feat(physics): wire physx sdk into build
This commit is contained in:
239
engine/third_party/physx/source/compiler/cmake/windows/CMakeLists.txt
vendored
Normal file
239
engine/third_party/physx/source/compiler/cmake/windows/CMakeLists.txt
vendored
Normal file
@@ -0,0 +1,239 @@
|
||||
## Redistribution and use in source and binary forms, with or without
|
||||
## modification, are permitted provided that the following conditions
|
||||
## are met:
|
||||
## * Redistributions of source code must retain the above copyright
|
||||
## notice, this list of conditions and the following disclaimer.
|
||||
## * Redistributions in binary form must reproduce the above copyright
|
||||
## notice, this list of conditions and the following disclaimer in the
|
||||
## documentation and/or other materials provided with the distribution.
|
||||
## * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
## contributors may be used to endorse or promote products derived
|
||||
## from this software without specific prior written permission.
|
||||
##
|
||||
## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
||||
## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
##
|
||||
## Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
|
||||
|
||||
OPTION(PX_COPY_EXTERNAL_DLL "Copy external dlls into SDK bin directory" OFF)
|
||||
OPTION(PX_FLOAT_POINT_PRECISE_MATH "Float point precise math" OFF)
|
||||
OPTION(PX_USE_NVTX "Enabled NVTX profiling" OFF)
|
||||
|
||||
# We define the CXX flags for this CMakeLists and all others that are included afterwards. This is a GLOBAL setting.
|
||||
# If/when the solutions go standalone (say, visual tests) - those CMakeLists will need to be fixed.
|
||||
|
||||
SET(PHYSX_WARNING_DISABLES "/wd4514 /wd4820 /wd4127 /wd4710 /wd4711 /wd4577 /wd4996")
|
||||
|
||||
# Cache the CXX flags so the other CMakeLists.txt can use them if needed
|
||||
IF(PX_FLOAT_POINT_PRECISE_MATH)
|
||||
SET(PHYSX_FP_MODE "/fp:precise")
|
||||
ELSE()
|
||||
SET(PHYSX_FP_MODE "/fp:fast")
|
||||
ENDIF()
|
||||
|
||||
# Common Flags
|
||||
# PT: changed /Ox to /O2 because "the /Ox compiler option enables only a subset of the speed optimization options enabled by /O2."
|
||||
# See https://docs.microsoft.com/en-us/cpp/build/reference/ox-full-optimization?view=vs-2019
|
||||
SET(PHYSX_COMMON_FLAGS "/std:c++14 /d2Zi+ /MP /WX /W4 /GF /GS- /Gd ${PHYSX_FP_MODE} /Oy ${PHYSX_WARNING_DISABLES}")
|
||||
SET(PHYSX_COMMON_FLAGS_DEBUG "/Od ${WINCRT_DEBUG} /RTCu /Zi")
|
||||
SET(PHYSX_COMMON_FLAGS_CHECKED "/O2 ${WINCRT_NDEBUG} /Zi")
|
||||
SET(PHYSX_COMMON_FLAGS_PROFILE "/O2 ${WINCRT_NDEBUG} /Zi")
|
||||
SET(PHYSX_COMMON_FLAGS_RELEASE "/O2 ${WINCRT_NDEBUG} /Zi")
|
||||
|
||||
# C++ Specific Flags
|
||||
IF(CMAKE_CL_64)
|
||||
SET(PHYSX_CXX_FLAGS "${PHYSX_COMMON_FLAGS} /GR-" CACHE INTERNAL "PhysX CXX")
|
||||
ELSE()
|
||||
SET(PHYSX_CXX_FLAGS "/arch:SSE2 ${PHYSX_COMMON_FLAGS} /GR-" CACHE INTERNAL "PhysX CXX")
|
||||
ENDIF()
|
||||
|
||||
# C Flags
|
||||
IF(CMAKE_CL_64)
|
||||
SET(PHYSX_C_FLAGS "${PHYSX_COMMON_FLAGS}" CACHE INTERNAL "PhysX C")
|
||||
ELSE()
|
||||
SET(PHYSX_C_FLAGS "/arch:SSE2 ${PHYSX_COMMON_FLAGS}" CACHE INTERNAL "PhysX C")
|
||||
ENDIF()
|
||||
|
||||
SET(PHYSX_CXX_FLAGS_DEBUG "${PHYSX_COMMON_FLAGS_DEBUG}" CACHE INTERNAL "PhysX Debug CXX Flags")
|
||||
SET(PHYSX_CXX_FLAGS_CHECKED "${PHYSX_COMMON_FLAGS_CHECKED}" CACHE INTERNAL "PhysX Checked CXX Flags")
|
||||
SET(PHYSX_CXX_FLAGS_PROFILE "${PHYSX_COMMON_FLAGS_PROFILE}" CACHE INTERNAL "PhysX Profile CXX Flags")
|
||||
SET(PHYSX_CXX_FLAGS_RELEASE "${PHYSX_COMMON_FLAGS_RELEASE}" CACHE INTERNAL "PhysX Release CXX Flags")
|
||||
|
||||
SET(PHYSX_C_FLAGS_DEBUG "${PHYSX_COMMON_FLAGS_DEBUG}" CACHE INTERNAL "PhysX Debug C Flags")
|
||||
SET(PHYSX_C_FLAGS_CHECKED "${PHYSX_COMMON_FLAGS_CHECKED}" CACHE INTERNAL "PhysX Checked C Flags")
|
||||
SET(PHYSX_C_FLAGS_PROFILE "${PHYSX_COMMON_FLAGS_PROFILE}" CACHE INTERNAL "PhysX Profile C Flags")
|
||||
SET(PHYSX_C_FLAGS_RELEASE "${PHYSX_COMMON_FLAGS_RELEASE}" CACHE INTERNAL "PhysX Release C Flags")
|
||||
|
||||
IF(PUBLIC_RELEASE)
|
||||
SET(PUBLIC_RELEASE_FLAG "PX_PUBLIC_RELEASE=1")
|
||||
ELSE()
|
||||
SET(PUBLIC_RELEASE_FLAG "PX_PUBLIC_RELEASE=0")
|
||||
ENDIF()
|
||||
|
||||
# cache lib type defs
|
||||
IF(PX_GENERATE_STATIC_LIBRARIES)
|
||||
SET(PHYSX_LIBTYPE_DEFS "PX_PHYSX_STATIC_LIB;" CACHE INTERNAL "PhysX lib type defs")
|
||||
ENDIF()
|
||||
|
||||
# These flags are local to the directory the CMakeLists.txt is in, so don't get carried over to OTHER CMakeLists.txt (thus the CACHE variables above)
|
||||
SET(CMAKE_CXX_FLAGS ${PHYSX_CXX_FLAGS})
|
||||
|
||||
SET(CMAKE_CXX_FLAGS_DEBUG ${PHYSX_CXX_FLAGS_DEBUG})
|
||||
SET(CMAKE_CXX_FLAGS_CHECKED ${PHYSX_CXX_FLAGS_CHECKED})
|
||||
SET(CMAKE_CXX_FLAGS_PROFILE ${PHYSX_CXX_FLAGS_PROFILE})
|
||||
SET(CMAKE_CXX_FLAGS_RELEASE ${PHYSX_CXX_FLAGS_RELEASE})
|
||||
|
||||
# Build PDBs for all configurations
|
||||
SET(CMAKE_SHARED_LINKER_FLAGS "/DEBUG /INCREMENTAL:NO")
|
||||
SET(CMAKE_SHARED_LINKER_FLAGS_DEBUG "/DEBUG /INCREMENTAL:NO")
|
||||
SET(CMAKE_SHARED_LINKER_FLAGS_CHECKED "/DEBUG /INCREMENTAL:NO /OPT:REF")
|
||||
SET(CMAKE_SHARED_LINKER_FLAGS_PROFILE "/DEBUG /INCREMENTAL:NO /OPT:REF")
|
||||
SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "/DEBUG /INCREMENTAL:NO /OPT:REF")
|
||||
|
||||
IF(CMAKE_CL_64)
|
||||
SET(WIN64_FLAG "WIN64")
|
||||
ENDIF(CMAKE_CL_64)
|
||||
|
||||
IF(PX_SCALAR_MATH)
|
||||
SET(SCALAR_MATH_FLAG "PX_SIMD_DISABLED")
|
||||
ENDIF()
|
||||
|
||||
# Controls PX_NVTX for all projects
|
||||
IF(PX_USE_NVTX)
|
||||
SET(NVTX_FLAG "PX_NVTX=1")
|
||||
ELSE()
|
||||
SET(NVTX_FLAG "PX_NVTX=0")
|
||||
ENDIF()
|
||||
|
||||
IF(NOT PX_GENERATE_GPU_PROJECTS_ONLY AND NOT PX_GENERATE_GPU_PROJECTS)
|
||||
# CMake automatically adds the appropriate prefix (/D for MSVC) when the definition
|
||||
# is added to the target via target_compile_definitions or add_definitions
|
||||
SET(DISABLE_CUDA_DEF "DISABLE_CUDA_PHYSX")
|
||||
ENDIF()
|
||||
|
||||
# Now set PHYSX_WINDOWS_COMPILE_DEFS including the additional definition if applicable.
|
||||
SET(PHYSX_WINDOWS_COMPILE_DEFS "WIN32;${WIN64_FLAG};${SCALAR_MATH_FLAG};_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_WINSOCK_DEPRECATED_NO_WARNINGS;${PHYSX_AUTOBUILD};${PUBLIC_RELEASE_FLAG};${DISABLE_CUDA_DEF}"
|
||||
CACHE INTERNAL "Base PhysX preprocessor definitions")
|
||||
|
||||
IF(CMAKE_CL_64)
|
||||
SET(PX_SUPPORT_OMNI_PVD_FLAG "PX_SUPPORT_OMNI_PVD=1")
|
||||
ELSE()
|
||||
SET(PX_SUPPORT_OMNI_PVD_FLAG "PX_SUPPORT_OMNI_PVD=0")
|
||||
ENDIF()
|
||||
SET(PHYSX_WINDOWS_DEBUG_COMPILE_DEFS "PX_DEBUG=1;PX_CHECKED=1;${NVTX_FLAG};PX_SUPPORT_PVD=1;${PX_SUPPORT_OMNI_PVD_FLAG}" CACHE INTERNAL "Debug PhysX preprocessor definitions")
|
||||
SET(PHYSX_WINDOWS_CHECKED_COMPILE_DEFS "PX_CHECKED=1;${NVTX_FLAG};PX_SUPPORT_PVD=1;${PX_SUPPORT_OMNI_PVD_FLAG}" CACHE INTERNAL "Checked PhysX preprocessor definitions")
|
||||
SET(PHYSX_WINDOWS_PROFILE_COMPILE_DEFS "PX_PROFILE=1;${NVTX_FLAG};PX_SUPPORT_PVD=1;${PX_SUPPORT_OMNI_PVD_FLAG}" CACHE INTERNAL "Profile PhysX preprocessor definitions")
|
||||
SET(PHYSX_WINDOWS_RELEASE_COMPILE_DEFS "PX_SUPPORT_PVD=0;PX_SUPPORT_OMNI_PVD=0" CACHE INTERNAL "Release PhysX preprocessor definitions")
|
||||
|
||||
# copy the external dlls
|
||||
IF(PX_COPY_EXTERNAL_DLL OR PUBLIC_RELEASE)
|
||||
IF(NOT PHYSX_SLN_PHYSXDEVICE_PATH)
|
||||
SET(PHYSX_SLN_PHYSXDEVICE_PATH "$ENV{PM_PhysXDevice_PATH}/bin/x86/" CACHE INTERNAL "PhysX device copy path")
|
||||
ENDIF()
|
||||
|
||||
IF(NOT PHYSX_SLN_FREEGLUT_PATH)
|
||||
SET(PHYSX_SLN_FREEGLUT_PATH "$ENV{PM_freeglut_PATH}/bin/" CACHE INTERNAL "PhysX freeglut copy path")
|
||||
ENDIF()
|
||||
|
||||
IF(CMAKE_CL_64)
|
||||
IF(NOT PUBLIC_RELEASE)
|
||||
FILE(COPY ${PHYSX_SLN_PHYSXDEVICE_PATH}/PhysXDevice64.dll DESTINATION ${PX_EXE_OUTPUT_DIRECTORY_DEBUG})
|
||||
FILE(COPY ${PHYSX_SLN_PHYSXDEVICE_PATH}/PhysXDevice64.dll DESTINATION ${PX_EXE_OUTPUT_DIRECTORY_PROFILE})
|
||||
FILE(COPY ${PHYSX_SLN_PHYSXDEVICE_PATH}/PhysXDevice64.dll DESTINATION ${PX_EXE_OUTPUT_DIRECTORY_RELEASE})
|
||||
FILE(COPY ${PHYSX_SLN_PHYSXDEVICE_PATH}/PhysXDevice64.dll DESTINATION ${PX_EXE_OUTPUT_DIRECTORY_CHECKED})
|
||||
ENDIF()
|
||||
|
||||
FILE(COPY ${PHYSX_SLN_FREEGLUT_PATH}/win64/freeglutd.dll DESTINATION ${PX_EXE_OUTPUT_DIRECTORY_DEBUG})
|
||||
FILE(COPY ${PHYSX_SLN_FREEGLUT_PATH}/win64/freeglut.dll DESTINATION ${PX_EXE_OUTPUT_DIRECTORY_PROFILE})
|
||||
FILE(COPY ${PHYSX_SLN_FREEGLUT_PATH}/win64/freeglut.dll DESTINATION ${PX_EXE_OUTPUT_DIRECTORY_RELEASE})
|
||||
FILE(COPY ${PHYSX_SLN_FREEGLUT_PATH}/win64/freeglut.dll DESTINATION ${PX_EXE_OUTPUT_DIRECTORY_CHECKED})
|
||||
# ELSE()
|
||||
# FILE(COPY ${PHYSX_SLN_PHYSXDEVICE_PATH}/PhysXDevice.dll DESTINATION ${PX_EXE_OUTPUT_DIRECTORY_DEBUG})
|
||||
# FILE(COPY ${PHYSX_SLN_PHYSXDEVICE_PATH}/PhysXDevice.dll DESTINATION ${PX_EXE_OUTPUT_DIRECTORY_PROFILE})
|
||||
# FILE(COPY ${PHYSX_SLN_PHYSXDEVICE_PATH}/PhysXDevice.dll DESTINATION ${PX_EXE_OUTPUT_DIRECTORY_RELEASE})
|
||||
# FILE(COPY ${PHYSX_SLN_PHYSXDEVICE_PATH}/PhysXDevice.dll DESTINATION ${PX_EXE_OUTPUT_DIRECTORY_CHECKED})
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
# for public release we copy the dlls for GPU other platforms so we dont keep duplicates around the repository
|
||||
# IF(PUBLIC_RELEASE)
|
||||
# IF(NOT PHYSX_SLN_PHYSXGPU_PATH)
|
||||
# SET(PHYSX_SLN_PHYSXGPU_PATH "$ENV{PM_PhysXGpu_PATH}/bin/" CACHE INTERNAL "PhysXGpu copy path")
|
||||
# ENDIF()
|
||||
# IF(NOT GPU_DLL_COPIED)
|
||||
# SET(GPU_DLL_COPIED 1 CACHE INTERNAL "PhysX GPU dlls copied")
|
||||
# IF(CMAKE_CL_64)
|
||||
# FILE(COPY ${PHYSX_SLN_PHYSXGPU_PATH}/win.x86_64.vc142.mt/checked/PhysXGpu_64.dll DESTINATION ${PX_EXE_OUTPUT_DIRECTORY_CHECKED})
|
||||
# FILE(COPY ${PHYSX_SLN_PHYSXGPU_PATH}/win.x86_64.vc142.mt/profile/PhysXGpu_64.dll DESTINATION ${PX_EXE_OUTPUT_DIRECTORY_PROFILE})
|
||||
# FILE(COPY ${PHYSX_SLN_PHYSXGPU_PATH}/win.x86_64.vc142.mt/release/PhysXGpu_64.dll DESTINATION ${PX_EXE_OUTPUT_DIRECTORY_RELEASE})
|
||||
# FILE(COPY ${PHYSX_SLN_PHYSXGPU_PATH}/win.x86_64.vc142.mt/checked/PhysXGpu_64.dll DESTINATION ${PX_EXE_OUTPUT_DIRECTORY_DEBUG})
|
||||
# ENDIF()
|
||||
# ENDIF()
|
||||
# ENDIF()
|
||||
|
||||
# Include all of the projects
|
||||
IF(PX_GENERATE_GPU_PROJECTS_ONLY)
|
||||
INCLUDE(PhysXFoundation.cmake)
|
||||
INCLUDE(PhysXCommon.cmake)
|
||||
INCLUDE(LowLevelAABB.cmake)
|
||||
|
||||
SET_PROPERTY(TARGET PhysXFoundation PROPERTY FOLDER "PhysX SDK")
|
||||
SET_PROPERTY(TARGET PhysXCommon PROPERTY FOLDER "PhysX SDK")
|
||||
ELSE()
|
||||
INCLUDE(PhysXFoundation.cmake)
|
||||
INCLUDE(LowLevel.cmake)
|
||||
INCLUDE(LowLevelAABB.cmake)
|
||||
INCLUDE(LowLevelDynamics.cmake)
|
||||
INCLUDE(PhysX.cmake)
|
||||
INCLUDE(PhysXCharacterKinematic.cmake)
|
||||
INCLUDE(PhysXCommon.cmake)
|
||||
INCLUDE(PhysXCooking.cmake)
|
||||
INCLUDE(PhysXExtensions.cmake)
|
||||
INCLUDE(PhysXVehicle.cmake)
|
||||
INCLUDE(SceneQuery.cmake)
|
||||
INCLUDE(SimulationController.cmake)
|
||||
INCLUDE(PhysXPvdSDK.cmake)
|
||||
INCLUDE(PhysXTask.cmake)
|
||||
|
||||
# Set folder PhysX SDK to all common SDK source projects
|
||||
SET_PROPERTY(TARGET PhysX PROPERTY FOLDER "PhysX SDK")
|
||||
SET_PROPERTY(TARGET PhysXCharacterKinematic PROPERTY FOLDER "PhysX SDK")
|
||||
SET_PROPERTY(TARGET PhysXCommon PROPERTY FOLDER "PhysX SDK")
|
||||
SET_PROPERTY(TARGET PhysXCooking PROPERTY FOLDER "PhysX SDK")
|
||||
SET_PROPERTY(TARGET PhysXExtensions PROPERTY FOLDER "PhysX SDK")
|
||||
SET_PROPERTY(TARGET PhysXVehicle2 PROPERTY FOLDER "PhysX SDK")
|
||||
SET_PROPERTY(TARGET LowLevel PROPERTY FOLDER "PhysX SDK")
|
||||
SET_PROPERTY(TARGET LowLevelAABB PROPERTY FOLDER "PhysX SDK")
|
||||
SET_PROPERTY(TARGET LowLevelDynamics PROPERTY FOLDER "PhysX SDK")
|
||||
SET_PROPERTY(TARGET SceneQuery PROPERTY FOLDER "PhysX SDK")
|
||||
SET_PROPERTY(TARGET SimulationController PROPERTY FOLDER "PhysX SDK")
|
||||
SET_PROPERTY(TARGET PhysXPvdSDK PROPERTY FOLDER "PhysX SDK")
|
||||
SET_PROPERTY(TARGET PhysXTask PROPERTY FOLDER "PhysX SDK")
|
||||
SET_PROPERTY(TARGET PhysXFoundation PROPERTY FOLDER "PhysX SDK")
|
||||
|
||||
|
||||
IF(PX_GENERATE_STATIC_LIBRARIES)
|
||||
SET(PHYSXDISTRO_LIBS PhysXFoundation PhysX PhysXCharacterKinematic PhysXPvdSDK PhysXCommon PhysXCooking PhysXExtensions PhysXVehicle2)
|
||||
ELSE()
|
||||
SET(PHYSXDISTRO_LIBS PhysXFoundation PhysX PhysXCharacterKinematic PhysXPvdSDK PhysXCommon PhysXCooking PhysXExtensions PhysXVehicle2 PhysXTask)
|
||||
ENDIF()
|
||||
|
||||
INSTALL(
|
||||
TARGETS ${PHYSXDISTRO_LIBS}
|
||||
EXPORT PhysXSDK
|
||||
DESTINATION $<$<CONFIG:debug>:${PX_ROOT_LIB_DIR}/debug>$<$<CONFIG:release>:${PX_ROOT_LIB_DIR}/release>$<$<CONFIG:checked>:${PX_ROOT_LIB_DIR}/checked>$<$<CONFIG:profile>:${PX_ROOT_LIB_DIR}/profile>
|
||||
)
|
||||
|
||||
ENDIF()
|
||||
|
||||
IF(PX_GENERATE_STATIC_LIBRARIES)
|
||||
STRING(APPEND HEADER_CONTENT "#define PX_PHYSX_STATIC_LIB\n")
|
||||
ENDIF()
|
||||
Reference in New Issue
Block a user