refactor(new_editor/app): split native renderer lifecycle hotspots
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@@ -73,95 +73,10 @@ float NativeRenderer::GetDpiScale() const {
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return m_dpiScale;
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}
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void NativeRenderer::Resize(UINT width, UINT height) {
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if (!m_renderTarget || width == 0 || height == 0) {
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return;
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}
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const HRESULT hr = m_renderTarget->Resize(D2D1::SizeU(width, height));
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if (hr == D2DERR_RECREATE_TARGET) {
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DiscardRenderTarget();
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}
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}
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bool NativeRenderer::AttachWindowRenderer(D3D12WindowRenderer& windowRenderer) {
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if (m_windowRenderer != &windowRenderer) {
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ReleaseWindowRendererInterop();
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m_windowRenderer = &windowRenderer;
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}
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if (!EnsureWindowRendererInterop()) {
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return false;
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}
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DiscardRenderTarget();
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if (m_windowInterop.HasBackBufferTargets()) {
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return true;
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}
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return m_windowInterop.RebuildBackBufferTargets();
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}
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void NativeRenderer::DetachWindowRenderer() {
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ReleaseWindowRendererInterop();
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m_windowRenderer = nullptr;
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}
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void NativeRenderer::ReleaseWindowRendererBackBufferTargets() {
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m_windowInterop.ReleaseBackBufferTargets();
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}
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bool NativeRenderer::RebuildWindowRendererBackBufferTargets() {
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if (!EnsureWindowRendererInterop()) {
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return false;
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}
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DiscardRenderTarget();
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ReleaseWindowRendererBackBufferTargets();
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return m_windowInterop.RebuildBackBufferTargets();
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}
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bool NativeRenderer::HasAttachedWindowRenderer() const {
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return m_windowInterop.HasAttachedWindowRenderer();
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}
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const std::string& NativeRenderer::GetLastRenderError() const {
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return m_lastRenderError;
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}
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bool NativeRenderer::EnsureWindowRendererInterop() {
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if (m_windowRenderer == nullptr) {
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m_lastRenderError = "EnsureWindowRendererInterop requires an attached D3D12 window renderer.";
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return false;
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}
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if (m_d2dFactory == nullptr || m_dwriteFactory == nullptr) {
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m_lastRenderError = "EnsureWindowRendererInterop requires initialized D2D and DWrite factories.";
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return false;
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}
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const bool attached = m_windowInterop.Attach(*m_windowRenderer, *m_d2dFactory.Get());
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if (!attached) {
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m_lastRenderError = m_windowInterop.GetLastError();
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} else {
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m_lastRenderError.clear();
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}
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return attached;
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}
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void NativeRenderer::ReleaseWindowRendererInterop() {
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m_windowInterop.Detach();
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}
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bool NativeRenderer::EnsureRenderTarget() {
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if (!m_hwnd || !m_d2dFactory || !m_dwriteFactory) {
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m_lastRenderError = "EnsureRenderTarget requires hwnd, D2D factory, and DWrite factory.";
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return false;
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}
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return CreateDeviceResources();
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}
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bool NativeRenderer::EnsureWicFactory(std::string& outError) {
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outError.clear();
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if (m_wicFactory) {
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@@ -190,66 +105,4 @@ bool NativeRenderer::EnsureWicFactory(std::string& outError) {
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return true;
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}
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void NativeRenderer::DiscardRenderTarget() {
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InvalidateCachedTextureBitmaps(m_renderTarget.Get());
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m_solidBrush.Reset();
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m_renderTarget.Reset();
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}
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bool NativeRenderer::CreateDeviceResources() {
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if (m_renderTarget) {
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return true;
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}
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RECT clientRect = {};
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GetClientRect(m_hwnd, &clientRect);
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const UINT width = static_cast<UINT>((std::max)(clientRect.right - clientRect.left, 1L));
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const UINT height = static_cast<UINT>((std::max)(clientRect.bottom - clientRect.top, 1L));
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const D2D1_RENDER_TARGET_PROPERTIES renderTargetProps = D2D1::RenderTargetProperties(
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D2D1_RENDER_TARGET_TYPE_DEFAULT,
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D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED),
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kBaseDpi,
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kBaseDpi);
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const D2D1_HWND_RENDER_TARGET_PROPERTIES hwndProps = D2D1::HwndRenderTargetProperties(
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m_hwnd,
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D2D1::SizeU(width, height));
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const HRESULT renderTargetHr = m_d2dFactory->CreateHwndRenderTarget(
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renderTargetProps,
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hwndProps,
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m_renderTarget.ReleaseAndGetAddressOf());
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if (FAILED(renderTargetHr)) {
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m_lastRenderError = HrToString("ID2D1Factory::CreateHwndRenderTarget", renderTargetHr);
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return false;
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}
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const HRESULT brushHr = m_renderTarget->CreateSolidColorBrush(
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D2D1::ColorF(1.0f, 1.0f, 1.0f, 1.0f),
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m_solidBrush.ReleaseAndGetAddressOf());
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if (FAILED(brushHr)) {
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m_lastRenderError = HrToString("ID2D1HwndRenderTarget::CreateSolidColorBrush", brushHr);
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DiscardRenderTarget();
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return false;
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}
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m_renderTarget->SetDpi(kBaseDpi, kBaseDpi);
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m_renderTarget->SetTextAntialiasMode(D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE);
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m_lastRenderError.clear();
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return true;
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}
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void NativeRenderer::InvalidateCachedTextureBitmaps(const ID2D1RenderTarget* renderTarget) {
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for (NativeTextureResource* texture : m_liveTextures) {
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if (texture == nullptr) {
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continue;
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}
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if (renderTarget == nullptr || texture->cachedTarget == renderTarget) {
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texture->cachedBitmap.Reset();
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texture->cachedTarget = nullptr;
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}
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}
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}
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} // namespace XCEngine::UI::Editor::Host
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