feat(physics): wire physx sdk into build

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2026-04-15 12:22:15 +08:00
parent 5bf258df6d
commit 31f40e2cbb
2044 changed files with 752623 additions and 1 deletions

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef CM_BLOCK_ARRAY_H
#define CM_BLOCK_ARRAY_H
#include "foundation/PxAssert.h"
#include "foundation/PxMath.h"
#include "foundation/PxMemory.h"
#include "foundation/PxAllocator.h"
#include "foundation/PxUserAllocated.h"
#include "foundation/PxIntrinsics.h"
#include "foundation/PxArray.h"
namespace physx
{
namespace Cm
{
template <typename T, PxU32 SlabSize = 4096>
class BlockArray
{
PxArray<T*> mBlocks;
PxU32 mSize;
PxU32 mCapacity;
public:
BlockArray() : mSize(0), mCapacity(0)
{
}
~BlockArray()
{
for (PxU32 a = 0; a < mBlocks.size(); ++a)
{
for (PxU32 i = 0; i < SlabSize; ++i)
{
mBlocks[a][i].~T();
}
PX_FREE(mBlocks[a]);
}
mBlocks.resize(0);
}
PX_NOINLINE void reserve(PxU32 capacity)
{
if (capacity > mCapacity)
{
PxU32 nbSlabsRequired = (capacity + SlabSize - 1) / SlabSize;
PxU32 nbSlabsToAllocate = nbSlabsRequired - mBlocks.size();
mCapacity += nbSlabsToAllocate * SlabSize;
for (PxU32 a = 0; a < nbSlabsToAllocate; ++a)
{
T* ts = reinterpret_cast<T*>(PX_ALLOC(sizeof(T) * SlabSize, "BlockArray"));
for(PxU32 i = 0; i < SlabSize; ++i)
PX_PLACEMENT_NEW(ts+i, T)();
mBlocks.pushBack(ts);
}
}
}
PX_NOINLINE void resize(PxU32 size)
{
if(size != mSize)
{
reserve(size);
for (PxU32 a = mSize; a < size; ++a)
{
mBlocks[a / SlabSize][a&(SlabSize - 1)].~T();
mBlocks[a / SlabSize][a&(SlabSize - 1)] = T();
}
mSize = size;
}
}
void forceSize_Unsafe(PxU32 size)
{
PX_ASSERT(size <= mCapacity);
mSize = size;
}
void remove(PxU32 idx)
{
PX_ASSERT(idx < mSize);
for (PxU32 a = idx; a < mSize; ++a)
{
mBlocks[a / SlabSize][a&(SlabSize-1)] = mBlocks[(a + 1) / SlabSize][(a + 1) &(SlabSize-1)];
}
mSize--;
mBlocks[mSize / SlabSize][mSize&(SlabSize - 1)].~T();
}
void replaceWithLast(PxU32 idx)
{
PX_ASSERT(idx < mSize);
--mSize;
mBlocks[idx / SlabSize][idx%SlabSize] = mBlocks[mSize / SlabSize][mSize%SlabSize];
}
T& operator [] (const PxU32 idx)
{
PX_ASSERT(idx < mSize);
return mBlocks[idx / SlabSize][idx%SlabSize];
}
const T& operator [] (const PxU32 idx) const
{
PX_ASSERT(idx < mSize);
return mBlocks[idx / SlabSize][idx%SlabSize];
}
void pushBack(const T& item)
{
reserve(mSize + 1);
mBlocks[mSize / SlabSize][mSize%SlabSize] = item;
mSize++;
}
PxU32 capacity() const { return mCapacity; }
PxU32 size() const { return mSize; }
};
}
}
#endif