feat(physics): wire physx sdk into build
This commit is contained in:
271
engine/third_party/physx/include/PxVisualizationParameter.h
vendored
Normal file
271
engine/third_party/physx/include/PxVisualizationParameter.h
vendored
Normal file
@@ -0,0 +1,271 @@
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
||||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
|
||||
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||||
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||||
|
||||
#ifndef PX_VISUALIZATION_PARAMETER_H
|
||||
#define PX_VISUALIZATION_PARAMETER_H
|
||||
|
||||
#include "foundation/PxPreprocessor.h"
|
||||
|
||||
|
||||
#if !PX_DOXYGEN
|
||||
namespace physx
|
||||
{
|
||||
#endif
|
||||
|
||||
/*
|
||||
NOTE: Parameters should NOT be conditionally compiled out. Even if a particular feature is not available.
|
||||
Otherwise the parameter values get shifted about and the numeric values change per platform. This causes problems
|
||||
when trying to serialize parameters.
|
||||
|
||||
New parameters should also be added to the end of the list for this reason. Also make sure to update
|
||||
eNUM_VALUES, which should be one higher than the maximum value in the enum.
|
||||
*/
|
||||
|
||||
/**
|
||||
\brief Debug visualization parameters.
|
||||
|
||||
#PxVisualizationParameter::eSCALE is the master switch for enabling visualization, please read the corresponding documentation
|
||||
for further details.
|
||||
|
||||
\see PxScene.setVisualizationParameter() PxScene.getVisualizationParameter() PxScene.getRenderBuffer()
|
||||
*/
|
||||
struct PxVisualizationParameter
|
||||
{
|
||||
enum Enum
|
||||
{
|
||||
/* RigidBody-related parameters */
|
||||
|
||||
/**
|
||||
\brief This overall visualization scale gets multiplied with the individual scales. Setting to zero ignores all visualizations. Default is 0.
|
||||
|
||||
The below settings permit the debug visualization of various simulation properties.
|
||||
The setting is either zero, in which case the property is not drawn. Otherwise it is a scaling factor
|
||||
that determines the size of the visualization widgets.
|
||||
|
||||
Only objects for which visualization is turned on using setFlag(eVISUALIZATION) are visualized (see #PxActorFlag::eVISUALIZATION, #PxShapeFlag::eVISUALIZATION, ...).
|
||||
Default is 0.
|
||||
|
||||
Notes:
|
||||
- to see any visualization, you have to set PxVisualizationParameter::eSCALE to nonzero first.
|
||||
- the scale factor has been introduced because it's difficult (if not impossible) to come up with a
|
||||
good scale for 3D vectors. Normals are normalized and their length is always 1. But it doesn't mean
|
||||
we should render a line of length 1. Depending on your objects/scene, this might be completely invisible
|
||||
or extremely huge. That's why the scale factor is here, to let you tune the length until it's ok in
|
||||
your scene.
|
||||
- however, things like collision shapes aren't ambiguous. They are clearly defined for example by the
|
||||
triangles & polygons themselves, and there's no point in scaling that. So the visualization widgets
|
||||
are only scaled when it makes sense.
|
||||
|
||||
<b>Range:</b> [0, PX_MAX_F32)<br>
|
||||
<b>Default:</b> 0
|
||||
*/
|
||||
eSCALE,
|
||||
|
||||
/**
|
||||
\brief Visualize the world axes.
|
||||
*/
|
||||
eWORLD_AXES,
|
||||
|
||||
/* Body visualizations */
|
||||
|
||||
/**
|
||||
\brief Visualize a bodies axes.
|
||||
|
||||
\see PxActor.globalPose PxActor
|
||||
*/
|
||||
eBODY_AXES,
|
||||
|
||||
/**
|
||||
\brief Visualize a body's mass axes.
|
||||
|
||||
This visualization is also useful for visualizing the sleep state of bodies. Sleeping bodies are drawn in
|
||||
black, while awake bodies are drawn in white. If the body is sleeping and part of a sleeping group, it is
|
||||
drawn in red.
|
||||
|
||||
\see PxBodyDesc.massLocalPose PxActor
|
||||
*/
|
||||
eBODY_MASS_AXES,
|
||||
|
||||
/**
|
||||
\brief Visualize the bodies linear velocity.
|
||||
|
||||
\see PxBodyDesc.linearVelocity PxActor
|
||||
*/
|
||||
eBODY_LIN_VELOCITY,
|
||||
|
||||
/**
|
||||
\brief Visualize the bodies angular velocity.
|
||||
|
||||
\see PxBodyDesc.angularVelocity PxActor
|
||||
*/
|
||||
eBODY_ANG_VELOCITY,
|
||||
|
||||
/* Contact visualisations */
|
||||
|
||||
/**
|
||||
\brief Visualize contact points. Will enable contact information.
|
||||
*/
|
||||
eCONTACT_POINT,
|
||||
|
||||
/**
|
||||
\brief Visualize contact normals. Will enable contact information.
|
||||
*/
|
||||
eCONTACT_NORMAL,
|
||||
|
||||
/**
|
||||
\brief Visualize contact errors. Will enable contact information.
|
||||
*/
|
||||
eCONTACT_ERROR,
|
||||
|
||||
/**
|
||||
\brief Visualize Contact impulses. Will enable contact information.
|
||||
*/
|
||||
eCONTACT_IMPULSE,
|
||||
|
||||
/**
|
||||
\brief Visualize Contact forces. Will enable contact information.
|
||||
\deprecated Use eCONTACT_IMPULSE instead.
|
||||
*/
|
||||
eCONTACT_FORCE PX_DEPRECATED = eCONTACT_IMPULSE,
|
||||
|
||||
/**
|
||||
\brief Visualize friction points. Will enable contact information.
|
||||
*/
|
||||
eFRICTION_POINT,
|
||||
|
||||
/**
|
||||
\brief Visualize friction normals. Will enable contact information.
|
||||
*/
|
||||
eFRICTION_NORMAL,
|
||||
|
||||
/**
|
||||
\brief Visualize friction impulses. Will enable contact information.
|
||||
*/
|
||||
eFRICTION_IMPULSE,
|
||||
|
||||
/**
|
||||
\brief Visualize actor axes.
|
||||
|
||||
\see PxRigidStatic PxRigidDynamic PxArticulationLink
|
||||
*/
|
||||
eACTOR_AXES,
|
||||
|
||||
/**
|
||||
\brief Visualize bounds (AABBs in world space)
|
||||
*/
|
||||
eCOLLISION_AABBS,
|
||||
|
||||
/**
|
||||
\brief Shape visualization
|
||||
|
||||
\see PxShape
|
||||
*/
|
||||
eCOLLISION_SHAPES,
|
||||
|
||||
/**
|
||||
\brief Shape axis visualization
|
||||
|
||||
\see PxShape
|
||||
*/
|
||||
eCOLLISION_AXES,
|
||||
|
||||
/**
|
||||
\brief Compound visualization (compound AABBs in world space)
|
||||
*/
|
||||
eCOLLISION_COMPOUNDS,
|
||||
|
||||
/**
|
||||
\brief Mesh & convex face normals
|
||||
|
||||
\see PxTriangleMesh PxConvexMesh
|
||||
*/
|
||||
eCOLLISION_FNORMALS,
|
||||
|
||||
/**
|
||||
\brief Active edges for meshes
|
||||
|
||||
\see PxTriangleMesh
|
||||
*/
|
||||
eCOLLISION_EDGES,
|
||||
|
||||
/**
|
||||
\brief Static pruning structures
|
||||
*/
|
||||
eCOLLISION_STATIC,
|
||||
|
||||
/**
|
||||
\brief Dynamic pruning structures
|
||||
*/
|
||||
eCOLLISION_DYNAMIC,
|
||||
|
||||
/**
|
||||
\brief Joint local axes
|
||||
*/
|
||||
eJOINT_LOCAL_FRAMES,
|
||||
|
||||
/**
|
||||
\brief Joint limits
|
||||
*/
|
||||
eJOINT_LIMITS,
|
||||
|
||||
/**
|
||||
\brief Visualize culling box
|
||||
*/
|
||||
eCULL_BOX,
|
||||
|
||||
/**
|
||||
\brief MBP regions
|
||||
*/
|
||||
eMBP_REGIONS,
|
||||
|
||||
/**
|
||||
\brief Renders the simulation mesh instead of the collision mesh (only available for tetmeshes)
|
||||
|
||||
Deformable visualization is currently not supported.
|
||||
*/
|
||||
eSIMULATION_MESH,
|
||||
|
||||
/**
|
||||
\brief Renders the SDF of a mesh instead of the collision mesh (only available for triangle meshes with SDFs)
|
||||
*/
|
||||
eSDF,
|
||||
|
||||
/**
|
||||
\brief This is not a parameter, it just records the current number of parameters (as maximum(PxVisualizationParameter)+1) for use in loops.
|
||||
*/
|
||||
eNUM_VALUES,
|
||||
|
||||
eFORCE_DWORD = 0x7fffffff
|
||||
};
|
||||
};
|
||||
|
||||
#if !PX_DOXYGEN
|
||||
} // namespace physx
|
||||
#endif
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user