feat(physics): wire physx sdk into build

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2026-04-15 12:22:15 +08:00
parent 5bf258df6d
commit 31f40e2cbb
2044 changed files with 752623 additions and 1 deletions

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#pragma once
#include "vehicle2/PxVehicleParams.h"
#include "vehicle2/PxVehicleComponent.h"
#include "PxVehicleRigidBodyFunctions.h"
#include "common/PxProfileZone.h"
#if !PX_DOXYGEN
namespace physx
{
namespace vehicle2
{
#endif
/**
\brief Forward integrate the momentum and pose of the vehicle's rigid body after applying forces and torques
from the suspension, tires and anti-roll bars.
*/
class PxVehicleRigidBodyComponent : public PxVehicleComponent
{
public:
PxVehicleRigidBodyComponent() : PxVehicleComponent() {}
virtual ~PxVehicleRigidBodyComponent() {}
/**
\brief Retrieve pointers to the parameter and state data required to update the dynamic state of a rigid body.
\param[out] axleDescription must be returned as a non-null pointer to a single PxVehicleAxleDescription instance that describes the wheels and axles
of the vehicle.
\param[out] rigidBodyParams must be returned as a non-null pointer to a single PxVehicleRigidBodyParams instance that describes the mass and moment of
inertia of the rigid body.
\param[out] suspensionForces must be returned as a non-null pointer to an array of suspension forces and torques in the world frame.
The suspension forces and torques will be applied to the rigid body to update *rigidBodyState*.
\param[out] tireForces must be returned as a non-null pointer to an array of tire forces and torques in the world frame.
The tire forces and torques will be applied to the rigid body to update *rigidBodyState*.
\param[out] antiRollTorque may be returned an optionally non-null pointer to a single PxVehicleAntiRollTorque instance that contains the accumulated anti-roll
torque to apply to the rigid body.
\param[out] rigidBodyState imust be returned as a non-null pointer to a single PxVehicleRigidBodyState instance that is to be forward integrated.
\note The suspensionForces array must contain an entry for each wheel listed as an active wheel in axleDescription.
\note The tireForces array must contain an entry for each wheel listed as an active wheel in axleDescription.
\note If antiRollTorque is returned as a null pointer then zero anti-roll torque will be applied to the rigid body.
*/
virtual void getDataForRigidBodyComponent(
const PxVehicleAxleDescription*& axleDescription,
const PxVehicleRigidBodyParams*& rigidBodyParams,
PxVehicleArrayData<const PxVehicleSuspensionForce>& suspensionForces,
PxVehicleArrayData<const PxVehicleTireForce>& tireForces,
const PxVehicleAntiRollTorque*& antiRollTorque,
PxVehicleRigidBodyState*& rigidBodyState) = 0;
virtual bool update(const PxReal dt, const PxVehicleSimulationContext& context)
{
PX_PROFILE_ZONE("PxVehicleRigidBodyComponent::update", 0);
const PxVehicleAxleDescription* axleDescription;
const PxVehicleRigidBodyParams* rigidBodyParams;
PxVehicleArrayData<const PxVehicleSuspensionForce> suspensionForces;
PxVehicleArrayData<const PxVehicleTireForce> tireForces;
const PxVehicleAntiRollTorque* antiRollTorque;
PxVehicleRigidBodyState* rigidBodyState;
getDataForRigidBodyComponent(axleDescription, rigidBodyParams,
suspensionForces, tireForces, antiRollTorque,
rigidBodyState);
PxVehicleRigidBodyUpdate(
*axleDescription, *rigidBodyParams,
suspensionForces, tireForces, antiRollTorque,
dt, context.gravity,
*rigidBodyState);
return true;
}
};
#if !PX_DOXYGEN
} // namespace vehicle2
} // namespace physx
#endif

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#pragma once
#include "foundation/PxVec3.h"
#include "foundation/PxSimpleTypes.h"
#include "vehicle2/PxVehicleParams.h"
#if !PX_DOXYGEN
namespace physx
{
namespace vehicle2
{
#endif
struct PxVehicleRigidBodyParams;
struct PxVehicleSuspensionForce;
struct PxVehicleTireForce;
struct PxVehicleAntiRollTorque;
struct PxVehicleRigidBodyState;
/**
\brief Forward integrate rigid body state.
\param[in] axleDescription is a description of the axles of the vehicle and the wheels on each axle.
\param[in] rigidBodyParams is a description of rigid body mass and moment of inertia.
\param[in] suspensionForces is an array of suspension forces and torques in the world frame to be applied to the rigid body.
\param[in] tireForces is an array of tire forces and torques in the world frame to be applied to the rigid body.
\param[in] antiRollTorque is an optional pointer to a single PxVehicleAntiRollTorque instance that contains the accumulated anti-roll
torque to apply to the rigid body.
\param[in] dt is the timestep of the forward integration.
\param[in] gravity is gravitational acceleration.
\param[in,out] rigidBodyState is the rigid body state that is to be updated.
\note The suspensionForces array must contain an entry for each wheel listed as an active wheel in axleDescription.
\note The tireForces array must contain an entry for each wheel listed as an active wheel in axleDescription.
\note If antiRollTorque is a null pointer then zero anti-roll torque will be applied to the rigid body.
*/
void PxVehicleRigidBodyUpdate
(const PxVehicleAxleDescription& axleDescription, const PxVehicleRigidBodyParams& rigidBodyParams,
const PxVehicleArrayData<const PxVehicleSuspensionForce>& suspensionForces,
const PxVehicleArrayData<const PxVehicleTireForce>& tireForces,
const PxVehicleAntiRollTorque* antiRollTorque,
const PxReal dt, const PxVec3& gravity,
PxVehicleRigidBodyState& rigidBodyState);
#if !PX_DOXYGEN
} // namespace vehicle2
} // namespace physx
#endif

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#pragma once
#include "foundation/PxFoundation.h"
#include "vehicle2/PxVehicleParams.h"
#include "vehicle2/PxVehicleFunctions.h"
#if !PX_DOXYGEN
namespace physx
{
namespace vehicle2
{
#endif
/**
\brief The properties of the rigid body.
*/
struct PxVehicleRigidBodyParams
{
/**
\brief The mass of the rigid body.
<b>Range:</b> (0, inf)<br>
<b>Unit:</b> mass
*/
PxReal mass;
/**
\brief The moment of inertia of the rigid body.
<b>Range:</b> (0, inf)<br>
<b>Unit:</b> mass * (length^2)
*/
PxVec3 moi;
PX_FORCE_INLINE PxVehicleRigidBodyParams transformAndScale(
const PxVehicleFrame& srcFrame, const PxVehicleFrame& trgFrame, const PxVehicleScale& srcScale, const PxVehicleScale& trgScale) const
{
PxVehicleRigidBodyParams r = *this;
r.moi = PxVehicleTransformFrameToFrame(srcFrame, trgFrame, moi).abs();
const PxReal scale = trgScale.scale/srcScale.scale;
r.moi *= (scale*scale);
return r;
}
PX_FORCE_INLINE bool isValid() const
{
PX_CHECK_AND_RETURN_VAL(mass > 0.0f, "PxVehicleRigidBodyParams.mass must be greater than zero", false);
PX_CHECK_AND_RETURN_VAL(moi.x > 0.0f && moi.y > 0.0f && moi.z> 0.0f, "PxVehicleRigidBodyParams.moi must be greater than zero", false);
return true;
}
};
#if !PX_DOXYGEN
} // namespace vehicle2
} // namespace physx
#endif

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#pragma once
#include "foundation/PxTransform.h"
#include "foundation/PxVec3.h"
#include "vehicle2/PxVehicleParams.h"
#if !PX_DOXYGEN
namespace physx
{
namespace vehicle2
{
#endif
struct PxVehicleRigidBodyState
{
PxTransform pose; //!< the body's pose (in world space)
PxVec3 linearVelocity; //!< the body's linear velocity (in world space)
PxVec3 angularVelocity; //!< the body's angular velocity (in world space)
PxVec3 previousLinearVelocity; //!< the previous linear velocity of the body (in world space)
PxVec3 previousAngularVelocity; //!< the previous angular velocity of the body (in world space)
PxVec3 externalForce; //!< external force (in world space) affecting the rigid body (usually excluding gravitational force)
PxVec3 externalTorque; //!< external torque (in world space) affecting the rigid body
PX_FORCE_INLINE void setToDefault()
{
pose = PxTransform(PxIdentity);
linearVelocity = PxVec3(PxZero);
angularVelocity = PxVec3(PxZero);
externalForce = PxVec3(PxZero);
externalTorque = PxVec3(PxZero);
}
/**
\brief Compute the vertical speed of the rigid body transformed to the world frame.
\param[in] frame describes the axes of the vehicle
*/
PX_FORCE_INLINE PxReal getVerticalSpeed(const PxVehicleFrame& frame) const
{
return linearVelocity.dot(pose.q.rotate(frame.getVrtAxis()));
}
/**
\param[in] frame describes the axes of the vehicle
\brief Compute the lateral speed of the rigid body transformed to the world frame.
*/
PX_FORCE_INLINE PxReal getLateralSpeed(const PxVehicleFrame& frame) const
{
return linearVelocity.dot(pose.q.rotate(frame.getLatAxis()));
}
/**
\brief Compute the longitudinal speed of the rigid body transformed to the world frame.
\param[in] frame describes the axes of the vehicle
*/
PX_FORCE_INLINE PxReal getLongitudinalSpeed(const PxVehicleFrame& frame) const
{
return linearVelocity.dot(pose.q.rotate(frame.getLngAxis()));
}
};
#if !PX_DOXYGEN
} // namespace vehicle2
} // namespace physx
#endif