feat(physics): wire physx sdk into build
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engine/third_party/physx/include/geometry/PxHeightFieldDesc.h
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engine/third_party/physx/include/geometry/PxHeightFieldDesc.h
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_HEIGHTFIELD_DESC_H
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#define PX_HEIGHTFIELD_DESC_H
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#include "common/PxPhysXCommonConfig.h"
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#include "geometry/PxHeightFieldFlag.h"
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#include "common/PxCoreUtilityTypes.h"
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#if !PX_DOXYGEN
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namespace physx
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{
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#endif
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/**
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\brief Descriptor class for #PxHeightField.
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\note The heightfield data is *copied* when a PxHeightField object is created from this descriptor. After the call the
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user may discard the height data.
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\see PxHeightField PxHeightFieldGeometry PxShape PxPhysics.createHeightField() PxCooking.createHeightField()
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*/
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class PxHeightFieldDesc
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{
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public:
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/**
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\brief Number of sample rows in the height field samples array.
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\note Local space X-axis corresponds to rows.
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<b>Range:</b> >1<br>
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<b>Default:</b> 0
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*/
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PxU32 nbRows;
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/**
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\brief Number of sample columns in the height field samples array.
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\note Local space Z-axis corresponds to columns.
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<b>Range:</b> >1<br>
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<b>Default:</b> 0
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*/
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PxU32 nbColumns;
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/**
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\brief Format of the sample data.
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Currently the only supported format is PxHeightFieldFormat::eS16_TM:
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<b>Default:</b> PxHeightFieldFormat::eS16_TM
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\see PxHeightFormat PxHeightFieldDesc.samples
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*/
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PxHeightFieldFormat::Enum format;
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/**
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\brief The samples array.
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It is copied to the SDK's storage at creation time.
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There are nbRows * nbColumn samples in the array,
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which define nbRows * nbColumn vertices and cells,
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of which (nbRows - 1) * (nbColumns - 1) cells are actually used.
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The array index of sample(row, column) = row * nbColumns + column.
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The byte offset of sample(row, column) = sampleStride * (row * nbColumns + column).
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The sample data follows at the offset and spans the number of bytes defined by the format.
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Then there are zero or more unused bytes depending on sampleStride before the next sample.
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<b>Default:</b> NULL
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\see PxHeightFormat
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*/
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PxStridedData samples;
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/**
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This threshold is used by the collision detection to determine if a height field edge is convex
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and can generate contact points.
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Usually the convexity of an edge is determined from the angle (or cosine of the angle) between
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the normals of the faces sharing that edge.
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The height field allows a more efficient approach by comparing height values of neighboring vertices.
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This parameter offsets the comparison. Smaller changes than 0.5 will not alter the set of convex edges.
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The rule of thumb is that larger values will result in fewer edge contacts.
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This parameter is ignored in contact generation with sphere and capsule primitives.
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<b>Range:</b> [0, PX_MAX_F32)<br>
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<b>Default:</b> 0
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*/
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PxReal convexEdgeThreshold;
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/**
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\brief Flags bits, combined from values of the enum ::PxHeightFieldFlag.
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<b>Default:</b> 0
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\see PxHeightFieldFlag PxHeightFieldFlags
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*/
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PxHeightFieldFlags flags;
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/**
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\brief Constructor sets to default.
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*/
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PX_INLINE PxHeightFieldDesc();
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/**
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\brief (re)sets the structure to the default.
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*/
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PX_INLINE void setToDefault();
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/**
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\brief Returns true if the descriptor is valid.
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\return True if the current settings are valid.
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*/
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PX_INLINE bool isValid() const;
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};
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PX_INLINE PxHeightFieldDesc::PxHeightFieldDesc() //constructor sets to default
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{
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nbColumns = 0;
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nbRows = 0;
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format = PxHeightFieldFormat::eS16_TM;
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convexEdgeThreshold = 0.0f;
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flags = PxHeightFieldFlags();
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}
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PX_INLINE void PxHeightFieldDesc::setToDefault()
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{
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*this = PxHeightFieldDesc();
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}
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PX_INLINE bool PxHeightFieldDesc::isValid() const
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{
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if (nbColumns < 2)
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return false;
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if (nbRows < 2)
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return false;
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if(format != PxHeightFieldFormat::eS16_TM)
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return false;
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if (samples.stride < 4)
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return false;
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if (convexEdgeThreshold < 0)
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return false;
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if ((flags & PxHeightFieldFlag::eNO_BOUNDARY_EDGES) != flags)
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return false;
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return true;
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}
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#if !PX_DOXYGEN
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} // namespace physx
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#endif
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#endif
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