feat(physics): wire physx sdk into build
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178
engine/third_party/physx/include/foundation/windows/PxWindowsMathIntrinsics.h
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engine/third_party/physx/include/foundation/windows/PxWindowsMathIntrinsics.h
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_WINDOWS_MATH_INTRINSICS_H
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#define PX_WINDOWS_MATH_INTRINSICS_H
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#include "foundation/PxAssert.h"
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#if !PX_WINDOWS_FAMILY
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#error "This file should only be included by Windows builds!!"
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#endif
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#include <math.h>
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#include <float.h>
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#if !PX_DOXYGEN
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namespace physx
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{
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namespace intrinsics
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{
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#endif
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//! \brief platform-specific absolute value
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PX_CUDA_CALLABLE PX_FORCE_INLINE float abs(float a)
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{
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return ::fabsf(a);
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}
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//! \brief platform-specific select float
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PX_CUDA_CALLABLE PX_FORCE_INLINE float fsel(float a, float b, float c)
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{
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return (a >= 0.0f) ? b : c;
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}
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//! \brief platform-specific sign
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PX_CUDA_CALLABLE PX_FORCE_INLINE float sign(float a)
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{
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return (a >= 0.0f) ? 1.0f : -1.0f;
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}
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//! \brief platform-specific reciprocal
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PX_CUDA_CALLABLE PX_FORCE_INLINE float recip(float a)
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{
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return 1.0f / a;
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}
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//! \brief platform-specific reciprocal estimate
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PX_CUDA_CALLABLE PX_FORCE_INLINE float recipFast(float a)
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{
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return 1.0f / a;
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}
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//! \brief platform-specific square root
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PX_CUDA_CALLABLE PX_FORCE_INLINE float sqrt(float a)
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{
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return ::sqrtf(a);
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}
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//! \brief platform-specific reciprocal square root
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PX_CUDA_CALLABLE PX_FORCE_INLINE float recipSqrt(float a)
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{
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return 1.0f / ::sqrtf(a);
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}
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//! \brief platform-specific reciprocal square root estimate
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PX_CUDA_CALLABLE PX_FORCE_INLINE float recipSqrtFast(float a)
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{
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return 1.0f / ::sqrtf(a);
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}
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//! \brief platform-specific sine
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PX_CUDA_CALLABLE PX_FORCE_INLINE float sin(float a)
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{
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return ::sinf(a);
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}
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//! \brief platform-specific cosine
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PX_CUDA_CALLABLE PX_FORCE_INLINE float cos(float a)
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{
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return ::cosf(a);
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}
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//! \brief platform-specific minimum
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PX_CUDA_CALLABLE PX_FORCE_INLINE float selectMin(float a, float b)
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{
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return a < b ? a : b;
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}
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//! \brief platform-specific maximum
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PX_CUDA_CALLABLE PX_FORCE_INLINE float selectMax(float a, float b)
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{
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return a > b ? a : b;
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}
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//! \brief platform-specific finiteness check (not INF or NAN)
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PX_CUDA_CALLABLE PX_FORCE_INLINE bool isFinite(float a)
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{
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#if PX_CUDA_COMPILER
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return !!isfinite(a);
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#else
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return (0 == ((_FPCLASS_SNAN | _FPCLASS_QNAN | _FPCLASS_NINF | _FPCLASS_PINF) & _fpclass(a)));
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#endif
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}
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//! \brief platform-specific finiteness check (not INF or NAN)
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PX_CUDA_CALLABLE PX_FORCE_INLINE bool isFinite(double a)
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{
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#if PX_CUDA_COMPILER
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return !!isfinite(a);
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#else
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return (0 == ((_FPCLASS_SNAN | _FPCLASS_QNAN | _FPCLASS_NINF | _FPCLASS_PINF) & _fpclass(a)));
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#endif
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}
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/*!
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Sets \c count bytes starting at \c dst to zero.
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*/
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PX_FORCE_INLINE void* memZero(void* dest, size_t count)
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{
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return memset(dest, 0, count);
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}
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/*!
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Sets \c count bytes starting at \c dst to \c c.
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*/
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PX_FORCE_INLINE void* memSet(void* dest, int32_t c, size_t count)
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{
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return memset(dest, c, count);
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}
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/*!
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Copies \c count bytes from \c src to \c dst. User memMove if regions overlap.
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*/
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PX_FORCE_INLINE void* memCopy(void* dest, const void* src, size_t count)
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{
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return memcpy(dest, src, count);
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}
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/*!
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Copies \c count bytes from \c src to \c dst. Supports overlapping regions.
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*/
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PX_FORCE_INLINE void* memMove(void* dest, const void* src, size_t count)
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{
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return memmove(dest, src, count);
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}
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#if !PX_DOXYGEN
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} // namespace intrinsics
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} // namespace physx
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#endif
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#endif
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