refactor(editor): isolate engine service boundaries
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@@ -80,7 +80,9 @@ TEST(HierarchySceneBindingTests, BuildFromSceneUsesRealGameObjectIds) {
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GameObject* child = scene->CreateGameObject("Child", root);
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ASSERT_NE(child, nullptr);
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const HierarchyModel model = HierarchyModel::BuildFromScene(scene);
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const std::unique_ptr<EditorSceneBackend> backend = CreateTestSceneBackend();
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const HierarchyModel model =
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HierarchyModel::BuildFromSnapshot(backend->BuildHierarchySnapshot());
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const HierarchyNode* rootNode =
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model.FindNode(MakeEditorGameObjectItemId(root->GetID()));
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ASSERT_NE(rootNode, nullptr);
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@@ -109,7 +111,8 @@ TEST(HierarchySceneBindingTests, DuplicateGameObjectClonesHierarchyIntoScene) {
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backend->DuplicateGameObject(MakeEditorGameObjectItemId(root->GetID()));
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ASSERT_FALSE(duplicateId.empty());
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const HierarchyModel model = HierarchyModel::BuildFromScene(scene);
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const HierarchyModel model =
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HierarchyModel::BuildFromSnapshot(backend->BuildHierarchySnapshot());
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const HierarchyNode* duplicateNode = model.FindNode(duplicateId);
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ASSERT_NE(duplicateNode, nullptr);
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EXPECT_EQ(duplicateNode->label, "Root");
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@@ -136,7 +139,8 @@ TEST(HierarchySceneBindingTests, RenameGameObjectUpdatesRealSceneAndProjection)
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ASSERT_TRUE(backend->RenameGameObject(itemId, "PlayerCamera"));
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EXPECT_EQ(gameObject->GetName(), "PlayerCamera");
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const HierarchyModel model = HierarchyModel::BuildFromScene(scene);
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const HierarchyModel model =
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HierarchyModel::BuildFromSnapshot(backend->BuildHierarchySnapshot());
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const HierarchyNode* node = model.FindNode(itemId);
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ASSERT_NE(node, nullptr);
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EXPECT_EQ(node->label, "PlayerCamera");
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@@ -162,7 +166,8 @@ TEST(HierarchySceneBindingTests, ReparentAndMoveToRootOperateOnRealScene) {
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MakeEditorGameObjectItemId(parentB->GetID())));
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EXPECT_EQ(child->GetParent(), parentB);
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HierarchyModel model = HierarchyModel::BuildFromScene(scene);
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HierarchyModel model =
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HierarchyModel::BuildFromSnapshot(backend->BuildHierarchySnapshot());
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const HierarchyNode* parentBNode =
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model.FindNode(MakeEditorGameObjectItemId(parentB->GetID()));
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ASSERT_NE(parentBNode, nullptr);
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@@ -173,7 +178,7 @@ TEST(HierarchySceneBindingTests, ReparentAndMoveToRootOperateOnRealScene) {
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MakeEditorGameObjectItemId(child->GetID())));
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EXPECT_EQ(child->GetParent(), nullptr);
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model = HierarchyModel::BuildFromScene(scene);
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model = HierarchyModel::BuildFromSnapshot(backend->BuildHierarchySnapshot());
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const auto roots = scene->GetRootGameObjects();
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EXPECT_EQ(roots.size(), 3u);
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}
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@@ -196,11 +201,12 @@ TEST(HierarchySceneBindingTests, EnsureStartupSceneLoadsMainSceneAndSetsActive)
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backend->EnsureStartupScene(projectRoot.Root());
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EXPECT_TRUE(result.ready);
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EXPECT_TRUE(result.loadedFromDisk);
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ASSERT_NE(backend->GetActiveScene(), nullptr);
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EXPECT_EQ(backend->GetActiveScene()->GetName(), "Main");
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Scene* const activeScene = SceneManager::Get().GetActiveScene();
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ASSERT_NE(activeScene, nullptr);
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EXPECT_EQ(activeScene->GetName(), "Main");
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const HierarchyModel model =
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HierarchyModel::BuildFromScene(backend->GetActiveScene());
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HierarchyModel::BuildFromSnapshot(backend->BuildHierarchySnapshot());
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EXPECT_FALSE(model.Empty());
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SceneManager& sceneManager = SceneManager::Get();
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