feat(physics): wire physx sdk into build
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engine/third_party/physx/source/geomutils/src/GuConvexSupport.cpp
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engine/third_party/physx/source/geomutils/src/GuConvexSupport.cpp
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#include "common/PxPhysXCommonConfig.h"
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#include "geometry/PxConvexCoreGeometry.h"
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#include "geometry/PxBoxGeometry.h"
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#include "GuConvexSupport.h"
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using namespace physx;
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using namespace Gu;
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PX_CUDA_CALLABLE
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// generates contacts between a plane and a convex
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PxU32 physx::Gu::generateContacts(const PxPlane& plane0, const ConvexShape& convex1, const PxReal contactDist,
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PxVec3& normal, PxVec3 points[MAX_CONVEX_CONTACTS], PxReal dists[MAX_CONVEX_CONTACTS])
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{
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normal = -plane0.n;
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const PxVec3 point1 = convex1.support(normal);
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const PxReal dist = plane0.distance(point1);
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PxU32 numContacts = 0;
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if (dist < contactDist)
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{
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PxVec3 faceNormal, facePoints[Gu::ConvexCore::MAX_FACE_POINTS];
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const PxU32 numPoints = convex1.contactFace(normal, point1, faceNormal, facePoints);
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if (numPoints == 0)
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{
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const PxVec3 point = point1 + normal * dist * 0.5f;
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points[numContacts] = point;
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dists[numContacts] = dist;
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++numContacts;
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}
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for (PxU32 i = 0; i < numPoints; ++i)
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{
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const PxVec3 p1 = facePoints[i];
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const PxReal d = plane0.distance(p1);
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points[numContacts] = p1 + normal * d * 0.5f;
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dists[numContacts] = d;
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++numContacts;
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}
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}
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return numContacts;
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}
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