Add builtin unlit surface path
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@@ -28,6 +28,7 @@ constexpr const char* kBuiltinShaderPrefix = "builtin://shaders/";
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constexpr const char* kBuiltinTexturePrefix = "builtin://textures/";
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constexpr const char* kBuiltinDefaultPrimitiveMaterialPath = "builtin://materials/default-primitive";
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constexpr const char* kBuiltinForwardLitShaderPath = "builtin://shaders/forward-lit";
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constexpr const char* kBuiltinUnlitShaderPath = "builtin://shaders/unlit";
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constexpr const char* kBuiltinObjectIdShaderPath = "builtin://shaders/object-id";
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constexpr const char* kBuiltinDefaultPrimitiveTexturePath = "builtin://textures/default-primitive-albedo";
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constexpr float kPi = 3.14159265358979323846f;
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@@ -41,6 +42,8 @@ size_t CalculateBuiltinShaderMemorySize(const Shader& shader);
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constexpr const char* kBuiltinForwardLitShaderManifestRelativePath =
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"engine/assets/builtin/shaders/forward-lit/forward-lit.shader";
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constexpr const char* kBuiltinUnlitShaderManifestRelativePath =
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"engine/assets/builtin/shaders/unlit/unlit.shader";
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constexpr const char* kBuiltinObjectIdShaderManifestRelativePath =
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"engine/assets/builtin/shaders/object-id/object-id.shader";
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@@ -109,6 +112,9 @@ const char* GetBuiltinShaderManifestRelativePath(const Containers::String& built
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if (builtinShaderPath == Containers::String(kBuiltinForwardLitShaderPath)) {
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return kBuiltinForwardLitShaderManifestRelativePath;
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}
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if (builtinShaderPath == Containers::String(kBuiltinUnlitShaderPath)) {
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return kBuiltinUnlitShaderManifestRelativePath;
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}
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if (builtinShaderPath == Containers::String(kBuiltinObjectIdShaderPath)) {
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return kBuiltinObjectIdShaderManifestRelativePath;
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}
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@@ -636,6 +642,10 @@ Shader* BuildBuiltinForwardLitShader(const Containers::String& path) {
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return TryLoadBuiltinShaderFromManifest(path);
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}
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Shader* BuildBuiltinUnlitShader(const Containers::String& path) {
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return TryLoadBuiltinShaderFromManifest(path);
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}
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Shader* BuildBuiltinObjectIdShader(const Containers::String& path) {
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return TryLoadBuiltinShaderFromManifest(path);
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}
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@@ -742,6 +752,10 @@ Containers::String GetBuiltinForwardLitShaderPath() {
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return Containers::String(kBuiltinForwardLitShaderPath);
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}
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Containers::String GetBuiltinUnlitShaderPath() {
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return Containers::String(kBuiltinUnlitShaderPath);
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}
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Containers::String GetBuiltinObjectIdShaderPath() {
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return Containers::String(kBuiltinObjectIdShaderPath);
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}
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@@ -836,6 +850,8 @@ LoadResult CreateBuiltinShaderResource(const Containers::String& path) {
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Shader* shader = nullptr;
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if (path == GetBuiltinForwardLitShaderPath()) {
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shader = BuildBuiltinForwardLitShader(path);
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} else if (path == GetBuiltinUnlitShaderPath()) {
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shader = BuildBuiltinUnlitShader(path);
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} else if (path == GetBuiltinObjectIdShaderPath()) {
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shader = BuildBuiltinObjectIdShader(path);
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} else {
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