feat(physics): wire physx sdk into build
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203
engine/third_party/physx/source/common/src/CmIDPool.h
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203
engine/third_party/physx/source/common/src/CmIDPool.h
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef CM_ID_POOL_H
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#define CM_ID_POOL_H
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#include "foundation/PxArray.h"
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#include "foundation/PxUserAllocated.h"
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namespace physx
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{
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namespace Cm
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{
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template<class FreeBuffer>
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class IDPoolBase : public PxUserAllocated
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{
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protected:
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PxU32 mCurrentID;
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FreeBuffer mFreeIDs;
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public:
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IDPoolBase() : mCurrentID(0) {}
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void freeID(PxU32 id)
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{
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// Allocate on first call
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// Add released ID to the array of free IDs
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if(id == (mCurrentID - 1))
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--mCurrentID;
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else
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mFreeIDs.pushBack(id);
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}
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void freeAll()
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{
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mCurrentID = 0;
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mFreeIDs.clear();
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}
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PxU32 getNewID()
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{
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// If recycled IDs are available, use them
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const PxU32 size = mFreeIDs.size();
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if(size)
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{
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// Recycle last ID
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return mFreeIDs.popBack();
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}
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// Else create a new ID
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return mCurrentID++;
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}
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PxU32 getNumUsedID() const
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{
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return mCurrentID - mFreeIDs.size();
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}
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PxU32 getMaxID() const
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{
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return mCurrentID;
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}
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};
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//This class extends IDPoolBase. This is mainly used for when it is unsafe for the application to free the id immediately so that it can
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//defer the free process until it is safe to do so
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template<class FreeBuffer>
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class DeferredIDPoolBase : public IDPoolBase<FreeBuffer>
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{
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FreeBuffer mDeferredFreeIDs;
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public:
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//release an index into the deferred list
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void deferredFreeID(PxU32 id)
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{
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mDeferredFreeIDs.pushBack(id);
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}
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//release the deferred indices into the free list
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void processDeferredIds()
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{
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const PxU32 deferredFreeIDCount = mDeferredFreeIDs.size();
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for(PxU32 a = 0; a < deferredFreeIDCount;++a)
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{
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IDPoolBase<FreeBuffer>::freeID(mDeferredFreeIDs[a]);
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}
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mDeferredFreeIDs.clear();
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}
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//release all indices
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void freeAll()
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{
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mDeferredFreeIDs.clear();
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IDPoolBase<FreeBuffer>::freeAll();
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}
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PxU32 getNumUsedID() const
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{
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return IDPoolBase<FreeBuffer>::getNumUsedID() - mDeferredFreeIDs.size();
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}
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FreeBuffer& getDeferredFreeIDs() { return mDeferredFreeIDs; }
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};
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//This is spu friendly fixed size array
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template <typename T, uint32_t N>
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class InlineFixedArray
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{
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T mArr[N];
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PxU32 mSize;
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public:
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InlineFixedArray() : mSize(0)
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{
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}
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~InlineFixedArray(){}
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void pushBack(const T& t)
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{
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PX_ASSERT(mSize < N);
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mArr[mSize++] = t;
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}
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T popBack()
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{
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PX_ASSERT(mSize > 0);
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return mArr[--mSize];
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}
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void clear() { mSize = 0; }
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T& operator [] (PxU32 index) { PX_ASSERT(index < N); return mArr[index]; }
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const T& operator [] (PxU32 index) const { PX_ASSERT(index < N); return mArr[index]; }
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PxU32 size() const { return mSize; }
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};
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//Fix size IDPool
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template<PxU32 Capacity>
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class InlineIDPool : public IDPoolBase<InlineFixedArray<PxU32, Capacity> >
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{
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public:
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PxU32 getNumRemainingIDs()
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{
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return Capacity - this->getNumUsedID();
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}
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};
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//Dynamic resize IDPool
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class IDPool : public IDPoolBase<PxArray<PxU32> >
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{
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};
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//This class is used to recycle indices. It supports deferred release, so that until processDeferredIds is called,
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//released indices will not be reallocated. This class will fail if the calling code request more id than the InlineDeferredIDPoll
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//has. It is the calling code's responsibility to ensure that this does not happen.
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template<PxU32 Capacity>
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class InlineDeferredIDPool : public DeferredIDPoolBase<InlineFixedArray<PxU32, Capacity> >
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{
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public:
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PxU32 getNumRemainingIDs()
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{
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return Capacity - IDPoolBase< InlineFixedArray<PxU32, Capacity> >::getNumUsedID();
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}
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};
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//Dynamic resize DeferredIDPool
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class DeferredIDPool : public DeferredIDPoolBase<PxArray<PxU32> >
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{
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};
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} // namespace Cm
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}
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#endif
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