feat(physics): wire physx sdk into build
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engine/third_party/physx/source/foundation/windows/FdWindowsFPU.cpp
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engine/third_party/physx/source/foundation/windows/FdWindowsFPU.cpp
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#include "foundation/PxFPU.h"
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#include "float.h"
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#include "foundation/PxIntrinsics.h"
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#if PX_X64 || PX_ARM || PX_A64
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#define _MCW_ALL _MCW_DN | _MCW_EM | _MCW_RC
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#else
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#define _MCW_ALL _MCW_DN | _MCW_EM | _MCW_IC | _MCW_RC | _MCW_PC
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#endif
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physx::PxFPUGuard::PxFPUGuard()
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{
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// default plus FTZ and DAZ
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#if PX_X64 || PX_ARM || PX_A64
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// query current control word state
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_controlfp_s(mControlWords, 0, 0);
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// set both x87 and sse units to default + DAZ
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unsigned int cw;
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_controlfp_s(&cw, _CW_DEFAULT | _DN_FLUSH, _MCW_ALL);
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#else
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// query current control word state
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__control87_2(0, 0, mControlWords, mControlWords + 1);
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// set both x87 and sse units to default + DAZ
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unsigned int x87, sse;
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__control87_2(_CW_DEFAULT | _DN_FLUSH, _MCW_ALL, &x87, &sse);
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#endif
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}
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physx::PxFPUGuard::~PxFPUGuard()
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{
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_clearfp();
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#if PX_X64 || PX_ARM || PX_A64
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// reset FP state
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unsigned int cw;
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_controlfp_s(&cw, *mControlWords, _MCW_ALL);
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#else
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// reset FP state
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unsigned int x87, sse;
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__control87_2(mControlWords[0], _MCW_ALL, &x87, 0);
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__control87_2(mControlWords[1], _MCW_ALL, 0, &sse);
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#endif
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}
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void physx::PxEnableFPExceptions()
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{
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// clear any pending exceptions
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_clearfp();
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// enable all fp exceptions except inexact and underflow (common, benign)
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_controlfp_s(NULL, uint32_t(~_MCW_EM) | _EM_INEXACT | _EM_UNDERFLOW, _MCW_EM);
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}
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void physx::PxDisableFPExceptions()
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{
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_controlfp_s(NULL, _MCW_EM, _MCW_EM);
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}
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