feat(physics): wire physx sdk into build
This commit is contained in:
141
engine/third_party/physx/source/geomutils/src/GuActorShapeMap.cpp
vendored
Normal file
141
engine/third_party/physx/source/geomutils/src/GuActorShapeMap.cpp
vendored
Normal file
@@ -0,0 +1,141 @@
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
||||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
|
||||
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||||
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||||
|
||||
#include "GuActorShapeMap.h"
|
||||
#include "foundation/PxMemory.h"
|
||||
|
||||
using namespace physx;
|
||||
using namespace Gu;
|
||||
|
||||
namespace physx
|
||||
{
|
||||
namespace Gu
|
||||
{
|
||||
/*PX_FORCE_INLINE*/ uint32_t PxComputeHash(const ActorShapeMap::ActorShape& owner)
|
||||
{
|
||||
PX_ASSERT(!(size_t(owner.mActor)&3));
|
||||
PX_ASSERT(!(size_t(owner.mShape)&3));
|
||||
const uint32_t id0 = uint32_t(size_t(owner.mActor)>>2);
|
||||
const uint32_t id1 = uint32_t(size_t(owner.mShape)>>2);
|
||||
const uint64_t mix = (uint64_t(id0)<<32)|uint64_t(id1);
|
||||
return ::PxComputeHash(mix);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ActorShapeMap::ActorShapeMap() : mCacheSize(0), mCache(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
ActorShapeMap::~ActorShapeMap()
|
||||
{
|
||||
PX_FREE(mCache);
|
||||
}
|
||||
|
||||
void ActorShapeMap::resizeCache(PxU32 index)
|
||||
{
|
||||
PxU32 size = mCacheSize ? mCacheSize*2 : 64;
|
||||
const PxU32 minSize = index+1;
|
||||
if(minSize>size)
|
||||
size = minSize*2;
|
||||
|
||||
Cache* items = PX_ALLOCATE(Cache, size, "Cache");
|
||||
if(mCache)
|
||||
PxMemCopy(items, mCache, mCacheSize*sizeof(Cache));
|
||||
PxMemZero(items+mCacheSize, (size-mCacheSize)*sizeof(Cache));
|
||||
PX_FREE(mCache);
|
||||
mCache = items;
|
||||
mCacheSize = size;
|
||||
}
|
||||
|
||||
bool ActorShapeMap::add(PxU32 actorIndex, const void* actor, const void* shape, ActorShapeData actorShapeData)
|
||||
{
|
||||
if(actorIndex!=PX_INVALID_INDEX)
|
||||
{
|
||||
if(actorIndex>=mCacheSize)
|
||||
resizeCache(actorIndex);
|
||||
|
||||
//if(!mCache[actorIndex].mActor)
|
||||
if(!mCache[actorIndex].mShape)
|
||||
{
|
||||
//mCache[actorIndex].mActor = actor;
|
||||
mCache[actorIndex].mShape = shape;
|
||||
mCache[actorIndex].mData = actorShapeData;
|
||||
return true;
|
||||
}
|
||||
|
||||
//PX_ASSERT(mCache[actorIndex].mActor==actor);
|
||||
PX_ASSERT(mCache[actorIndex].mShape);
|
||||
if(mCache[actorIndex].mShape==shape)
|
||||
{
|
||||
mCache[actorIndex].mData = actorShapeData;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return mDatabase.insert(ActorShape(actor, shape), actorShapeData);
|
||||
}
|
||||
|
||||
bool ActorShapeMap::remove(PxU32 actorIndex, const void* actor, const void* shape, ActorShapeData* removed)
|
||||
{
|
||||
if(actorIndex!=PX_INVALID_INDEX)
|
||||
{
|
||||
//if(mCache[actorIndex].mActor==actor && mCache[actorIndex].mShape==shape)
|
||||
if(mCache[actorIndex].mShape==shape)
|
||||
{
|
||||
//mCache[actorIndex].mActor = NULL;
|
||||
mCache[actorIndex].mShape = NULL;
|
||||
PX_ASSERT(!mDatabase.erase(ActorShape(actor, shape)));
|
||||
if(removed)
|
||||
*removed = mCache[actorIndex].mData;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
PxHashMap<ActorShape, ActorShapeData>::Entry removedEntry;
|
||||
const bool found = mDatabase.erase(ActorShape(actor, shape), removedEntry);
|
||||
if(found && removed)
|
||||
*removed = removedEntry.second;
|
||||
return found;
|
||||
}
|
||||
|
||||
ActorShapeData ActorShapeMap::find(PxU32 actorIndex, const void* actor, const void* shape) const
|
||||
{
|
||||
if(actorIndex!=PX_INVALID_INDEX)
|
||||
{
|
||||
if(mCache[actorIndex].mShape==shape)
|
||||
//if(mCache[actorIndex].mActor==actor && mCache[actorIndex].mShape==shape)
|
||||
{
|
||||
return mCache[actorIndex].mData;
|
||||
}
|
||||
}
|
||||
|
||||
const PxHashMap<ActorShape, ActorShapeData>::Entry* e = mDatabase.find(ActorShape(actor, shape));
|
||||
PX_ASSERT(e);
|
||||
return e->second;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user