feat(physics): wire physx sdk into build
This commit is contained in:
124
engine/third_party/physx/source/gpubroadphase/include/PxgAggregate.h
vendored
Normal file
124
engine/third_party/physx/source/gpubroadphase/include/PxgAggregate.h
vendored
Normal file
@@ -0,0 +1,124 @@
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
||||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
|
||||
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||||
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||||
|
||||
#ifndef PXG_AGGREGATE_H
|
||||
#define PXG_AGGREGATE_H
|
||||
|
||||
#include "foundation/PxPreprocessor.h"
|
||||
#include "foundation/PxSimpleTypes.h"
|
||||
#include "PxgCudaBuffer.h"
|
||||
#include "foundation/PxUserAllocated.h"
|
||||
|
||||
namespace physx
|
||||
{
|
||||
class PxgHeapMemoryAllocatorManager;
|
||||
class PxgSapBox1D;
|
||||
|
||||
// PT: TODO:
|
||||
// - fix/unify class member names (m prefix)
|
||||
// - figure out why we don't initialize all members in ctor
|
||||
// - check that all of these are still needed
|
||||
struct PxgAggregate
|
||||
{
|
||||
public:
|
||||
PxgAggregate() : updateBoundIndices(NULL)
|
||||
{
|
||||
initValues();
|
||||
}
|
||||
|
||||
PX_FORCE_INLINE void initValues()
|
||||
{
|
||||
prevComparisons = 0;
|
||||
prevSize = 0;
|
||||
mIndex = 0xFFFFFFFF;
|
||||
size = 0;
|
||||
filterHint = 0;
|
||||
mEnvID = PX_INVALID_U32;
|
||||
isNew = true;
|
||||
}
|
||||
|
||||
PX_CUDA_CALLABLE PX_FORCE_INLINE bool isValid() { return (size > 0) && (mIndex != 0xFFFFFFFF); }
|
||||
|
||||
// resetting back to constructor values.
|
||||
PX_FORCE_INLINE void reset()
|
||||
{
|
||||
PX_FREE(updateBoundIndices);
|
||||
|
||||
initValues();
|
||||
}
|
||||
|
||||
PxU32* updateBoundIndices; // list of bound indices for this aggregate, used for CPU->GPU transfer.
|
||||
|
||||
// pointers to device mem containing a list of shape bound indices belong to this aggregate, double-buffered.
|
||||
// Will contain the previous and current list, we flip these pointers each time the aggregate is processed and sorted.
|
||||
PxU32* boundIndices[2];
|
||||
|
||||
//A list of the shape projections. There are 2x sorted lists (the prev sorted list, and the current). We flip these pointers
|
||||
//each time the pair is processed and sorted...
|
||||
PxU32* sortedProjections[2];
|
||||
PxU32* sortedHandles[2];
|
||||
PxgSapBox1D* sapBox1D[2]; //Prev/curr sapBox...
|
||||
PxU32* startMasks[2]; //Prev/curr start masks. This is a bitmask so we require nbProjections/32 PxU32s.
|
||||
PxU32* comparisons[2];
|
||||
PxU32 prevComparisons;
|
||||
PxU32 prevSize; //Can be different from size. Copied to every frame...
|
||||
PxU32 mIndex; //aggregate bound index
|
||||
PxU32 size;
|
||||
PxU32 filterHint; //PxAggregateFilterHint
|
||||
PxU32 mEnvID; // PT: environment ID
|
||||
bool isNew;
|
||||
};
|
||||
|
||||
|
||||
struct PxgAggregatePair
|
||||
{
|
||||
public:
|
||||
PxU32 actorHandle0;
|
||||
PxU32 actorHandle1;
|
||||
bool isNew;
|
||||
bool isDead;
|
||||
PxU16 pad;
|
||||
};
|
||||
|
||||
class PxgAggregateBuffer : public PxUserAllocated
|
||||
{
|
||||
public:
|
||||
PxgAggregateBuffer(PxgHeapMemoryAllocatorManager* heapMemoryManager);
|
||||
|
||||
PxgCudaBuffer updateBoundIndices;
|
||||
PxgCudaBufferN<2> boundIndices;
|
||||
PxgCudaBufferN<2> sortedProjections;
|
||||
PxgCudaBufferN<2> sortedHandles;
|
||||
PxgCudaBufferN<2> sapBox1D;
|
||||
PxgCudaBufferN<2> startMasks;
|
||||
PxgCudaBufferN<2> comparisons;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user