feat(physics): wire physx sdk into build
This commit is contained in:
144
engine/third_party/physx/include/vehicle2/physxRoadGeometry/PxVehiclePhysXRoadGeometryComponents.h
vendored
Normal file
144
engine/third_party/physx/include/vehicle2/physxRoadGeometry/PxVehiclePhysXRoadGeometryComponents.h
vendored
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@@ -0,0 +1,144 @@
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// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
||||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
|
||||
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||||
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#pragma once
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#include "vehicle2/PxVehicleParams.h"
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#include "vehicle2/PxVehicleComponent.h"
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#include "vehicle2/commands/PxVehicleCommandHelpers.h"
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#include "vehicle2/roadGeometry/PxVehicleRoadGeometryState.h"
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#include "vehicle2/suspension/PxVehicleSuspensionParams.h"
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#include "vehicle2/wheel/PxVehicleWheelParams.h"
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#include "vehicle2/physxRoadGeometry/PxVehiclePhysXRoadGeometryFunctions.h"
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#include "vehicle2/physxRoadGeometry/PxVehiclePhysXRoadGeometryParams.h"
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#include "vehicle2/physxRoadGeometry/PxVehiclePhysXRoadGeometryState.h"
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#include "common/PxProfileZone.h"
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#if !PX_DOXYGEN
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namespace physx
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{
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namespace vehicle2
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{
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#endif
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class PxVehiclePhysXRoadGeometrySceneQueryComponent : public PxVehicleComponent
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{
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public:
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PxVehiclePhysXRoadGeometrySceneQueryComponent() : PxVehicleComponent() {}
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virtual ~PxVehiclePhysXRoadGeometrySceneQueryComponent() {}
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/**
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\brief Provide vehicle data items for this component.
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\param[out] axleDescription identifies the wheels on each axle.
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\param[out] roadGeomParams The road geometry parameters of the vehicle.
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\param[out] steerResponseStates The steer response state of the wheels.
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\param[out] rigidBodyState The pose, velocity etc. of the vehicle rigid body.
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\param[out] wheelParams The wheel parameters for the wheels.
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\param[out] suspensionParams The suspension parameters for the wheels.
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\param[out] materialFrictionParams The tire friction tables for the wheels.
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\param[out] roadGeometryStates The detected ground surface plane, friction value etc. for the wheels.
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\param[out] physxRoadGeometryStates Optional buffer to store additional information about the query (like actor/shape that got hit etc.).
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Set to empty if not desired.
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*/
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virtual void getDataForPhysXRoadGeometrySceneQueryComponent(
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const PxVehicleAxleDescription*& axleDescription,
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const PxVehiclePhysXRoadGeometryQueryParams*& roadGeomParams,
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PxVehicleArrayData<const PxReal>& steerResponseStates,
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const PxVehicleRigidBodyState*& rigidBodyState,
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PxVehicleArrayData<const PxVehicleWheelParams>& wheelParams,
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PxVehicleArrayData<const PxVehicleSuspensionParams>& suspensionParams,
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PxVehicleArrayData<const PxVehiclePhysXMaterialFrictionParams>& materialFrictionParams,
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PxVehicleArrayData<PxVehicleRoadGeometryState>& roadGeometryStates,
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PxVehicleArrayData<PxVehiclePhysXRoadGeometryQueryState>& physxRoadGeometryStates) = 0;
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virtual bool update(const PxReal dt, const PxVehicleSimulationContext& context)
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{
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PX_UNUSED(dt);
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PX_PROFILE_ZONE("PxVehiclePhysXRoadGeometrySceneQueryComponent::update", 0);
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const PxVehicleAxleDescription* axleDescription;
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const PxVehiclePhysXRoadGeometryQueryParams* roadGeomParams;
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PxVehicleArrayData<const PxReal> steerResponseStates;
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const PxVehicleRigidBodyState* rigidBodyState;
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PxVehicleArrayData<const PxVehicleWheelParams> wheelParams;
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PxVehicleArrayData<const PxVehicleSuspensionParams> suspensionParams;
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PxVehicleArrayData<const PxVehiclePhysXMaterialFrictionParams> materialFrictionParams;
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PxVehicleArrayData<PxVehicleRoadGeometryState> roadGeometryStates;
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PxVehicleArrayData<PxVehiclePhysXRoadGeometryQueryState> physxRoadGeometryStates;
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getDataForPhysXRoadGeometrySceneQueryComponent(axleDescription,
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roadGeomParams, steerResponseStates, rigidBodyState,
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wheelParams, suspensionParams, materialFrictionParams,
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roadGeometryStates, physxRoadGeometryStates);
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if (context.getType() == PxVehicleSimulationContextType::ePHYSX)
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{
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const PxVehiclePhysXSimulationContext& physxContext = static_cast<const PxVehiclePhysXSimulationContext&>(context);
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for(PxU32 i = 0; i < axleDescription->nbWheels; i++)
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{
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const PxU32 wheelId = axleDescription->wheelIdsInAxleOrder[i];
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const PxQueryFilterData* fdPtr = roadGeomParams->filterDataEntries ? (roadGeomParams->filterDataEntries + wheelId) : &roadGeomParams->defaultFilterData;
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PxVehiclePhysXRoadGeometryQueryUpdate(
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wheelParams[wheelId], suspensionParams[wheelId],
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roadGeomParams->roadGeometryQueryType, roadGeomParams->filterCallback, *fdPtr,
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materialFrictionParams[wheelId],
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steerResponseStates[wheelId], *rigidBodyState,
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*physxContext.physxScene, physxContext.physxUnitCylinderSweepMesh, context.frame,
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roadGeometryStates[wheelId],
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!physxRoadGeometryStates.isEmpty() ? &physxRoadGeometryStates[wheelId] : NULL);
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}
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}
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else
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{
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PX_ALWAYS_ASSERT();
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for(PxU32 i = 0; i < axleDescription->nbWheels; i++)
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{
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const PxU32 wheelId = axleDescription->wheelIdsInAxleOrder[i];
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roadGeometryStates[wheelId].setToDefault();
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}
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}
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return true;
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}
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};
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#if !PX_DOXYGEN
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} // namespace vehicle2
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} // namespace physx
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#endif
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@@ -0,0 +1,91 @@
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// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
||||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
|
||||
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||||
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||||
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#pragma once
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#include "foundation/PxSimpleTypes.h"
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#include "vehicle2/physxRoadGeometry/PxVehiclePhysXRoadGeometryParams.h"
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#if !PX_DOXYGEN
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namespace physx
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{
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class PxScene;
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class PxConvexMesh;
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namespace vehicle2
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{
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#endif
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struct PxVehicleWheelParams;
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struct PxVehicleSuspensionParams;
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struct PxVehiclePhysXRoadGeometryQueryState;
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struct PxVehicleRigidBodyState;
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struct PxVehicleFrame;
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struct PxVehicleRoadGeometryState;
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/**
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\brief Compute the plane of the road geometry under a wheel and the tire friction of the contact.
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\param[in] wheelParams describes the radius and halfwidth of the wheel.
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\param[in] suspParams describes the frame of the suspension and wheel and the maximum suspension travel.
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\param[in] queryType describes what type of PhysX scene query to use (see #PxVehiclePhysXRoadGeometryQueryType).
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If PxVehiclePhysXRoadGeometryQueryType::eNONE is used, no work will be done.
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\param[in] filterCallback describes the filter callback to use for the PhysX scene query. NULL is a valid input.
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\param[in] filterData describes the filter data to use for the PhysX scene query.
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\param[in] materialFrictionParams describes a mapping between PxMaterial and friction in order to compute a tire friction value.
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\param[in] wheelYawAngle is the yaw angle (in radians) of the wheel.
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\param[in] rigidBodyState describes the pose of the rigid body.
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\param[in] scene is the PhysX scene that will be queried by the scene query.
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\param[in] unitCylinderSweepMesh is a convex cylindrical mesh of unit radius and half-width to be used in
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the event that a sweep query is to be used.
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\param[in] frame describes the lateral, longitudinal and vertical axes and is used to scale unitCylinderSweepMesh
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by the wheel's radius and half-width.
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\param[out] roadGeomState contains the plane and friction of the road geometry under the wheel.
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\param[out] physxRoadGeometryState Optional buffer to store additional information about the query (like actor/shape that got hit etc.).
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Set to NULL if not needed.
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\note PxVehicleRoadGeometryState::hitState will have value false in the event that the there is no reachable road geometry under the wheel and
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true if there is reachable road geometry under the wheel. Road geometry is considered reachable if the suspension can elongate from its
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reference pose far enough to place wheel on the ground.
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*/
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void PxVehiclePhysXRoadGeometryQueryUpdate
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(const PxVehicleWheelParams& wheelParams, const PxVehicleSuspensionParams& suspParams,
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const PxVehiclePhysXRoadGeometryQueryType::Enum queryType,
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PxQueryFilterCallback* filterCallback, const PxQueryFilterData& filterData,
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const PxVehiclePhysXMaterialFrictionParams& materialFrictionParams,
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const PxReal wheelYawAngle, const PxVehicleRigidBodyState& rigidBodyState,
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const PxScene& scene, const PxConvexMesh* unitCylinderSweepMesh,
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const PxVehicleFrame& frame,
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PxVehicleRoadGeometryState& roadGeomState,
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PxVehiclePhysXRoadGeometryQueryState* physxRoadGeometryState);
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#if !PX_DOXYGEN
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} // namespace vehicle2
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} // namespace physx
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#endif
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69
engine/third_party/physx/include/vehicle2/physxRoadGeometry/PxVehiclePhysXRoadGeometryHelpers.h
vendored
Normal file
69
engine/third_party/physx/include/vehicle2/physxRoadGeometry/PxVehiclePhysXRoadGeometryHelpers.h
vendored
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@@ -0,0 +1,69 @@
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// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
||||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
|
||||
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||||
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
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#include "foundation/PxPreprocessor.h"
|
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|
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#if !PX_DOXYGEN
|
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namespace physx
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{
|
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class PxConvexMesh;
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class PxPhysics;
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struct PxCookingParams;
|
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|
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namespace vehicle2
|
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{
|
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#endif
|
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|
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struct PxVehicleFrame;
|
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|
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/**
|
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\brief Create a cylindrical mesh with unit radius and half-width.
|
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\param[in] vehicleFrame is a description of the lateral and longitudinal axes.
|
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\param[in] physics is a PxPhysics instance.
|
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\param[in] params is a PxCookingParams instance
|
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\return Return a PxConvexMesh instance that represents a convex hull with unit radius and half-width.
|
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\see PxVehicleUnitCylinderSweepMeshDestroy
|
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*/
|
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PxConvexMesh* PxVehicleUnitCylinderSweepMeshCreate(const PxVehicleFrame& vehicleFrame, PxPhysics& physics, const PxCookingParams& params);
|
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|
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/**
|
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\brief Release the mesh created with PxVehicleUnitCylinderSweepMeshCreate.
|
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\param[in] mesh is a PxConvexMesh instance.
|
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\see PxVehicleUnitCylinderSweepMeshCreate
|
||||
*/
|
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void PxVehicleUnitCylinderSweepMeshDestroy(PxConvexMesh* mesh);
|
||||
|
||||
#if !PX_DOXYGEN
|
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} // namespace vehicle2
|
||||
} // namespace physx
|
||||
#endif
|
||||
|
||||
174
engine/third_party/physx/include/vehicle2/physxRoadGeometry/PxVehiclePhysXRoadGeometryParams.h
vendored
Normal file
174
engine/third_party/physx/include/vehicle2/physxRoadGeometry/PxVehiclePhysXRoadGeometryParams.h
vendored
Normal file
@@ -0,0 +1,174 @@
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
||||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
|
||||
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||||
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
#include "foundation/PxFoundation.h"
|
||||
|
||||
#include "PxQueryFiltering.h"
|
||||
|
||||
#if !PX_DOXYGEN
|
||||
namespace physx
|
||||
{
|
||||
class PxMaterial;
|
||||
|
||||
namespace vehicle2
|
||||
{
|
||||
#endif
|
||||
|
||||
struct PxVehicleFrame;
|
||||
struct PxVehicleScale;
|
||||
|
||||
/**
|
||||
\brief PhysX scene queries may be raycasts or sweeps.
|
||||
\note eNONE will result in no PhysX scene query. This option will not overwrite the associated PxVehicleRoadGeometryState.
|
||||
*/
|
||||
struct PxVehiclePhysXRoadGeometryQueryType
|
||||
{
|
||||
enum Enum
|
||||
{
|
||||
eNONE = 0, //!< Info about the road geometry below the wheel is provided by the user
|
||||
eRAYCAST, //!< The road geometry below the wheel is analyzed using a raycast query
|
||||
eSWEEP, //!< The road geometry below the wheel is analyzed using a sweep query
|
||||
eMAX_NB
|
||||
};
|
||||
};
|
||||
|
||||
/**
|
||||
\brief A description of type of PhysX scene query and the filter data to apply to the query.
|
||||
*/
|
||||
struct PxVehiclePhysXRoadGeometryQueryParams
|
||||
{
|
||||
/**
|
||||
\brief The default filter data to use for the physx scene query.
|
||||
|
||||
If per wheel filter data is provided in #filterDataEntries, then this member
|
||||
will be ignored.
|
||||
|
||||
\see PxSceneQuerySystemBase::raycast
|
||||
\see PxSceneQuerySystemBase::sweep
|
||||
*/
|
||||
PxQueryFilterData defaultFilterData;
|
||||
|
||||
/**
|
||||
\brief Array of filter data entries (one per wheel) to use for the physx scene query.
|
||||
|
||||
A null pointer is allowed in which case #defaultFilterData will be used for all wheels.
|
||||
|
||||
\see PxSceneQuerySystemBase::raycast
|
||||
\see PxSceneQuerySystemBase::sweep
|
||||
*/
|
||||
PxQueryFilterData* filterDataEntries;
|
||||
|
||||
/**
|
||||
\brief A filter callback to be used by the physx scene query
|
||||
\note A null pointer is allowed.
|
||||
\see PxSceneQuerySystemBase::raycast
|
||||
\see PxSceneQuerySystemBase::sweep
|
||||
*/
|
||||
PxQueryFilterCallback* filterCallback;
|
||||
|
||||
/**
|
||||
\brief A description of the type of physx scene query to employ.
|
||||
\see PxSceneQuerySystemBase::raycast
|
||||
\see PxSceneQuerySystemBase::sweep
|
||||
*/
|
||||
PxVehiclePhysXRoadGeometryQueryType::Enum roadGeometryQueryType;
|
||||
|
||||
PX_FORCE_INLINE PxVehiclePhysXRoadGeometryQueryParams transformAndScale(
|
||||
const PxVehicleFrame& srcFrame, const PxVehicleFrame& trgFrame, const PxVehicleScale& srcScale, const PxVehicleScale& trgScale) const
|
||||
{
|
||||
PX_UNUSED(srcFrame);
|
||||
PX_UNUSED(trgFrame);
|
||||
PX_UNUSED(srcScale);
|
||||
PX_UNUSED(trgScale);
|
||||
return *this;
|
||||
}
|
||||
|
||||
PX_FORCE_INLINE bool isValid() const
|
||||
{
|
||||
PX_CHECK_AND_RETURN_VAL(roadGeometryQueryType < PxVehiclePhysXRoadGeometryQueryType::eMAX_NB, "PxVehiclePhysXRoadGeometryQueryParams.roadGeometryQueryType has illegal value", false);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
A mapping between PxMaterial and a friction value to be used by the tire model.
|
||||
\see PxVehiclePhysXMaterialFrictionParams
|
||||
*/
|
||||
struct PxVehiclePhysXMaterialFriction
|
||||
{
|
||||
/**
|
||||
\brief A PxMaterial instance that is to be mapped to a friction value.
|
||||
*/
|
||||
const PxMaterial* material;
|
||||
|
||||
/**
|
||||
\brief A friction value that is to be mapped to a PxMaterial instance.
|
||||
\note friction must have value greater than or equal to zero.
|
||||
|
||||
<b>Range:</b> [0, inf)<br>
|
||||
|
||||
\see PxVehicleTireGripState::friction
|
||||
*/
|
||||
PxReal friction;
|
||||
|
||||
PX_FORCE_INLINE bool isValid() const
|
||||
{
|
||||
PX_CHECK_AND_RETURN_VAL(friction >= 0.0f, "PxVehiclePhysXMaterialFriction.friction must be greater than or equal to zero", false);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
\brief A mappping between PxMaterial instance and friction for multiple PxMaterial intances.
|
||||
*/
|
||||
struct PxVehiclePhysXMaterialFrictionParams
|
||||
{
|
||||
PxVehiclePhysXMaterialFriction* materialFrictions; //!< An array of mappings between PxMaterial and friction.
|
||||
PxU32 nbMaterialFrictions; //!< The number of mappings between PxMaterial and friction.
|
||||
PxReal defaultFriction; //!< A default friction value to be used in the event that the PxMaterial under the tire is not found in the array #materialFrictions.
|
||||
|
||||
PX_FORCE_INLINE bool isValid() const
|
||||
{
|
||||
for (PxU32 i = 0; i < nbMaterialFrictions; i++)
|
||||
{
|
||||
if (!materialFrictions[i].isValid())
|
||||
return false;
|
||||
}
|
||||
PX_CHECK_AND_RETURN_VAL(defaultFriction >= 0.0f, "PxVehiclePhysXMaterialFrictionParams.defaultFriction must be greater than or equal to zero", false);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
#if !PX_DOXYGEN
|
||||
} // namespace vehicle2
|
||||
} // namespace physx
|
||||
#endif
|
||||
|
||||
65
engine/third_party/physx/include/vehicle2/physxRoadGeometry/PxVehiclePhysXRoadGeometryState.h
vendored
Normal file
65
engine/third_party/physx/include/vehicle2/physxRoadGeometry/PxVehiclePhysXRoadGeometryState.h
vendored
Normal file
@@ -0,0 +1,65 @@
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
||||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
|
||||
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||||
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
#include "foundation/PxMemory.h"
|
||||
#include "foundation/PxVec3.h"
|
||||
|
||||
#if !PX_DOXYGEN
|
||||
namespace physx
|
||||
{
|
||||
|
||||
class PxRigidActor;
|
||||
class PxShape;
|
||||
class PxMaterial;
|
||||
|
||||
namespace vehicle2
|
||||
{
|
||||
#endif
|
||||
|
||||
struct PxVehiclePhysXRoadGeometryQueryState
|
||||
{
|
||||
PxRigidActor* actor; //!< The actor that got hit by the query.
|
||||
PxShape* shape; //!< The shape that got hit by the query.
|
||||
PxMaterial* material; //!< The material at the hit point.
|
||||
PxVec3 hitPosition; //!< The hit position in world space.
|
||||
|
||||
PX_FORCE_INLINE void setToDefault()
|
||||
{
|
||||
PxMemZero(this, sizeof(PxVehiclePhysXRoadGeometryQueryState));
|
||||
}
|
||||
};
|
||||
|
||||
#if !PX_DOXYGEN
|
||||
} // namespace vehicle2
|
||||
} // namespace physx
|
||||
#endif
|
||||
|
||||
|
||||
Reference in New Issue
Block a user