feat(physics): wire physx sdk into build
This commit is contained in:
74
engine/third_party/physx/source/geomutils/src/GuMTD.h
vendored
Normal file
74
engine/third_party/physx/source/geomutils/src/GuMTD.h
vendored
Normal file
@@ -0,0 +1,74 @@
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
||||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
|
||||
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||||
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||||
|
||||
#ifndef GU_MTD_H
|
||||
#define GU_MTD_H
|
||||
|
||||
#include "foundation/PxVec3.h"
|
||||
#include "foundation/PxTransform.h"
|
||||
#include "geometry/PxGeometry.h"
|
||||
|
||||
namespace physx
|
||||
{
|
||||
namespace Gu
|
||||
{
|
||||
// PT: we use a define to be able to quickly change the signature of all MTD functions.
|
||||
// (this also ensures they all use consistent names for passed parameters).
|
||||
// \param[out] mtd computed depenetration dir
|
||||
// \param[out] depth computed depenetration depth
|
||||
// \param[in] geom0 first geometry object
|
||||
// \param[in] pose0 pose of first geometry object
|
||||
// \param[in] geom1 second geometry object
|
||||
// \param[in] pose1 pose of second geometry object
|
||||
// \param[in] cache optional cached data for triggers
|
||||
#define GU_MTD_FUNC_PARAMS PxVec3& mtd, PxF32& depth, \
|
||||
const PxGeometry& geom0, const PxTransform32& pose0, \
|
||||
const PxGeometry& geom1, const PxTransform32& pose1
|
||||
|
||||
// PT: function pointer for Geom-indexed MTD functions
|
||||
// See GU_MTD_FUNC_PARAMS for function parameters details.
|
||||
// \return true if an overlap was found, false otherwise
|
||||
// \note depenetration vector D is equal to mtd * depth. It should be applied to the 1st object, to get out of the 2nd object.
|
||||
typedef bool (*GeomMTDFunc) (GU_MTD_FUNC_PARAMS);
|
||||
|
||||
PX_FORCE_INLINE PxF32 manualNormalize(PxVec3& mtd, const PxVec3& normal, PxReal lenSq)
|
||||
{
|
||||
const PxF32 len = PxSqrt(lenSq);
|
||||
|
||||
// We do a *manual* normalization to check for singularity condition
|
||||
if(lenSq < 1e-6f)
|
||||
mtd = PxVec3(1.0f, 0.0f, 0.0f); // PT: zero normal => pick up random one
|
||||
else
|
||||
mtd = normal * 1.0f / len;
|
||||
|
||||
return len;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user