refactor(editor): isolate engine service boundaries
This commit is contained in:
@@ -51,7 +51,9 @@ class EditorHostResourceService;
|
||||
|
||||
namespace XCEngine::UI::Editor::App {
|
||||
|
||||
class EditorEngineServices;
|
||||
class EditorShaderProvider;
|
||||
class GameViewportEngineBridge;
|
||||
class SceneViewportEngineBridge;
|
||||
|
||||
struct EditorWindowContentCapabilities {
|
||||
bool workspace = false;
|
||||
@@ -69,7 +71,9 @@ struct EditorWindowContentInitializationContext {
|
||||
Host::EditorHostResourceService& resourceService;
|
||||
UIEditorTextMeasurer& textMeasurer;
|
||||
Rendering::Host::ViewportRenderHost& viewportRenderer;
|
||||
EditorEngineServices& engineServices;
|
||||
SceneViewportEngineBridge& sceneViewportEngineBridge;
|
||||
GameViewportEngineBridge& gameViewportEngineBridge;
|
||||
EditorShaderProvider& shaderProvider;
|
||||
};
|
||||
|
||||
struct EditorWindowContentFrameContext {
|
||||
|
||||
Reference in New Issue
Block a user