refactor(editor): isolate engine service boundaries
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109
editor/app/Rendering/Viewport/GameViewportRenderService.cpp
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109
editor/app/Rendering/Viewport/GameViewportRenderService.cpp
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#include "Viewport/GameViewportRenderService.h"
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#include "Engine/GameViewportEngineBridge.h"
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#include "Viewport/ViewportRenderTargets.h"
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#include <XCEngine/Rendering/Execution/CameraStackFramePlan.h>
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#include <utility>
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#include <vector>
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namespace XCEngine::UI::Editor::App {
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namespace {
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ViewportRenderResult BuildFallbackResult(
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std::string statusText,
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float r,
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float g,
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float b,
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float a) {
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ViewportRenderResult result = {};
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result.rendered = false;
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result.requiresFallbackClear = true;
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result.statusText = std::move(statusText);
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result.fallbackClearR = r;
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result.fallbackClearG = g;
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result.fallbackClearB = b;
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result.fallbackClearA = a;
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return result;
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}
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} // namespace
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EditorViewportResourceRequirements
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GameViewportRenderService::GetViewportResourceRequirements() {
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return {};
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}
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void GameViewportRenderService::Initialize(GameViewportEngineBridge& engineBridge) {
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m_engineBridge = &engineBridge;
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}
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void GameViewportRenderService::Shutdown() {
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m_engineBridge = nullptr;
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}
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ViewportRenderResult GameViewportRenderService::Render(
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ViewportRenderTargets& targets,
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::XCEngine::RHI::RHIDevice& device,
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const ::XCEngine::Rendering::RenderContext& renderContext) {
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(void)device;
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if (m_engineBridge == nullptr) {
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return BuildFallbackResult(
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"Game renderer is unavailable",
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0.18f,
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0.07f,
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0.07f,
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1.0f);
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}
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std::vector<::XCEngine::Rendering::CameraStackFramePlan> framePlans = {};
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const GameViewportFramePlanBuildStatus buildStatus =
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m_engineBridge->BuildGameViewportFramePlans(
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renderContext,
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BuildViewportColorSurface(targets),
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framePlans);
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switch (buildStatus) {
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case GameViewportFramePlanBuildStatus::Success:
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break;
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case GameViewportFramePlanBuildStatus::NoActiveScene:
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return BuildFallbackResult(
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"No active scene",
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0.07f,
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0.08f,
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0.10f,
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1.0f);
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case GameViewportFramePlanBuildStatus::NoRenderableCamera:
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return BuildFallbackResult(
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"No active game camera",
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0.10f,
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0.10f,
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0.12f,
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1.0f);
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case GameViewportFramePlanBuildStatus::Failed:
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default:
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return BuildFallbackResult(
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"Game renderer failed",
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0.18f,
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0.07f,
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0.07f,
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1.0f);
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}
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if (!m_engineBridge->RenderGameViewportFramePlans(framePlans)) {
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return BuildFallbackResult(
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"Game renderer failed",
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0.18f,
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0.07f,
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0.07f,
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1.0f);
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}
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ViewportRenderResult result = {};
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result.rendered = true;
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return result;
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}
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} // namespace XCEngine::UI::Editor::App
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