fix(RHI): 添加 OpenGL 源文件到 CMakeLists 并修复编译错误
- 添加 OpenGL RHI 所有源文件到 engine/CMakeLists.txt - 修复 OpenGLPipelineState 结构体重定义问题 - 修复 BufferDesc/TextureDesc/ShaderCompileDesc API 不匹配 - 添加 OpenGLShader 缺少的基类纯虚函数实现 - 修复 HashMap 迭代器支持和 ResourceManager API 调用
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@@ -202,6 +202,19 @@ bool OpenGLShader::Compile(const char* source, ShaderType type) {
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return true;
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}
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bool OpenGLShader::CompileFromFile(const wchar_t* filePath, const char* entryPoint, const char* target) {
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std::wstring ws(filePath);
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std::string path(ws.begin(), ws.end());
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return CompileFromFile(path.c_str(), nullptr);
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}
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bool OpenGLShader::Compile(const void* sourceData, size_t sourceSize, const char* entryPoint, const char* target) {
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if (!sourceData || sourceSize == 0) {
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return false;
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}
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return Compile(static_cast<const char*>(sourceData), ShaderType::Fragment);
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}
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void OpenGLShader::Shutdown() {
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if (m_program) {
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glDeleteProgram(m_program);
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