refactor(editor): isolate engine service boundaries
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23
editor/app/Services/Engine/EngineGameViewportBridge.h
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23
editor/app/Services/Engine/EngineGameViewportBridge.h
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#pragma once
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#include "Engine/GameViewportEngineBridge.h"
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#include <XCEngine/Rendering/Execution/SceneRenderer.h>
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namespace XCEngine::UI::Editor::App {
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class EngineGameViewportBridge {
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public:
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GameViewportFramePlanBuildStatus BuildFramePlans(
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const ::XCEngine::Rendering::RenderContext& renderContext,
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const ::XCEngine::Rendering::RenderSurface& surface,
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std::vector<::XCEngine::Rendering::CameraStackFramePlan>& outFramePlans);
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bool RenderFramePlans(
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const std::vector<::XCEngine::Rendering::CameraStackFramePlan>& framePlans);
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private:
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::XCEngine::Rendering::SceneRenderer m_gameViewportRenderer = {};
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};
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} // namespace XCEngine::UI::Editor::App
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