fix(RHI): 添加 OpenGL 源文件到 CMakeLists 并修复编译错误
- 添加 OpenGL RHI 所有源文件到 engine/CMakeLists.txt - 修复 OpenGLPipelineState 结构体重定义问题 - 修复 BufferDesc/TextureDesc/ShaderCompileDesc API 不匹配 - 添加 OpenGLShader 缺少的基类纯虚函数实现 - 修复 HashMap 迭代器支持和 ResourceManager API 调用
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@@ -189,7 +189,7 @@ void ResourceManager::ReloadResource(ResourceGUID guid) {
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Containers::Array<Containers::String> ResourceManager::GetResourcePaths() const {
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Containers::Array<Containers::String> paths;
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for (const auto& pair : m_guidToPath) {
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paths.Add(pair.value);
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paths.PushBack(pair.second);
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}
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return paths;
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}
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