feat(physics): wire physx sdk into build
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engine/third_party/physx/include/PxConeLimitedConstraint.h
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engine/third_party/physx/include/PxConeLimitedConstraint.h
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_CONE_LIMITED_CONSTRAINT_H
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#define PX_CONE_LIMITED_CONSTRAINT_H
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#include "foundation/PxVec3.h"
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#include "foundation/PxVec4.h"
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#if !PX_DOXYGEN
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namespace physx
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{
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#endif
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/**
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\brief A constraint descriptor for limiting movement to a conical region.
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*/
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struct PxConeLimitedConstraint
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{
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PxConeLimitedConstraint()
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{
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setToDefault();
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}
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/**
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\brief Set values such that constraint is disabled.
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*/
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PX_INLINE void setToDefault()
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{
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mAxis = PxVec3(0.f, 0.f, 0.f);
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mAngle = -1.f;
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mLowLimit = -1.f;
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mHighLimit = -1.f;
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}
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/**
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\brief Checks for valitity.
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\return true if the constaint is valid
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*/
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PX_INLINE bool isValid() const
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{
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//disabled
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if (mAngle < 0.f && mLowLimit < 0.f && mHighLimit < 0.f)
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{
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return true;
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}
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if (!mAxis.isNormalized())
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{
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return false;
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}
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//negative signifies that cone is disabled
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if (mAngle >= PxPi)
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{
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return false;
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}
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//negative signifies that distance limits are disabled
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if (mLowLimit > mHighLimit && mHighLimit >= 0.0f && mLowLimit >= 0.0f)
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{
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return false;
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}
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return true;
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}
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PxVec3 mAxis; //!< Axis of the cone in actor space
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PxReal mAngle; //!< Opening angle in radians, negative indicates unlimited
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PxReal mLowLimit; //!< Minimum distance, negative indicates unlimited
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PxReal mHighLimit; //!< Maximum distance, negative indicates unlimited
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};
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/**
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\brief Compressed form of cone limit parameters
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\see PxConeLimitedConstraint
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*/
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PX_ALIGN_PREFIX(16)
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struct PxConeLimitParams
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{
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PX_CUDA_CALLABLE PxConeLimitParams() {}
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PX_CUDA_CALLABLE PxConeLimitParams(const PxConeLimitedConstraint& coneLimitedConstraint) :
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lowHighLimits(coneLimitedConstraint.mLowLimit, coneLimitedConstraint.mHighLimit, 0.0f, 0.0f),
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axisAngle(coneLimitedConstraint.mAxis, coneLimitedConstraint.mAngle)
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{
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}
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PxVec4 lowHighLimits; // [lowLimit, highLimit, unused, unused]
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PxVec4 axisAngle; // [axis.x, axis.y, axis.z, angle]
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}PX_ALIGN_SUFFIX(16);
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#if !PX_DOXYGEN
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} // namespace physx
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#endif
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#endif
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