Split utility window contracts from feature factories
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@@ -24,13 +24,15 @@ EditorWindowManager::EditorWindowManager(
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EditorWindowSystem& windowSystem,
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Rendering::Host::EditorWindowRenderRuntimeFactory& renderRuntimeFactory,
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EditorWindowHostRuntimeServices& hostRuntime,
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EditorWorkspacePanelRuntimeSetFactory workspacePanelFactory)
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EditorWorkspacePanelRuntimeSetFactory workspacePanelFactory,
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EditorUtilityWindowPanelFactory utilityPanelFactory)
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: m_editorContext(editorContext)
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, m_renderRuntimeFactory(renderRuntimeFactory)
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, m_hostRuntime(hostRuntime) {
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m_contentFactory = CreateDefaultEditorWindowContentFactory(
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windowSystem,
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std::move(workspacePanelFactory));
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std::move(workspacePanelFactory),
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std::move(utilityPanelFactory));
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m_workspaceCoordinator =
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std::make_unique<EditorWindowWorkspaceCoordinator>(
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m_editorContext,
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