test(rendering): add managed default pipeline selection probe
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@@ -180,4 +180,16 @@ namespace Gameplay
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: string.Empty;
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}
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}
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public sealed class ManagedRenderPipelineRuntimeSelectionProbe : MonoBehaviour
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{
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public void Start()
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{
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ManagedRenderPipelineProbeAsset.CreatePipelineCallCount = 0;
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ManagedRenderPipelineProbe.SupportsStageCallCount = 0;
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ManagedRenderPipelineProbe.RecordStageCallCount = 0;
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GraphicsSettings.renderPipelineAssetType =
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typeof(ManagedRenderPipelineProbeAsset);
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}
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}
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}
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