feat(physics): wire physx sdk into build
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146
engine/third_party/physx/source/geomutils/src/GuMaverickNode.cpp
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146
engine/third_party/physx/source/geomutils/src/GuMaverickNode.cpp
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#include "GuMaverickNode.h"
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using namespace physx;
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using namespace Gu;
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const PxU32 MaverickNode::mIndices[16] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15};
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bool MaverickNode::addObject(const PrunerPayload& object, PrunerHandle handle, const PxBounds3& worldAABB, const PxTransform& transform, PxU32 timeStamp)
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{
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if(mNbFree<FREE_PRUNER_SIZE)
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{
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const PxU32 index = mNbFree++;
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mFreeObjects[index] = object;
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mFreeHandles[index] = handle;
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mFreeBounds[index] = worldAABB;
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mFreeTransforms[index] = transform;
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mFreeStamps[index] = timeStamp;
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return true;
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}
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return false;
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}
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bool MaverickNode::updateObject(const PrunerPayload& object, const PxBounds3& worldAABB, const PxTransform& transform)
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{
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for(PxU32 i=0;i<mNbFree;i++)
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{
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if(mFreeObjects[i]==object)
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{
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mFreeBounds[i] = worldAABB;
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mFreeTransforms[i] = transform;
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return true;
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}
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}
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return false;
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}
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bool MaverickNode::updateObject(PrunerHandle handle, const PxBounds3& worldAABB, const PxTransform& transform)
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{
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for(PxU32 i=0;i<mNbFree;i++)
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{
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if(mFreeHandles[i]==handle)
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{
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mFreeBounds[i] = worldAABB;
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mFreeTransforms[i] = transform;
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return true;
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}
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}
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return false;
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}
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void MaverickNode::remove(PxU32 index)
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{
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mNbFree--;
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if(index!=mNbFree)
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{
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mFreeBounds[index] = mFreeBounds[mNbFree];
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mFreeTransforms[index] = mFreeTransforms[mNbFree];
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mFreeObjects[index] = mFreeObjects[mNbFree];
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mFreeHandles[index] = mFreeHandles[mNbFree];
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mFreeStamps[index] = mFreeStamps[mNbFree];
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}
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}
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bool MaverickNode::removeObject(const PrunerPayload& object, PxU32& timeStamp)
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{
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for(PxU32 i=0;i<mNbFree;i++)
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{
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if(mFreeObjects[i]==object)
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{
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// We found the object we want to remove. Close the gap as usual.
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timeStamp = mFreeStamps[i];
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remove(i);
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return true;
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}
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}
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return false;
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}
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bool MaverickNode::removeObject(PrunerHandle handle, PxU32& timeStamp)
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{
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for(PxU32 i=0;i<mNbFree;i++)
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{
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if(mFreeHandles[i]==handle)
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{
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// We found the object we want to remove. Close the gap as usual.
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timeStamp = mFreeStamps[i];
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remove(i);
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return true;
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}
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}
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return false;
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}
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PxU32 MaverickNode::removeMarkedObjects(PxU32 timeStamp)
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{
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PxU32 nbRemoved=0;
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PxU32 i=0;
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while(i<mNbFree)
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{
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if(mFreeStamps[i]==timeStamp)
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{
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nbRemoved++;
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remove(i);
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}
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else i++;
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}
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return nbRemoved;
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}
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void MaverickNode::shiftOrigin(const PxVec3& shift)
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{
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for(PxU32 i=0;i<mNbFree;i++)
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{
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mFreeBounds[i].minimum -= shift;
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mFreeBounds[i].maximum -= shift;
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mFreeTransforms[i].p -= shift;
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}
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}
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