refactor(editor): isolate engine service boundaries
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@@ -10,14 +10,14 @@ void SceneViewportRenderPassBundle::Shutdown() {
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void SceneViewportRenderPassBundle::Initialize(
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const SceneViewportShaderPaths& shaderPaths,
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EditorEngineServices& engineServices) {
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EditorShaderProvider& shaderProvider) {
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m_gridRenderer.SetShaderPath(
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shaderPaths.infiniteGridShaderPath,
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&engineServices);
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&shaderProvider);
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m_selectionOutlineRenderer.SetShaderPaths(
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shaderPaths.selectionMaskShaderPath,
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shaderPaths.selectionOutlineShaderPath,
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&engineServices);
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&shaderProvider);
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}
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SceneViewportRenderPlanBuildResult
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