feat(new_editor): add standalone add-component utility window

This commit is contained in:
2026-04-22 22:07:02 +08:00
parent 865a35e4d0
commit 3048c7cc90
37 changed files with 1237 additions and 290 deletions

View File

@@ -0,0 +1,31 @@
#pragma once
#include "Features/Inspector/AddComponentPanel.h"
#include "Platform/Win32/EditorStandaloneUtilityWindowContentController.h"
#include <memory>
namespace XCEngine::UI::Editor::App {
class EditorAddComponentUtilityWindowContentController final
: public EditorStandaloneUtilityWindowContentController {
public:
explicit EditorAddComponentUtilityWindowContentController(
const ::XCEngine::UI::UISize& minimumOuterSize);
~EditorAddComponentUtilityWindowContentController() override;
private:
void OnShutdown() override;
void OnResetInteractionState() override;
EditorWindowFrameTransferRequests UpdateStandaloneContent(
const EditorStandaloneUtilityWindowFrameContext& context,
::XCEngine::UI::UIDrawData& drawData) override;
AddComponentPanel m_addComponentPanel = {};
};
std::unique_ptr<EditorWindowContentController>
CreateEditorAddComponentUtilityWindowContentController(
const ::XCEngine::UI::UISize& minimumOuterSize);
} // namespace XCEngine::UI::Editor::App