refactor(editor): isolate engine service boundaries
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@@ -119,7 +119,9 @@ void EditorWorkspaceWindowContentController::Initialize(
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context.textureHost,
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context.resourceService,
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context.textMeasurer,
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context.engineServices);
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context.sceneViewportEngineBridge,
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context.gameViewportEngineBridge,
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context.shaderProvider);
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m_shellRuntime->AttachViewportWindowRenderer(context.viewportRenderer);
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}
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