Close shader authoring usepass regressions
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@@ -22,9 +22,11 @@ LoadResult BuildShaderFromIR(
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const Containers::String& path,
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const ShaderIR& shaderIR);
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LoadResult LoadLegacySingleStageShader(
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const Containers::String& path,
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const std::string& sourceText);
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bool ResolveShaderUsePassPath(
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const Containers::String& currentShaderPath,
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const Containers::String& currentShaderName,
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const Containers::String& targetShaderName,
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Containers::String& outResolvedPath);
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} // namespace Resources
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} // namespace XCEngine
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