feat(physics): wire physx sdk into build
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158
engine/third_party/physx/snippets/snippetutils/SnippetImmUtils.h
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158
engine/third_party/physx/snippets/snippetutils/SnippetImmUtils.h
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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#include "PxPhysXConfig.h"
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#include "foundation/PxArray.h"
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#include "foundation/PxUserAllocated.h"
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#include "collision/PxCollisionDefs.h"
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#include "solver/PxSolverDefs.h"
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namespace physx
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{
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namespace SnippetImmUtils
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{
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class BlockBasedAllocator
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{
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struct AllocationPage : PxUserAllocated
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{
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static const PxU32 PageSize = 32 * 1024;
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PxU8 mPage[PageSize];
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PxU32 currentIndex;
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AllocationPage() : currentIndex(0){}
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PxU8* allocate(const PxU32 size)
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{
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PxU32 alignedSize = (size + 15)&(~15);
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if ((currentIndex + alignedSize) < PageSize)
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{
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PxU8* ret = &mPage[currentIndex];
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currentIndex += alignedSize;
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return ret;
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}
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return NULL;
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}
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};
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AllocationPage* currentPage;
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PxArray<AllocationPage*> mAllocatedBlocks;
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PxU32 mCurrentIndex;
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public:
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BlockBasedAllocator() : currentPage(NULL), mCurrentIndex(0)
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{
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}
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virtual PxU8* allocate(const PxU32 byteSize)
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{
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if (currentPage)
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{
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PxU8* data = currentPage->allocate(byteSize);
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if (data)
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return data;
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}
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if (mCurrentIndex < mAllocatedBlocks.size())
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{
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currentPage = mAllocatedBlocks[mCurrentIndex++];
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currentPage->currentIndex = 0;
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return currentPage->allocate(byteSize);
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}
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currentPage = PX_NEW(AllocationPage);
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mAllocatedBlocks.pushBack(currentPage);
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mCurrentIndex = mAllocatedBlocks.size();
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return currentPage->allocate(byteSize);
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}
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void release()
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{
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for (PxU32 a = 0; a < mAllocatedBlocks.size(); ++a)
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PX_DELETE(mAllocatedBlocks[a]);
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mAllocatedBlocks.clear();
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currentPage = NULL;
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mCurrentIndex = 0;
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}
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void reset()
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{
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currentPage = NULL;
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mCurrentIndex = 0;
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}
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virtual ~BlockBasedAllocator()
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{
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release();
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}
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};
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class TestCacheAllocator : public PxCacheAllocator
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{
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BlockBasedAllocator mAllocator[2];
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PxU32 currIdx;
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public:
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TestCacheAllocator() : currIdx(0)
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{
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}
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virtual PxU8* allocateCacheData(const PxU32 byteSize)
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{
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return mAllocator[currIdx].allocate(byteSize);
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}
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void release() { currIdx = 1 - currIdx; mAllocator[currIdx].release(); }
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void reset() { currIdx = 1 - currIdx; mAllocator[currIdx].reset(); }
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virtual ~TestCacheAllocator(){}
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};
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class TestConstraintAllocator : public PxConstraintAllocator
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{
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BlockBasedAllocator mConstraintAllocator;
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BlockBasedAllocator mFrictionAllocator[2];
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PxU32 currIdx;
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public:
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TestConstraintAllocator() : currIdx(0)
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{
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}
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virtual PxU8* reserveConstraintData(const PxU32 byteSize){ return mConstraintAllocator.allocate(byteSize); }
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virtual PxU8* reserveFrictionData(const PxU32 byteSize){ return mFrictionAllocator[currIdx].allocate(byteSize); }
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void release() { currIdx = 1 - currIdx; mConstraintAllocator.release(); mFrictionAllocator[currIdx].release(); }
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virtual ~TestConstraintAllocator() {}
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};
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}
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}
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