t) { return __ldg(&t); } //Load global
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template <typename T>
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PX_FORCE_INLINE PX_CUDA_CALLABLE T Pxldcs(const T& t) { return __ldcs(&t); } //Cache streaming, likely to touch once
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template <typename T>
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PX_FORCE_INLINE PX_CUDA_CALLABLE T Pxldlu(const T& t) { return __ldlu(&t); } // Last use
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template <typename T>
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PX_FORCE_INLINE PX_CUDA_CALLABLE T Pxldcv(const T& t) { return __ldcv(&t); } //Don't catch and fetch again
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#if __CUDACC_VER_MAJOR__ >= 11
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template <typename T>
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PX_FORCE_INLINE PX_CUDA_CALLABLE void Pxstwb(T* dst, const T& src) { __stwb(dst, src); } //Cache write-back all levels
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template <typename T>
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PX_FORCE_INLINE PX_CUDA_CALLABLE void Pxstcg(T* dst, const T& src) { __stcg(dst, src); } //Cache at global (not L1)
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template <typename T>
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PX_FORCE_INLINE PX_CUDA_CALLABLE void Pxstcs(T* dst, const T& src) { __stcs(dst, src); } // Cache streaming (accessed once)
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template <typename T>
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PX_FORCE_INLINE PX_CUDA_CALLABLE void Pxstwt(T* dst, const T& src) { __stwt(dst, src); } // Cache write through (no caching)
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#else
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template <typename T>
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PX_FORCE_INLINE PX_CUDA_CALLABLE void Pxstwb(T* dst, const T& src) { *dst = src; } //Cache write-back all levels
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template <typename T>
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PX_FORCE_INLINE PX_CUDA_CALLABLE void Pxstcg(T* dst, const T& src) { *dst = src; } //Cache at global (not L1)
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template <typename T>
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PX_FORCE_INLINE PX_CUDA_CALLABLE void Pxstcs(T* dst, const T& src) { *dst = src; } // Cache streaming (accessed once)
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template <typename T>
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PX_FORCE_INLINE PX_CUDA_CALLABLE void Pxstwt(T* dst, const T& src) { *dst = src; } // Cache write through (no caching)
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#endif
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#else
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template <typename T>
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PX_FORCE_INLINE PX_CUDA_CALLABLE T Pxldca(const T& t) { return t; } //Cache all levels
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template <typename T>
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PX_FORCE_INLINE PX_CUDA_CALLABLE T Pxldcg(const T& t) { return t; } //Cache at global level (not L1)
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template <typename T>
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PX_FORCE_INLINE PX_CUDA_CALLABLE T Pxldg(const T& t) { return t; } //Load global
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template <typename T>
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PX_FORCE_INLINE PX_CUDA_CALLABLE T Pxldcs(const T& t) { return t; } //Cache streaming, likely to touch once
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template <typename T>
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PX_FORCE_INLINE PX_CUDA_CALLABLE T Pxldlu(const T& t) { return t; } // Last use
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template <typename T>
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PX_FORCE_INLINE PX_CUDA_CALLABLE T Pxldcv(const T& t) { return t; } //Don't catch and fetch again
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template <typename T>
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PX_FORCE_INLINE PX_CUDA_CALLABLE void Pxstwb(T* dst, const T& src) { *dst = src; } //Cache write-back all levels
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template <typename T>
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PX_FORCE_INLINE PX_CUDA_CALLABLE void Pxstcg(T* dst, const T& src) { *dst = src; } //Cache at global (not L1)
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template <typename T>
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PX_FORCE_INLINE PX_CUDA_CALLABLE void Pxstcs(T* dst, const T& src) { *dst = src; } // Cache streaming (accessed once)
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template <typename T>
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PX_FORCE_INLINE PX_CUDA_CALLABLE void Pxstwt(T* dst, const T& src) { *dst = src; } // Cache write through (no caching)
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#endif
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}
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#endif
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