feat(physics): wire physx sdk into build
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engine/third_party/physx/source/geomutils/src/GuGeometryChecks.h
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engine/third_party/physx/source/geomutils/src/GuGeometryChecks.h
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef GU_GEOMETRY_CHECKS_H
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#define GU_GEOMETRY_CHECKS_H
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#include "geometry/PxBoxGeometry.h"
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#include "geometry/PxSphereGeometry.h"
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#include "geometry/PxCapsuleGeometry.h"
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#include "geometry/PxPlaneGeometry.h"
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#include "geometry/PxConvexMeshGeometry.h"
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#include "geometry/PxParticleSystemGeometry.h"
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#include "geometry/PxTetrahedronMeshGeometry.h"
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#include "geometry/PxTriangleMeshGeometry.h"
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#include "geometry/PxHeightFieldGeometry.h"
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#include "geometry/PxCustomGeometry.h"
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#include "geometry/PxConvexCoreGeometry.h"
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namespace physx
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{
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// We sometimes overload capsule code for spheres, so every sphere should have
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// valid capsule data (height = 0). This is preferable to a typedef so that we
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// can maintain traits separately for a sphere, but some care is required to deal
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// with the fact that when a reference to a capsule is extracted, it may have its
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// type field set to eSPHERE
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template <typename T>
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struct PxcGeometryTraits
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{
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enum {TypeID = PxGeometryType::eINVALID };
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};
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template <typename T> struct PxcGeometryTraits<const T> { enum { TypeID = PxcGeometryTraits<T>::TypeID }; };
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template <> struct PxcGeometryTraits<PxBoxGeometry> { enum { TypeID = PxGeometryType::eBOX }; };
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template <> struct PxcGeometryTraits<PxSphereGeometry> { enum { TypeID = PxGeometryType::eSPHERE }; };
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template <> struct PxcGeometryTraits<PxCapsuleGeometry> { enum { TypeID = PxGeometryType::eCAPSULE }; };
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template <> struct PxcGeometryTraits<PxPlaneGeometry> { enum { TypeID = PxGeometryType::ePLANE }; };
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template <> struct PxcGeometryTraits<PxParticleSystemGeometry> { enum { TypeID = PxGeometryType::ePARTICLESYSTEM}; };
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template <> struct PxcGeometryTraits<PxConvexCoreGeometry> { enum { TypeID = PxGeometryType::eCONVEXCORE }; };
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template <> struct PxcGeometryTraits<PxConvexMeshGeometry> { enum { TypeID = PxGeometryType::eCONVEXMESH }; };
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template <> struct PxcGeometryTraits<PxTriangleMeshGeometry> { enum { TypeID = PxGeometryType::eTRIANGLEMESH }; };
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template <> struct PxcGeometryTraits<PxTetrahedronMeshGeometry> { enum { TypeID = PxGeometryType::eTETRAHEDRONMESH }; };
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template <> struct PxcGeometryTraits<PxHeightFieldGeometry> { enum { TypeID = PxGeometryType::eHEIGHTFIELD }; };
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template <> struct PxcGeometryTraits<PxCustomGeometry> { enum { TypeID = PxGeometryType::eCUSTOM }; };
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template<class T> PX_CUDA_CALLABLE PX_FORCE_INLINE void checkType(const PxGeometry& geometry)
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{
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PX_ASSERT(PxU32(geometry.getType()) == PxU32(PxcGeometryTraits<T>::TypeID));
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PX_UNUSED(geometry);
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}
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template<> PX_CUDA_CALLABLE PX_FORCE_INLINE void checkType<PxCapsuleGeometry>(const PxGeometry& geometry)
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{
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PX_ASSERT(geometry.getType() == PxGeometryType::eCAPSULE || geometry.getType() == PxGeometryType::eSPHERE);
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PX_UNUSED(geometry);
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}
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template<> PX_CUDA_CALLABLE PX_FORCE_INLINE void checkType<const PxCapsuleGeometry>(const PxGeometry& geometry)
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{
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PX_ASSERT(geometry.getType()== PxGeometryType::eCAPSULE || geometry.getType() == PxGeometryType::eSPHERE);
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PX_UNUSED(geometry);
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}
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}
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#if !PX_CUDA_COMPILER
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// the shape structure relies on punning capsules and spheres
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PX_COMPILE_TIME_ASSERT(PX_OFFSET_OF(physx::PxCapsuleGeometry, radius) == PX_OFFSET_OF(physx::PxSphereGeometry, radius));
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#endif
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#endif
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