feat(physics): wire physx sdk into build

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2026-04-15 12:22:15 +08:00
parent 5bf258df6d
commit 31f40e2cbb
2044 changed files with 752623 additions and 1 deletions

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// Redistribution and use in source and binary forms, with or without
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//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "common/PxPhysXCommonConfig.h"
#include "geometry/PxConvexCoreGeometry.h"
#include "geometry/PxBoxGeometry.h"
#include "GuConvexSupport.h"
using namespace physx;
using namespace Gu;
PX_CUDA_CALLABLE
// generates contacts between a plane and a convex
PxU32 physx::Gu::generateContacts(const PxPlane& plane0, const ConvexShape& convex1, const PxReal contactDist,
PxVec3& normal, PxVec3 points[MAX_CONVEX_CONTACTS], PxReal dists[MAX_CONVEX_CONTACTS])
{
normal = -plane0.n;
const PxVec3 point1 = convex1.support(normal);
const PxReal dist = plane0.distance(point1);
PxU32 numContacts = 0;
if (dist < contactDist)
{
PxVec3 faceNormal, facePoints[Gu::ConvexCore::MAX_FACE_POINTS];
const PxU32 numPoints = convex1.contactFace(normal, point1, faceNormal, facePoints);
if (numPoints == 0)
{
const PxVec3 point = point1 + normal * dist * 0.5f;
points[numContacts] = point;
dists[numContacts] = dist;
++numContacts;
}
for (PxU32 i = 0; i < numPoints; ++i)
{
const PxVec3 p1 = facePoints[i];
const PxReal d = plane0.distance(p1);
points[numContacts] = p1 + normal * d * 0.5f;
dists[numContacts] = d;
++numContacts;
}
}
return numContacts;
}