feat(physics): wire physx sdk into build

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2026-04-15 12:22:15 +08:00
parent 5bf258df6d
commit 31f40e2cbb
2044 changed files with 752623 additions and 1 deletions

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// Redistribution and use in source and binary forms, with or without
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//
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//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef GU_AABBTREE_NODE_H
#define GU_AABBTREE_NODE_H
#include "common/PxPhysXCommonConfig.h"
#include "foundation/PxBounds3.h"
#include "foundation/PxVecMath.h"
#include "foundation/PxUserAllocated.h"
namespace physx
{
using namespace aos;
namespace Gu
{
struct BVHNode : public PxUserAllocated
{
public:
PX_FORCE_INLINE BVHNode() {}
PX_FORCE_INLINE ~BVHNode() {}
PX_FORCE_INLINE PxU32 isLeaf() const { return mData&1; }
PX_FORCE_INLINE const PxU32* getPrimitives(const PxU32* base) const { return base + (mData>>5); }
PX_FORCE_INLINE PxU32* getPrimitives(PxU32* base) { return base + (mData>>5); }
PX_FORCE_INLINE PxU32 getPrimitiveIndex() const { return mData>>5; }
PX_FORCE_INLINE PxU32 getNbPrimitives() const { return (mData>>1)&15; }
PX_FORCE_INLINE PxU32 getPosIndex() const { return mData>>1; }
PX_FORCE_INLINE PxU32 getNegIndex() const { return (mData>>1) + 1; }
PX_FORCE_INLINE const BVHNode* getPos(const BVHNode* base) const { return base + (mData>>1); }
PX_FORCE_INLINE const BVHNode* getNeg(const BVHNode* base) const { const BVHNode* P = getPos(base); return P ? P+1 : NULL; }
PX_FORCE_INLINE BVHNode* getPos(BVHNode* base) { return base + (mData >> 1); }
PX_FORCE_INLINE BVHNode* getNeg(BVHNode* base) { BVHNode* P = getPos(base); return P ? P + 1 : NULL; }
PX_FORCE_INLINE PxU32 getNbRuntimePrimitives() const { return (mData>>1)&15; }
PX_FORCE_INLINE void setNbRunTimePrimitives(PxU32 val)
{
PX_ASSERT(val<16);
PxU32 data = mData & ~(15<<1);
data |= val<<1;
mData = data;
}
PX_FORCE_INLINE void getAABBCenterExtentsV(Vec3V* center, Vec3V* extents) const
{
const Vec4V minV = V4LoadU(&mBV.minimum.x);
const Vec4V maxV = V4LoadU(&mBV.maximum.x);
const float half = 0.5f;
const FloatV halfV = FLoad(half);
*extents = Vec3V_From_Vec4V(V4Scale(V4Sub(maxV, minV), halfV));
*center = Vec3V_From_Vec4V(V4Scale(V4Add(maxV, minV), halfV));
}
PX_FORCE_INLINE void getAABBCenterExtentsV2(Vec3V* center, Vec3V* extents) const
{
const Vec4V minV = V4LoadU(&mBV.minimum.x);
const Vec4V maxV = V4LoadU(&mBV.maximum.x);
*extents = Vec3V_From_Vec4V(V4Sub(maxV, minV));
*center = Vec3V_From_Vec4V(V4Add(maxV, minV));
}
PxBounds3 mBV; // Global bounding-volume enclosing all the node-related primitives
PxU32 mData; // 27 bits node or prim index|4 bits #prims|1 bit leaf
};
} // namespace Gu
}
#endif // GU_AABBTREE_NODE_H