feat(physics): wire physx sdk into build
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120
engine/third_party/physx/include/geometry/PxGeometryInternal.h
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120
engine/third_party/physx/include/geometry/PxGeometryInternal.h
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_GEOMETRY_INTERNAL_H
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#define PX_GEOMETRY_INTERNAL_H
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#include "common/PxPhysXCommonConfig.h"
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#include "foundation/PxVec3.h"
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#include "geometry/PxTriangleMesh.h"
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#if !PX_DOXYGEN
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namespace physx
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{
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#endif
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class PxTriangleMesh;
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struct PxTriangleMeshInternalData
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{
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PxU32 mNbVertices;
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PxU32 mNbTriangles;
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PxVec3* mVertices;
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void* mTriangles;
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PxU32* mFaceRemap;
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PxVec3 mAABB_Center;
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PxVec3 mAABB_Extents;
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PxReal mGeomEpsilon;
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PxU8 mFlags;
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//
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PxU32 mNbNodes;
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PxU32 mNodeSize;
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void* mNodes;
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PxU32 mInitData;
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PxVec3 mCenterOrMinCoeff;
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PxVec3 mExtentsOrMaxCoeff;
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bool mQuantized;
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PX_FORCE_INLINE PxU32 getSizeofVerticesInBytes() const
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{
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return mNbVertices * sizeof(PxVec3);
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}
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PX_FORCE_INLINE PxU32 getSizeofTrianglesInBytes() const
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{
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const PxU32 triangleSize = mFlags & PxTriangleMeshFlag::e16_BIT_INDICES ? sizeof(PxU16) : sizeof(PxU32);
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return mNbTriangles * 3 * triangleSize;
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}
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PX_FORCE_INLINE PxU32 getSizeofFaceRemapInBytes() const
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{
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return mNbTriangles * sizeof(PxU32);
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}
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PX_FORCE_INLINE PxU32 getSizeofNodesInBytes() const
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{
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return mNbNodes * mNodeSize;
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}
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};
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PX_C_EXPORT PX_PHYSX_COMMON_API bool PX_CALL_CONV PxGetTriangleMeshInternalData(PxTriangleMeshInternalData& data, const PxTriangleMesh& mesh, bool takeOwnership);
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class PxBVH;
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struct PxBVHInternalData
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{
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PxU32 mNbIndices;
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PxU32 mNbNodes;
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PxU32 mNodeSize;
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void* mNodes;
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PxU32* mIndices; // Can be null
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void* mBounds;
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PX_FORCE_INLINE PxU32 getSizeofNodesInBytes() const
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{
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return mNbNodes * mNodeSize;
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}
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PX_FORCE_INLINE PxU32 getSizeofIndicesInBytes() const
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{
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return mNbIndices * sizeof(PxU32);
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}
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PX_FORCE_INLINE PxU32 getSizeofBoundsInBytes() const
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{
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return (mNbIndices+1)*6;
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}
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};
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PX_C_EXPORT PX_PHYSX_COMMON_API bool PX_CALL_CONV PxGetBVHInternalData(PxBVHInternalData& data, const PxBVH& bvh, bool takeOwnership);
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#if !PX_DOXYGEN
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} // namespace physx
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#endif
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#endif
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