feat(new_editor): add standalone add-component utility window
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@@ -94,6 +94,7 @@ public:
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std::string_view itemId,
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std::string_view parentItemId);
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bool MoveGameObjectToRoot(std::string_view itemId);
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bool AddComponentToSelectedGameObject(std::string_view componentTypeName);
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bool CanRemoveSelectedComponent(std::string_view componentId) const;
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bool RemoveSelectedComponent(std::string_view componentId);
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bool SetSelectedTransformLocalPosition(
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