refactor: externalize builtin forward-lit shader asset
This commit is contained in:
@@ -264,6 +264,27 @@ TEST(ShaderLoader, LoadBuiltinForwardLitShaderBuildsBackendVariants) {
|
||||
EXPECT_NE(shader->FindVariant("ForwardLit", ShaderType::Vertex, ShaderBackend::Vulkan), nullptr);
|
||||
EXPECT_NE(shader->FindVariant("ForwardLit", ShaderType::Fragment, ShaderBackend::Vulkan), nullptr);
|
||||
|
||||
const ShaderStageVariant* d3d12Vertex = shader->FindVariant(
|
||||
"ForwardLit",
|
||||
ShaderType::Vertex,
|
||||
ShaderBackend::D3D12);
|
||||
ASSERT_NE(d3d12Vertex, nullptr);
|
||||
EXPECT_NE(std::string(d3d12Vertex->sourceCode.CStr()).find("XC_BUILTIN_FORWARD_LIT_D3D12_VS"), std::string::npos);
|
||||
|
||||
const ShaderStageVariant* openglFragment = shader->FindVariant(
|
||||
"ForwardLit",
|
||||
ShaderType::Fragment,
|
||||
ShaderBackend::OpenGL);
|
||||
ASSERT_NE(openglFragment, nullptr);
|
||||
EXPECT_NE(std::string(openglFragment->sourceCode.CStr()).find("XC_BUILTIN_FORWARD_LIT_OPENGL_PS"), std::string::npos);
|
||||
|
||||
const ShaderStageVariant* vulkanFragment = shader->FindVariant(
|
||||
"ForwardLit",
|
||||
ShaderType::Fragment,
|
||||
ShaderBackend::Vulkan);
|
||||
ASSERT_NE(vulkanFragment, nullptr);
|
||||
EXPECT_NE(std::string(vulkanFragment->sourceCode.CStr()).find("XC_BUILTIN_FORWARD_LIT_VULKAN_PS"), std::string::npos);
|
||||
|
||||
delete shader;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user