feat(physics): wire physx sdk into build
This commit is contained in:
110
engine/third_party/physx/include/vehicle2/rigidBody/PxVehicleRigidBodyComponents.h
vendored
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110
engine/third_party/physx/include/vehicle2/rigidBody/PxVehicleRigidBodyComponents.h
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@@ -0,0 +1,110 @@
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#pragma once
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#include "vehicle2/PxVehicleParams.h"
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#include "vehicle2/PxVehicleComponent.h"
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#include "PxVehicleRigidBodyFunctions.h"
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#include "common/PxProfileZone.h"
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#if !PX_DOXYGEN
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namespace physx
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{
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namespace vehicle2
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{
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#endif
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/**
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\brief Forward integrate the momentum and pose of the vehicle's rigid body after applying forces and torques
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from the suspension, tires and anti-roll bars.
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*/
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class PxVehicleRigidBodyComponent : public PxVehicleComponent
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{
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public:
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PxVehicleRigidBodyComponent() : PxVehicleComponent() {}
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virtual ~PxVehicleRigidBodyComponent() {}
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/**
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\brief Retrieve pointers to the parameter and state data required to update the dynamic state of a rigid body.
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\param[out] axleDescription must be returned as a non-null pointer to a single PxVehicleAxleDescription instance that describes the wheels and axles
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of the vehicle.
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\param[out] rigidBodyParams must be returned as a non-null pointer to a single PxVehicleRigidBodyParams instance that describes the mass and moment of
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inertia of the rigid body.
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\param[out] suspensionForces must be returned as a non-null pointer to an array of suspension forces and torques in the world frame.
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The suspension forces and torques will be applied to the rigid body to update *rigidBodyState*.
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\param[out] tireForces must be returned as a non-null pointer to an array of tire forces and torques in the world frame.
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The tire forces and torques will be applied to the rigid body to update *rigidBodyState*.
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\param[out] antiRollTorque may be returned an optionally non-null pointer to a single PxVehicleAntiRollTorque instance that contains the accumulated anti-roll
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torque to apply to the rigid body.
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\param[out] rigidBodyState imust be returned as a non-null pointer to a single PxVehicleRigidBodyState instance that is to be forward integrated.
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\note The suspensionForces array must contain an entry for each wheel listed as an active wheel in axleDescription.
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\note The tireForces array must contain an entry for each wheel listed as an active wheel in axleDescription.
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\note If antiRollTorque is returned as a null pointer then zero anti-roll torque will be applied to the rigid body.
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*/
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virtual void getDataForRigidBodyComponent(
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const PxVehicleAxleDescription*& axleDescription,
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const PxVehicleRigidBodyParams*& rigidBodyParams,
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PxVehicleArrayData<const PxVehicleSuspensionForce>& suspensionForces,
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PxVehicleArrayData<const PxVehicleTireForce>& tireForces,
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const PxVehicleAntiRollTorque*& antiRollTorque,
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PxVehicleRigidBodyState*& rigidBodyState) = 0;
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virtual bool update(const PxReal dt, const PxVehicleSimulationContext& context)
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{
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PX_PROFILE_ZONE("PxVehicleRigidBodyComponent::update", 0);
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const PxVehicleAxleDescription* axleDescription;
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const PxVehicleRigidBodyParams* rigidBodyParams;
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PxVehicleArrayData<const PxVehicleSuspensionForce> suspensionForces;
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PxVehicleArrayData<const PxVehicleTireForce> tireForces;
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const PxVehicleAntiRollTorque* antiRollTorque;
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PxVehicleRigidBodyState* rigidBodyState;
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getDataForRigidBodyComponent(axleDescription, rigidBodyParams,
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suspensionForces, tireForces, antiRollTorque,
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rigidBodyState);
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PxVehicleRigidBodyUpdate(
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*axleDescription, *rigidBodyParams,
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suspensionForces, tireForces, antiRollTorque,
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dt, context.gravity,
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*rigidBodyState);
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return true;
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}
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};
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#if !PX_DOXYGEN
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} // namespace vehicle2
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} // namespace physx
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#endif
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76
engine/third_party/physx/include/vehicle2/rigidBody/PxVehicleRigidBodyFunctions.h
vendored
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76
engine/third_party/physx/include/vehicle2/rigidBody/PxVehicleRigidBodyFunctions.h
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@@ -0,0 +1,76 @@
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#pragma once
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#include "foundation/PxVec3.h"
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#include "foundation/PxSimpleTypes.h"
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#include "vehicle2/PxVehicleParams.h"
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#if !PX_DOXYGEN
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namespace physx
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{
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namespace vehicle2
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{
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#endif
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struct PxVehicleRigidBodyParams;
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struct PxVehicleSuspensionForce;
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struct PxVehicleTireForce;
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struct PxVehicleAntiRollTorque;
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struct PxVehicleRigidBodyState;
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/**
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\brief Forward integrate rigid body state.
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\param[in] axleDescription is a description of the axles of the vehicle and the wheels on each axle.
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\param[in] rigidBodyParams is a description of rigid body mass and moment of inertia.
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\param[in] suspensionForces is an array of suspension forces and torques in the world frame to be applied to the rigid body.
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\param[in] tireForces is an array of tire forces and torques in the world frame to be applied to the rigid body.
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\param[in] antiRollTorque is an optional pointer to a single PxVehicleAntiRollTorque instance that contains the accumulated anti-roll
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torque to apply to the rigid body.
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\param[in] dt is the timestep of the forward integration.
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\param[in] gravity is gravitational acceleration.
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\param[in,out] rigidBodyState is the rigid body state that is to be updated.
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\note The suspensionForces array must contain an entry for each wheel listed as an active wheel in axleDescription.
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\note The tireForces array must contain an entry for each wheel listed as an active wheel in axleDescription.
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\note If antiRollTorque is a null pointer then zero anti-roll torque will be applied to the rigid body.
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*/
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void PxVehicleRigidBodyUpdate
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(const PxVehicleAxleDescription& axleDescription, const PxVehicleRigidBodyParams& rigidBodyParams,
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const PxVehicleArrayData<const PxVehicleSuspensionForce>& suspensionForces,
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const PxVehicleArrayData<const PxVehicleTireForce>& tireForces,
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const PxVehicleAntiRollTorque* antiRollTorque,
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const PxReal dt, const PxVec3& gravity,
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PxVehicleRigidBodyState& rigidBodyState);
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#if !PX_DOXYGEN
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} // namespace vehicle2
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} // namespace physx
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#endif
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87
engine/third_party/physx/include/vehicle2/rigidBody/PxVehicleRigidBodyParams.h
vendored
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87
engine/third_party/physx/include/vehicle2/rigidBody/PxVehicleRigidBodyParams.h
vendored
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@@ -0,0 +1,87 @@
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
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||||
//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
||||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#pragma once
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#include "foundation/PxFoundation.h"
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#include "vehicle2/PxVehicleParams.h"
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#include "vehicle2/PxVehicleFunctions.h"
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#if !PX_DOXYGEN
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namespace physx
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{
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namespace vehicle2
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{
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#endif
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/**
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\brief The properties of the rigid body.
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*/
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struct PxVehicleRigidBodyParams
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{
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/**
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\brief The mass of the rigid body.
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<b>Range:</b> (0, inf)<br>
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<b>Unit:</b> mass
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*/
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PxReal mass;
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/**
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\brief The moment of inertia of the rigid body.
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<b>Range:</b> (0, inf)<br>
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<b>Unit:</b> mass * (length^2)
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*/
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PxVec3 moi;
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PX_FORCE_INLINE PxVehicleRigidBodyParams transformAndScale(
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const PxVehicleFrame& srcFrame, const PxVehicleFrame& trgFrame, const PxVehicleScale& srcScale, const PxVehicleScale& trgScale) const
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{
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PxVehicleRigidBodyParams r = *this;
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r.moi = PxVehicleTransformFrameToFrame(srcFrame, trgFrame, moi).abs();
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const PxReal scale = trgScale.scale/srcScale.scale;
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r.moi *= (scale*scale);
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return r;
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}
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PX_FORCE_INLINE bool isValid() const
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{
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PX_CHECK_AND_RETURN_VAL(mass > 0.0f, "PxVehicleRigidBodyParams.mass must be greater than zero", false);
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PX_CHECK_AND_RETURN_VAL(moi.x > 0.0f && moi.y > 0.0f && moi.z> 0.0f, "PxVehicleRigidBodyParams.moi must be greater than zero", false);
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return true;
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}
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};
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#if !PX_DOXYGEN
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} // namespace vehicle2
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} // namespace physx
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#endif
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94
engine/third_party/physx/include/vehicle2/rigidBody/PxVehicleRigidBodyStates.h
vendored
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94
engine/third_party/physx/include/vehicle2/rigidBody/PxVehicleRigidBodyStates.h
vendored
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@@ -0,0 +1,94 @@
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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||||
// are met:
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||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
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||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
||||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#pragma once
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#include "foundation/PxTransform.h"
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#include "foundation/PxVec3.h"
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#include "vehicle2/PxVehicleParams.h"
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#if !PX_DOXYGEN
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namespace physx
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{
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namespace vehicle2
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{
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#endif
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struct PxVehicleRigidBodyState
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{
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PxTransform pose; //!< the body's pose (in world space)
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PxVec3 linearVelocity; //!< the body's linear velocity (in world space)
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PxVec3 angularVelocity; //!< the body's angular velocity (in world space)
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PxVec3 previousLinearVelocity; //!< the previous linear velocity of the body (in world space)
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PxVec3 previousAngularVelocity; //!< the previous angular velocity of the body (in world space)
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PxVec3 externalForce; //!< external force (in world space) affecting the rigid body (usually excluding gravitational force)
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PxVec3 externalTorque; //!< external torque (in world space) affecting the rigid body
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PX_FORCE_INLINE void setToDefault()
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{
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pose = PxTransform(PxIdentity);
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linearVelocity = PxVec3(PxZero);
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angularVelocity = PxVec3(PxZero);
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externalForce = PxVec3(PxZero);
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externalTorque = PxVec3(PxZero);
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}
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/**
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\brief Compute the vertical speed of the rigid body transformed to the world frame.
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\param[in] frame describes the axes of the vehicle
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*/
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PX_FORCE_INLINE PxReal getVerticalSpeed(const PxVehicleFrame& frame) const
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{
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return linearVelocity.dot(pose.q.rotate(frame.getVrtAxis()));
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}
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/**
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\param[in] frame describes the axes of the vehicle
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\brief Compute the lateral speed of the rigid body transformed to the world frame.
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*/
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PX_FORCE_INLINE PxReal getLateralSpeed(const PxVehicleFrame& frame) const
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{
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return linearVelocity.dot(pose.q.rotate(frame.getLatAxis()));
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}
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/**
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\brief Compute the longitudinal speed of the rigid body transformed to the world frame.
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\param[in] frame describes the axes of the vehicle
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*/
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PX_FORCE_INLINE PxReal getLongitudinalSpeed(const PxVehicleFrame& frame) const
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{
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return linearVelocity.dot(pose.q.rotate(frame.getLngAxis()));
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}
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};
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#if !PX_DOXYGEN
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} // namespace vehicle2
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} // namespace physx
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#endif
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