feat(physics): wire physx sdk into build

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2026-04-15 12:22:15 +08:00
parent 5bf258df6d
commit 31f40e2cbb
2044 changed files with 752623 additions and 1 deletions

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "foundation/PxMath.h"
#include "foundation/PxIntrinsics.h"
#include "foundation/PxBitUtils.h"
#include "foundation/PxArray.h"
#include "foundation/PxMutex.h"
#include "foundation/PxAtomic.h"
#include "foundation/PxTempAllocator.h"
#include "FdFoundation.h"
#if PX_VC
#pragma warning(disable : 4706) // assignment within conditional expression
#endif
physx::AllocFreeTable& getTempAllocFreeTable();
physx::Mutex& getTempAllocMutex();
namespace physx
{
union PxTempAllocatorChunk
{
PxTempAllocatorChunk* mNext; // while chunk is free
PxU32 mIndex; // while chunk is allocated
PxU8 mPad[16]; // 16 byte aligned allocations
};
namespace
{
typedef PxTempAllocatorChunk Chunk;
const PxU32 sMinIndex = 8; // 256B min
const PxU32 sMaxIndex = 17; // 128kB max
}
void* PxTempAllocator::allocate(size_t size, const char* filename, PxI32 line)
{
if(!size)
return 0;
PxU32 index = PxMax(PxHighestSetBit(PxU32(size) + sizeof(Chunk) - 1), sMinIndex);
Chunk* chunk = 0;
if(index < sMaxIndex)
{
Mutex::ScopedLock lock(getTempAllocMutex());
// find chunk up to 16x bigger than necessary
AllocFreeTable& freeTable = getTempAllocFreeTable();
Chunk** it = freeTable.begin() + index - sMinIndex;
Chunk** end = PxMin(it + 3, freeTable.end());
while(it < end && !(*it))
++it;
if(it < end)
{
// pop top off freelist
chunk = *it;
*it = chunk->mNext;
index = PxU32(it - freeTable.begin() + sMinIndex);
}
else
// create new chunk
chunk = reinterpret_cast<Chunk*>(PxAllocator().allocate(size_t(2 << index), filename, line));
}
else
{
// too big for temp allocation, forward to base allocator
chunk = reinterpret_cast<Chunk*>(PxAllocator().allocate(size + sizeof(Chunk), filename, line));
}
chunk->mIndex = index;
void* ret = chunk + 1;
PX_ASSERT((size_t(ret) & 0xf) == 0); // SDK types require at minimum 16 byte alignment.
return ret;
}
void PxTempAllocator::deallocate(void* ptr)
{
if(!ptr)
return;
Chunk* chunk = reinterpret_cast<Chunk*>(ptr) - 1;
PxU32 index = chunk->mIndex;
if(index >= sMaxIndex)
return PxAllocator().deallocate(chunk);
Mutex::ScopedLock lock(getTempAllocMutex());
index -= sMinIndex;
AllocFreeTable& freeTable = getTempAllocFreeTable();
if(freeTable.size() <= index)
freeTable.resize(index + 1);
chunk->mNext = freeTable[index];
freeTable[index] = chunk;
}
} // namespace physx
using namespace physx;
void deallocateTempBufferAllocations(AllocFreeTable& mTempAllocFreeTable)
{
PxAllocator alloc;
for(PxU32 i = 0; i < mTempAllocFreeTable.size(); ++i)
{
for(PxTempAllocatorChunk* ptr = mTempAllocFreeTable[i]; ptr;)
{
PxTempAllocatorChunk* next = ptr->mNext;
alloc.deallocate(ptr);
ptr = next;
}
}
mTempAllocFreeTable.reset();
}