feat(physics): wire physx sdk into build
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engine/third_party/physx/include/PxDeformableMaterial.h
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engine/third_party/physx/include/PxDeformableMaterial.h
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_DEFORMABLE_MATERIAL_H
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#define PX_DEFORMABLE_MATERIAL_H
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#include "PxPhysXConfig.h"
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#include "PxBaseMaterial.h"
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#if !PX_DOXYGEN
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namespace physx
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{
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#endif
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class PxScene;
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/**
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\brief Material class to represent a set of deformable material properties.
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\see PxPhysics.createDeformableVolumeMaterial
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*/
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class PxDeformableMaterial : public PxBaseMaterial
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{
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public:
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/**
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\brief Sets young's modulus which defines the body's stiffness
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<b>Default:</b> 1.e6
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\param[in] young Young's modulus. <b>Range:</b> [0, PX_MAX_F32)
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\see getYoungsModulus()
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*/
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virtual void setYoungsModulus(PxReal young) = 0;
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/**
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\brief Retrieves the young's modulus value.
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\return The young's modulus value.
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\see setYoungsModulus()
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*/
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virtual PxReal getYoungsModulus() const = 0;
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/**
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\brief Sets the Poisson's ratio which defines the body's volume preservation.
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<b>Default:</b> 0.45
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\param[in] poisson Poisson's ratio. <b>Range:</b> [0, 0.5]
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\see getPoissons()
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*/
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virtual void setPoissons(PxReal poisson) = 0;
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/**
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\brief Retrieves the Poisson's ratio.
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\return The Poisson's ratio.
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\see setPoissons()
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*/
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virtual PxReal getPoissons() const = 0;
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/**
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\brief Sets the dynamic friction value which defines the strength of resistance when two objects slide relative to each other while in contact.
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<b>Default:</b> 0.0
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\param[in] dynamicFriction The dynamic friction value. <b>Range:</b> [0, PX_MAX_F32)
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\see getDynamicFriction()
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*/
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virtual void setDynamicFriction(PxReal dynamicFriction) = 0;
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/**
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\brief Retrieves the dynamic friction value
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\return The dynamic friction value
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\see setDynamicFriction()
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*/
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virtual PxReal getDynamicFriction() const = 0;
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/**
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\brief Sets material damping
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\param[in] elasticityDamping Material damping.
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\see getDamping()
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*/
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virtual void setElasticityDamping(PxReal elasticityDamping) = 0;
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/**
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\brief Retrieves the material damping.
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\return damping.
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\see setDamping()
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*/
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virtual PxReal getElasticityDamping() const = 0;
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protected:
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PX_INLINE PxDeformableMaterial(PxType concreteType, PxBaseFlags baseFlags) : PxBaseMaterial(concreteType, baseFlags) {}
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PX_INLINE PxDeformableMaterial(PxBaseFlags baseFlags) : PxBaseMaterial(baseFlags) {}
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virtual ~PxDeformableMaterial() {}
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virtual bool isKindOf(const char* name) const { PX_IS_KIND_OF(name, "PxDeformableMaterial", PxBaseMaterial); }
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};
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#if !PX_DOXYGEN
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} // namespace physx
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#endif
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#endif // PX_DEFORMABLE_MATERIAL_H
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