docs: restructure test specification into two-level system
- tests/TEST_SPEC.md: General test spec for all modules - tests/RHI/D3D12/TEST_SPEC.md: D3D12-specific spec with CI integration
This commit is contained in:
@@ -1,82 +1,52 @@
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# D3D12 测试规范文档
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# D3D12 测试专项规范
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## 1. 测试分类
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本文档是 XCEngine 测试规范的 D3D12 专项补充。
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### 1.1 测试层级
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| 层级 | 位置 | 执行方式 | 目的 |
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|------|------|----------|------|
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| 单元测试 | `tests/RHI/D3D12/unit/` | CTest 自动运行 | 验证各组件 API 功能 |
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| 集成测试 | `tests/RHI/D3D12/integration/` | CTest + Python wrapper | 端到端渲染验证 |
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### 1.2 单元测试规范
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**框架**: Google Test
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**运行方式**:
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```bash
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cd build/tests/RHI/D3D12/unit
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ctest -C Debug --output-on-failure
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```
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**命名约定**: `Component_Category_SubBehavior`
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- Component: 组件名 (Device, Buffer, Texture, CommandQueue, etc.)
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- Category: 操作类别 (Create, Get, Set, Map, Reset, etc.)
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- SubBehavior: 具体行为 (DefaultHeap, GPUAddress, etc.)
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**示例**:
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```
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Device_Create_Success
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Device_Get_AdapterInfo
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Buffer_Create_DefaultHeap
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Buffer_Map_Unmap
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Texture_Create_2D
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```
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### 1.3 集成测试规范
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**运行方式**: Python wrapper 通过 CTest 调用
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```bash
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cd build/tests/RHI/D3D12/integration
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ctest -C Debug --output-on-failure
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```
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**Python Wrapper 职责**:
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1. 启动 D3D12 exe
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2. 等待进程完成
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3. 检查输出文件
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4. 调用 compare_ppm.py 比对 Golden Image
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5. 返回 0(成功)/1(失败)
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**Golden Image 规范**:
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- 文件格式: PPM (P6)
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- 存储位置: `tests/RHI/D3D12/integration/`
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- 命名: `GT_<test_name>.ppm`
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- 阈值: 默认 5%
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**前置阅读**: [tests/TEST_SPEC.md](../TEST_SPEC.md) - 通用测试规范
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---
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## 2. 测试命名规则
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## 1. 概述
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### 2.1 禁止模式
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### 1.1 D3D12 测试特点
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❌ 不允许:
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- `*_Placeholder` - 无意义的占位测试
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- 驼峰+下划线混用
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- 空操作测试
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| 特点 | 说明 |
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|------|------|
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| 硬件依赖 | 需要支持 D3D12 的显卡 |
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| 窗口依赖 | 集成测试需要 GUI 窗口 |
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| GPU 状态 | 测试间可能有 GPU 状态污染 |
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### 2.2 标准格式
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### 1.2 测试层级
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✅ 正确格式:
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```
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Component_Category_SubBehavior
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| 层级 | 位置 | 执行方式 | 框架 |
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|------|------|----------|------|
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| 单元测试 | `tests/RHI/D3D12/unit/` | CTest | Google Test |
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| 集成测试 | `tests/RHI/D3D12/integration/` | CTest + Python | Python wrapper |
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---
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## 2. 单元测试规范
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### 2.1 Fixture 设计
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每个测试独立创建设备,避免 GPU 状态污染:
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```cpp
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class D3D12TestFixture : public ::testing::Test {
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protected:
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void SetUp() override; // 创建设备、命令队列等
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void TearDown() override; // 清理资源
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ID3D12Device* GetDevice();
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ID3D12CommandQueue* GetCommandQueue();
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ID3D12CommandAllocator* GetCommandAllocator();
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ID3D12GraphicsCommandList* GetCommandList();
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void WaitForGPU();
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};
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```
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### 2.3 大小写规则
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- 全小写,单词间用下划线分隔
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- Component 名称与类名一致 (如 `CommandQueue` 不是 `Command_queue`)
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### 2.4 测试前缀对应关系
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### 2.2 测试前缀对应
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| 类名 | 测试前缀 |
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|------|---------|
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@@ -94,227 +64,159 @@ Component_Category_SubBehavior
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| D3D12RenderTargetView | RTV |
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| D3D12DepthStencilView | DSV |
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---
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### 2.3 当前测试统计
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## 3. 测试实现规范
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### 3.1 单元测试结构
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```cpp
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TEST_F(D3D12TestFixture, Component_Category_SubBehavior) {
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// Arrange: 准备测试数据
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// Act: 执行被测操作
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// Assert: 验证结果
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ASSERT_TRUE(condition);
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EXPECT_EQ(expected, actual);
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}
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```
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### 3.2 Fixture 使用
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```cpp
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class D3D12TestFixture : public ::testing::Test {
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protected:
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void SetUp() override; // 创建设备、命令队列等
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void TearDown() override; // 清理资源
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ID3D12Device* GetDevice();
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ID3D12CommandQueue* GetCommandQueue();
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ID3D12CommandAllocator* GetCommandAllocator();
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ID3D12GraphicsCommandList* GetCommandList();
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void WaitForGPU();
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};
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```
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### 3.3 错误处理测试
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对于负面测试:
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```cpp
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TEST_F(D3D12TestFixture, Component_Create_InvalidSize) {
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// 测试零大小或负数大小应该失败
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ASSERT_FALSE(buffer->Initialize(device, 0));
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}
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```
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| 组件 | 测试数 | 状态 |
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|------|--------|------|
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| Device | 6 | ✅ 通过 |
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| Fence | 5 | ✅ 通过 |
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| CommandQueue | 2 | ✅ 通过 |
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| CommandAllocator | 3 | ✅ 通过 |
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| CommandList | 2 | ✅ 通过 |
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| Buffer | 5 | ✅ 通过 |
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| Texture | 4 | ✅ 通过 |
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| DescriptorHeap | 5 | ✅ 通过 |
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| PipelineState | 2 | ✅ 通过 |
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| RootSignature | 2 | ✅ 通过 |
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| Shader | 3 | ✅ 通过 |
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| Views | 4 | ✅ 通过 |
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| **总计** | **44** | **全部通过** |
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---
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## 4. 集成测试规范
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## 3. 集成测试规范
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### 4.1 Python Wrapper 模板
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### 3.1 Python Wrapper
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```python
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import sys
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import os
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import subprocess
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import time
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**位置**: `tests/RHI/D3D12/integration/run_integration_test.py`
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def run_integration_test(exe_path, output_ppm, gt_ppm, threshold, timeout=120):
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"""
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Run a D3D12 integration test and compare output with golden template.
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Args:
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exe_path: Path to the test executable
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output_ppm: Filename of the output screenshot
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gt_ppm: Path to the golden template PPM file
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threshold: Pixel difference threshold for comparison
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timeout: Maximum time to wait (seconds)
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Returns:
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0 on success, non-zero on failure
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"""
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# 1. 检查文件存在
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# 2. 删除旧输出
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# 3. 启动进程
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# 4. 等待完成
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# 5. 检查输出
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# 6. 比对图片
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# 7. 返回结果
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```
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**职责**:
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1. 启动 D3D12 exe
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2. 等待进程完成
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3. 检查输出文件 (PPM 截图)
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4. 调用 `compare_ppm.py` 比对 Golden Image
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5. 返回 0(成功)/1(失败)
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### 4.2 CTest 注册格式
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### 3.2 CTest 注册格式
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```cmake
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find_package(Python3 REQUIRED)
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enable_testing()
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add_test(NAME TestName
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add_test(NAME D3D12_Minimal_Integration
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COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/run_integration_test.py
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$<TARGET_FILE:TargetName>
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output.ppm
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${CMAKE_CURRENT_SOURCE_DIR}/GT.ppm
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$<TARGET_FILE:D3D12_Minimal>
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minimal.ppm
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${CMAKE_CURRENT_SOURCE_DIR}/GT_minimal.ppm
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5
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WORKING_DIRECTORY $<TARGET_FILE_DIR:TargetName>
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WORKING_DIRECTORY $<TARGET_FILE_DIR:D3D12_Minimal>
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)
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```
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### 4.3 Golden Image 生成
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### 3.3 Golden Image 规范
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| 属性 | 值 |
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|------|-----|
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| 格式 | PPM (P6) |
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| 命名 | `GT_<test_name>.ppm` |
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| 阈值 | 默认 5% |
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| 存储位置 | `tests/RHI/D3D12/integration/` |
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### 3.4 Golden Image 生成流程
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1. 在干净硬件环境运行集成测试
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2. 截图保存为 `GT_<name>.ppm`
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3. 人工验证截图正确性
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4. 提交到版本控制
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---
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### 3.5 当前集成测试
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## 5. CMakeLists.txt 规范
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### 5.1 单元测试 CMakeLists.txt
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```cmake
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cmake_minimum_required(VERSION 3.15)
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get_filename_component(PROJECT_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../../../.. ABSOLUTE)
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find_package(GTest REQUIRED)
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set(TEST_SOURCES
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fixtures/D3D12TestFixture.cpp
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test_device.cpp
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test_buffer.cpp
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# ... 其他测试文件
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)
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add_executable(d3d12_engine_tests ${TEST_SOURCES})
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target_link_libraries(d3d12_engine_tests PRIVATE
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d3d12
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dxgi
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d3dcompiler
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XCEngine
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GTest::gtest
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GTest::gtest_main
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)
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target_include_directories(d3d12_engine_tests PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}/fixtures
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${PROJECT_ROOT_DIR}/engine/include
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${PROJECT_ROOT_DIR}/engine/src
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)
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enable_testing()
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add_test(NAME D3D12EngineTests COMMAND d3d12_engine_tests)
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```
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### 5.2 集成测试 CMakeLists.txt
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```cmake
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cmake_minimum_required(VERSION 3.15)
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project(D3D12_Integration)
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set(ENGINE_ROOT_DIR ${CMAKE_SOURCE_DIR}/../engine)
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find_package(Python3 REQUIRED)
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enable_testing()
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add_executable(D3D12_Test WIN32 main.cpp)
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target_link_libraries(D3D12_Test PRIVATE
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d3d12 dxgi d3dcompiler winmm XCEngine
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)
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# POST_BUILD: 复制资源文件
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add_custom_command(TARGET D3D12_Test POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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${CMAKE_CURRENT_SOURCE_DIR}/Res
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$<TARGET_FILE_DIR:D3D12_Test>/Res
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)
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# CTest 注册
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add_test(NAME D3D12_Test_Integration
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COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/run_integration_test.py
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$<TARGET_FILE:D3D12_Test>
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output.ppm
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${CMAKE_CURRENT_SOURCE_DIR}/GT.ppm
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5
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WORKING_DIRECTORY $<TARGET_FILE_DIR:D3D12_Test>
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)
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```
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| 测试名 | Golden Image | 状态 |
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|--------|-------------|------|
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| D3D12_Minimal_Integration | GT_minimal.ppm | ✅ 通过 |
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| D3D12_RenderModel_Integration | GT.ppm | ❌ 待修复 |
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---
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## 6. 测试执行
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## 4. 测试执行
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### 6.1 完整测试流程
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### 4.1 单元测试
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```bash
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# 1. 构建
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cd build
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cmake ..
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cmake --build . --target d3d12_engine_tests D3D12_Test --config Debug
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# 方式 1: 使用统一脚本
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python scripts/run_tests.py --unit-only
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# 2. 运行单元测试
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cd tests/RHI/D3D12/unit
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ctest -C Debug --output-on-failure
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# 3. 运行集成测试
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cd tests/RHI/D3D12/integration
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# 方式 2: 直接使用 CTest
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cd build/tests/RHI/D3D12/unit
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ctest -C Debug --output-on-failure
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```
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### 6.2 输出格式
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### 4.2 集成测试
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成功:
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```
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Test #1: D3D12_Minimal_Integration ....... Passed
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```bash
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# 方式 1: 使用统一脚本
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python scripts/run_tests.py --integration
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# 方式 2: 直接使用 CTest
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cd build/tests/RHI/D3D12/integration
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ctest -C Debug --output-on-failure
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```
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失败:
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```
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Test #1: D3D12_Minimal_Integration ....... Failed
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[Integration Test] Different pixels: 39.94%
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FAIL: Images differ!
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### 4.3 构建和测试
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```bash
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# 构建
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cmake --build . --target d3d12_engine_tests D3D12_Minimal --config Debug
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# 运行测试
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python scripts/run_tests.py --build
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```
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---
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## 7. 文件结构
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## 5. CI 集成
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### 5.1 GitHub Actions 配置
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```yaml
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name: D3D12 Tests
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on: [push, pull_request]
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jobs:
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test:
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runs-on: windows-latest
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steps:
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- uses: actions/checkout@v4
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- name: Configure CMake
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run: cmake -B build -DCMAKE_BUILD_TYPE=Debug
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- name: Build D3D12 Tests
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run: cmake --build build --target d3d12_engine_tests D3D12_Minimal --config Debug
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- name: Run Unit Tests
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run: cd build/tests/RHI/D3D12/unit && ctest -C Debug --output-on-failure
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- name: Run Integration Tests
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run: python scripts/run_tests.py --integration
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```
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### 5.2 CI 模式
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`--ci` 模式会跳过需要 GUI 的集成测试:
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```bash
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python scripts/run_tests.py --ci # 仅运行单元测试
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```
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||||
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||||
---
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||||
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||||
## 6. 文件结构
|
||||
|
||||
```
|
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tests/RHI/D3D12/
|
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├── CMakeLists.txt
|
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├── TEST_IMPROVEMENT_PLAN.md # 改进计划
|
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├── TEST_SPEC.md # 本规范
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├── TEST_SPEC.md # 本文档 (D3D12 专项)
|
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├── TEST_IMPROVEMENT_PLAN.md # 改进计划
|
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├── unit/
|
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│ ├── CMakeLists.txt
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│ ├── fixtures/
|
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@@ -326,7 +228,7 @@ tests/RHI/D3D12/
|
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└── integration/
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||||
├── CMakeLists.txt
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||||
├── main_minimal.cpp
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├── main_render.cpp
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||||
├── main_render.cpp # 有 API 问题,待修复
|
||||
├── run_integration_test.py
|
||||
├── compare_ppm.py
|
||||
├── GT.ppm
|
||||
@@ -335,13 +237,27 @@ tests/RHI/D3D12/
|
||||
|
||||
---
|
||||
|
||||
## 7. 已知问题
|
||||
|
||||
### 7.1 main_render.cpp API 不兼容
|
||||
|
||||
**问题**: `D3D12Buffer::Initialize` 和 `D3D12Screenshot::Capture` API 签名变更
|
||||
|
||||
**影响**: `D3D12_RenderModel_Integration` 无法编译
|
||||
|
||||
**状态**: 待修复
|
||||
|
||||
---
|
||||
|
||||
## 8. 规范更新记录
|
||||
|
||||
| 版本 | 日期 | 变更 |
|
||||
|------|------|------|
|
||||
| 1.0 | 2026-03-20 | 初始版本 |
|
||||
| 1.1 | 2026-03-20 | 添加 CI 集成章节,补充 Phase 5 内容 |
|
||||
|
||||
---
|
||||
|
||||
**规范版本**: 1.0
|
||||
**最后更新**: 2026-03-20
|
||||
**规范版本**: 1.1
|
||||
**最后更新**: 2026-03-20
|
||||
**前置文档**: [tests/TEST_SPEC.md](../TEST_SPEC.md)
|
||||
328
tests/TEST_SPEC.md
Normal file
328
tests/TEST_SPEC.md
Normal file
@@ -0,0 +1,328 @@
|
||||
# XCEngine 测试规范
|
||||
|
||||
## 1. 测试框架
|
||||
|
||||
### 1.1 框架组成
|
||||
|
||||
| 组件 | 用途 | 文档位置 |
|
||||
|------|------|---------|
|
||||
| Google Test | 单元测试框架 | https://google.github.io/googletest/ |
|
||||
| CTest | CMake 测试发现和执行 | 内置 CMake 模块 |
|
||||
| Python | 集成测试辅助 | `scripts/run_tests.py` |
|
||||
|
||||
### 1.2 测试分类
|
||||
|
||||
| 类型 | 框架 | 特点 |
|
||||
|------|------|------|
|
||||
| 单元测试 | Google Test | 快速、独立、无副作用 |
|
||||
| 集成测试 | CTest + Python | 端到端验证、需要 GUI |
|
||||
|
||||
---
|
||||
|
||||
## 2. 测试目录结构
|
||||
|
||||
### 2.1 整体结构
|
||||
|
||||
```
|
||||
tests/
|
||||
├── CMakeLists.txt # 主 CMake 配置
|
||||
├── TEST_SPEC.md # 本规范文档
|
||||
├── run_tests.bat # Windows 测试启动脚本
|
||||
├── fixtures/ # 共享测试夹具
|
||||
├── scripts/
|
||||
│ └── run_tests.py # 统一测试运行脚本
|
||||
├── math/ # 数学库测试
|
||||
├── core/ # 核心库测试
|
||||
├── containers/ # 容器测试
|
||||
├── memory/ # 内存管理测试
|
||||
├── threading/ # 线程测试
|
||||
├── debug/ # 调试系统测试
|
||||
├── Resources/ # 资源系统测试
|
||||
└── RHI/
|
||||
├── D3D12/ # D3D12 RHI 测试
|
||||
│ ├── unit/ # 单元测试
|
||||
│ └── integration/ # 集成测试
|
||||
└── OpenGL/ # OpenGL RHI 测试 (暂不维护)
|
||||
```
|
||||
|
||||
### 2.2 模块命名规范
|
||||
|
||||
| 模块 | 测试可执行文件 | CTest 名称 |
|
||||
|------|--------------|-----------|
|
||||
| math | xcengine_math_tests | MathTests |
|
||||
| core | xcengine_core_tests | CoreTests |
|
||||
| containers | xcengine_containers_tests | ContainersTests |
|
||||
| memory | xcengine_memory_tests | MemoryTests |
|
||||
| threading | xcengine_threading_tests | ThreadingTests |
|
||||
| debug | xcengine_debug_tests | DebugTests |
|
||||
| Resources | xcengine_resources_tests | ResourcesTests |
|
||||
| RHI/D3D12/unit | d3d12_engine_tests | D3D12EngineTests |
|
||||
| RHI/D3D12/integration | D3D12_Minimal | D3D12_Minimal_Integration |
|
||||
|
||||
---
|
||||
|
||||
## 3. 测试命名规范
|
||||
|
||||
### 3.1 单元测试命名
|
||||
|
||||
**格式**: `Component_Category_SubBehavior`
|
||||
|
||||
| 部分 | 说明 | 示例 |
|
||||
|------|------|------|
|
||||
| Component | 被测组件 | Memory, ResourceHandle, Buffer |
|
||||
| Category | 操作类别 | Create, Get, Set, Map, Reset |
|
||||
| SubBehavior | 具体行为 | DefaultHeap, GPUAddress, ValidPointer |
|
||||
|
||||
**示例**:
|
||||
```
|
||||
MemoryTest_GetSystemAllocator_ReturnsValidPointer
|
||||
ResourceHandle_DefaultConstructor
|
||||
Buffer_Create_DefaultHeap
|
||||
Texture_Create_2D
|
||||
```
|
||||
|
||||
### 3.2 禁止模式
|
||||
|
||||
❌ 不允许:
|
||||
- `*_Placeholder` - 无意义的占位测试
|
||||
- 驼峰+下划线混用
|
||||
- 空操作测试
|
||||
|
||||
### 3.3 大小写规则
|
||||
|
||||
- 全小写,单词间用下划线分隔
|
||||
- Component 名称与类名一致
|
||||
|
||||
---
|
||||
|
||||
## 4. CMakeLists.txt 规范
|
||||
|
||||
### 4.1 单元测试模板
|
||||
|
||||
```cmake
|
||||
cmake_minimum_required(VERSION 3.15)
|
||||
|
||||
project(XCEngine_ModuleTests)
|
||||
|
||||
find_package(GTest REQUIRED)
|
||||
|
||||
set(TEST_SOURCES
|
||||
test_module.cpp
|
||||
# ... 其他测试文件
|
||||
)
|
||||
|
||||
add_executable(xcengine_module_tests ${TEST_SOURCES})
|
||||
|
||||
# MSVC 运行时库排除
|
||||
if(MSVC)
|
||||
set_target_properties(xcengine_module_tests PROPERTIES
|
||||
LINK_FLAGS "/NODEFAULTLIB:libcpmt.lib /NODEFAULTLIB:libcmt.lib"
|
||||
)
|
||||
endif()
|
||||
|
||||
target_link_libraries(xcengine_module_tests PRIVATE
|
||||
XCEngine
|
||||
GTest::gtest
|
||||
GTest::gtest_main
|
||||
)
|
||||
|
||||
target_include_directories(xcengine_module_tests PRIVATE
|
||||
${CMAKE_SOURCE_DIR}/engine/include
|
||||
${CMAKE_SOURCE_DIR}/tests/fixtures
|
||||
)
|
||||
|
||||
add_test(NAME ModuleTests COMMAND xcengine_module_tests)
|
||||
```
|
||||
|
||||
### 4.2 CTest 注册
|
||||
|
||||
每个模块的 CMakeLists.txt 必须包含:
|
||||
|
||||
```cmake
|
||||
add_test(NAME <TestName> COMMAND <executable>)
|
||||
```
|
||||
|
||||
### 4.3 测试资源复制
|
||||
|
||||
如需复制测试资源:
|
||||
|
||||
```cmake
|
||||
add_custom_command(TARGET <test> POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_directory
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/Res
|
||||
$<TARGET_FILE_DIR:<test>>/Res
|
||||
)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 5. 测试执行
|
||||
|
||||
### 5.1 统一测试脚本
|
||||
|
||||
**位置**: `scripts/run_tests.py`
|
||||
|
||||
**功能**:
|
||||
- 跨平台支持 (Windows/Linux)
|
||||
- 自动检测测试目录
|
||||
- 单元测试 + 集成测试
|
||||
- 测试结果汇总
|
||||
|
||||
### 5.2 使用方式
|
||||
|
||||
| 命令 | 说明 |
|
||||
|------|------|
|
||||
| `python scripts/run_tests.py` | 运行所有测试 |
|
||||
| `python scripts/run_tests.py --unit-only` | 仅单元测试 |
|
||||
| `python scripts/run_tests.py --integration` | 含集成测试 |
|
||||
| `python scripts/run_tests.py --ci` | CI 模式 (跳过 GUI 测试) |
|
||||
| `python scripts/run_tests.py --build` | 构建并测试 |
|
||||
| `python scripts/run_tests.py --dir <path>` | 指定测试目录 |
|
||||
| `python scripts/run_tests.py --verbose` | 详细输出 |
|
||||
|
||||
### 5.3 直接使用 CTest
|
||||
|
||||
```bash
|
||||
# 运行特定模块测试
|
||||
cd build/tests/<module>
|
||||
ctest -C Debug --output-on-failure
|
||||
|
||||
# 列出所有测试
|
||||
ctest -N
|
||||
|
||||
# 运行所有测试
|
||||
ctest -C Debug --output-on-failure
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 6. CI 集成
|
||||
|
||||
### 6.1 GitHub Actions 配置
|
||||
|
||||
```yaml
|
||||
name: XCEngine Tests
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
test:
|
||||
runs-on: windows-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Configure CMake
|
||||
run: cmake -B build -DCMAKE_BUILD_TYPE=Debug
|
||||
|
||||
- name: Build
|
||||
run: cmake --build build --config Debug
|
||||
|
||||
- name: Run Tests
|
||||
run: python scripts/run_tests.py --ci
|
||||
```
|
||||
|
||||
### 6.2 CI 模式说明
|
||||
|
||||
`--ci` 模式会:
|
||||
- 运行所有单元测试
|
||||
- 跳过需要 GUI 窗口的集成测试
|
||||
- 输出机器可读的测试结果
|
||||
|
||||
### 6.3 本地验证
|
||||
|
||||
```bash
|
||||
# 完整构建和测试
|
||||
python scripts/run_tests.py --build
|
||||
|
||||
# 仅验证单元测试
|
||||
python scripts/run_tests.py --unit-only
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 7. 测试实现规范
|
||||
|
||||
### 7.1 单元测试结构
|
||||
|
||||
```cpp
|
||||
#include <gtest/gtest.h>
|
||||
#include <XCEngine/Module/Component.h>
|
||||
|
||||
using namespace XCEngine::Module;
|
||||
|
||||
class ComponentTest : public ::testing::Test {
|
||||
protected:
|
||||
void SetUp() override {
|
||||
// 初始化测试环境
|
||||
}
|
||||
|
||||
void TearDown() override {
|
||||
// 清理资源
|
||||
}
|
||||
};
|
||||
|
||||
TEST_F(ComponentTest, Create_ReturnsValidPointer) {
|
||||
auto component = Component::Create();
|
||||
ASSERT_NE(component, nullptr);
|
||||
}
|
||||
|
||||
TEST_F(ComponentTest, GetProperty_ReturnsExpectedValue) {
|
||||
Component component;
|
||||
EXPECT_EQ(component.GetProperty(), expected_value);
|
||||
}
|
||||
```
|
||||
|
||||
### 7.2 Fixture 使用原则
|
||||
|
||||
- 每个测试类使用独立的 Fixture
|
||||
- SetUp/TearDown 用于资源初始化/清理
|
||||
- 避免测试间共享状态
|
||||
|
||||
### 7.3 断言选择
|
||||
|
||||
| 断言 | 用途 |
|
||||
|------|------|
|
||||
| `ASSERT_*` | 致命错误,立即终止测试 |
|
||||
| `EXPECT_*` | 非致命错误,继续执行 |
|
||||
|
||||
---
|
||||
|
||||
## 8. 文件结构
|
||||
|
||||
```
|
||||
tests/
|
||||
├── CMakeLists.txt
|
||||
├── TEST_SPEC.md # 本规范
|
||||
├── run_tests.bat # Windows 测试脚本
|
||||
├── fixtures/ # 共享夹具头文件
|
||||
├── scripts/
|
||||
│ └── run_tests.py # 统一测试运行脚本
|
||||
├── math/
|
||||
│ ├── CMakeLists.txt
|
||||
│ └── test_*.cpp
|
||||
├── core/
|
||||
├── containers/
|
||||
├── memory/
|
||||
├── threading/
|
||||
├── debug/
|
||||
├── Resources/
|
||||
└── RHI/
|
||||
├── D3D12/
|
||||
│ ├── unit/
|
||||
│ ├── integration/
|
||||
│ ├── TEST_SPEC.md # D3D12 专项规范
|
||||
│ └── TEST_IMPROVEMENT_PLAN.md
|
||||
└── OpenGL/
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 9. 规范更新记录
|
||||
|
||||
| 版本 | 日期 | 变更 |
|
||||
|------|------|------|
|
||||
| 1.0 | 2026-03-20 | 初始版本,统一测试规范体系 |
|
||||
|
||||
---
|
||||
|
||||
**规范版本**: 1.0
|
||||
**最后更新**: 2026-03-20
|
||||
Reference in New Issue
Block a user