feat(physics): wire physx sdk into build
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engine/third_party/physx/include/PxDeformableSkinning.h
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engine/third_party/physx/include/PxDeformableSkinning.h
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_DEFORMABLE_SKINNING_H
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#define PX_DEFORMABLE_SKINNING_H
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#include "foundation/PxPreprocessor.h"
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#include "foundation/PxVec2.h"
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#include "foundation/PxVec3.h"
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#include "foundation/PxFlags.h"
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#include "PxNodeIndex.h"
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#include "cudamanager/PxCudaContextManager.h"
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#include "common/PxCoreUtilityTypes.h"
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#if !PX_DOXYGEN
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namespace physx
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{
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#endif
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/**
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\brief Structure for triangle mesh skinning embedding information.
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*/
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PX_ALIGN_PREFIX(16)
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struct PxTriangleMeshEmbeddingInfo
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{
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/**
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\brief UV coordinates for skinning.
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*/
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PxVec2 uv;
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/**
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\brief Offset along the interpolated normal.
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*/
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PxReal offsetAlongInterpolatedNormal;
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/**
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\brief ID of the guide triangle.
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*/
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PxU32 guideTriangleId;
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/**
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\brief Constructor for PxTriangleMeshEmbeddingInfo.
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\param uv_ UV coordinates.
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\param offsetAlongInterpolatedNormal_ Offset along the interpolated normal.
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\param guideTriangleId_ ID of the guide triangle.
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*/
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PxTriangleMeshEmbeddingInfo(
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const PxVec2& uv_,
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PxReal offsetAlongInterpolatedNormal_, PxU32 guideTriangleId_) :
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uv(uv_), offsetAlongInterpolatedNormal(offsetAlongInterpolatedNormal_), guideTriangleId(guideTriangleId_)
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{}
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} PX_ALIGN_SUFFIX(16);
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/**
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\brief Structure for tetrahedron mesh skinning embedding information.
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*/
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PX_ALIGN_PREFIX(16)
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struct PxTetrahedronMeshEmbeddingInfo
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{
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/**
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\brief UVW coordinates for skinning.
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*/
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PxVec3 uvw;
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/**
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\brief ID of the guide tetrahedron.
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*/
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PxU32 guideTetrahedronId;
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/**
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\brief Constructor for PxTetrahedronMeshEmbeddingInfo.
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\param uvw_ UVW coordinates.
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\param guideTetrahedronId_ ID of the guide tetrahedron.
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*/
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PxTetrahedronMeshEmbeddingInfo(const PxVec3& uvw_, PxU32 guideTetrahedronId_) :
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uvw(uvw_), guideTetrahedronId(guideTetrahedronId_)
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{}
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} PX_ALIGN_SUFFIX(16);
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#if PX_SUPPORT_GPU_PHYSX
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/**
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\brief Structure for GPU data related to tetmesh skinning.
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*/
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struct PxTetmeshSkinningGpuData
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{
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/**
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\brief Pointer to guide vertices data on the GPU.
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*/
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PxTypedBoundedData<PxVec3> guideVerticesD;
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/**
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\brief Pointer to guide tetrahedra data on the GPU.
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*/
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PxU32* guideTetrahedraD;
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/**
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\brief Pointer to skinning information per vertex on the GPU.
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*/
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PxTetrahedronMeshEmbeddingInfo* skinningInfoPerVertexD;
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/**
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\brief Pointer to embedded vertices data on the GPU.
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*/
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PxTypedBoundedData<PxVec3> skinnedVerticesD;
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};
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/**
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\brief Structure for GPU data related to trimesh skinning.
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*/
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struct PxTrimeshSkinningGpuData
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{
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/**
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\brief Pointer to guide vertices data on the GPU.
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*/
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PxTypedBoundedData<PxVec3> guideVerticesD;
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/**
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\brief Pointer to guide normals data on the GPU.
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*/
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PxTypedBoundedData<PxVec3> guideNormalsD;
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/**
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\brief Pointer to guide triangles data on the GPU.
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*/
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PxU32* guideTrianglesD;
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/**
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\brief Pointer to skinning information per vertex on the GPU.
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*/
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PxTriangleMeshEmbeddingInfo* skinningInfoPerVertexD;
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/**
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\brief Pointer to skinned vertices data on the GPU.
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*/
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PxTypedBoundedData<PxVec3> skinnedVerticesD;
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/**
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\brief Half of the deformable surface thickness.
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*/
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PxReal halfSurfaceThickness;
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/**
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\brief Number of guide triangles.
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*/
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PxU32 nbGuideTriangles;
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};
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/**
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\brief Abstract base class for deformable skinning operations.
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*/
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class PxDeformableSkinning
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{
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public:
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/**
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\brief Computes normal vectors for cloth skinning data.
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\param skinningDataArrayD Array of cloth skinning data structures.
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\param arrayLength The number of elements in the skinning data array.
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\param stream CUDA stream to be used for computation.
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\param nbGpuThreads Number of GPU threads to use per cloth (default is 8192).
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*/
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virtual void computeNormalVectors(
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PxTrimeshSkinningGpuData* skinningDataArrayD, PxU32 arrayLength,
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CUstream stream, PxU32 nbGpuThreads = 8192) = 0;
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/**
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\brief Evaluates interpolated deformable surface vertices.
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\param skinningDataArrayD Array of deformable surface skinning data structures.
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\param arrayLength The number of elements in the skinning data array.
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\param stream CUDA stream to be used for computation.
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\param nbGpuThreads Number of GPU threads to use per deformable surface (default is 8192).
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*/
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virtual void evaluateVerticesEmbeddedIntoSurface(
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PxTrimeshSkinningGpuData* skinningDataArrayD, PxU32 arrayLength,
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CUstream stream, PxU32 nbGpuThreads = 8192) = 0;
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/**
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\brief Evaluates interpolated deformable volume vertices.
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\param skinningDataArrayD Array of deformable volume skinning data structures.
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\param arrayLength Length of the skinning data array.
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\param stream CUDA stream to be used for computation.
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\param nbGpuThreads Number of GPU threads to use per deformable volume (default is 8192).
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*/
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virtual void evaluateVerticesEmbeddedIntoVolume(
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PxTetmeshSkinningGpuData* skinningDataArrayD, PxU32 arrayLength,
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CUstream stream, PxU32 nbGpuThreads = 8192) = 0;
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/**
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\brief Virtual destructor for PxDeformableSkinning.
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*/
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virtual ~PxDeformableSkinning() { }
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};
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#endif
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#if !PX_DOXYGEN
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} // namespace physx
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#endif
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#endif
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