Formalize forward lighting contract

This commit is contained in:
2026-04-05 15:44:37 +08:00
parent f6da4d0eb6
commit 2c96f0d164
18 changed files with 152 additions and 90 deletions

View File

@@ -7,8 +7,6 @@ layout(std140, binding = 0) uniform PerObjectConstants {
mat4 gViewMatrix;
mat4 gModelMatrix;
mat4 gNormalMatrix;
vec4 gMainLightDirectionAndIntensity;
vec4 gMainLightColorAndFlags;
};
layout(std140, binding = 1) uniform MaterialConstants {

View File

@@ -8,8 +8,6 @@ layout(set = 0, binding = 0, std140) uniform PerObjectConstants {
mat4 gViewMatrix;
mat4 gModelMatrix;
mat4 gNormalMatrix;
vec4 gMainLightDirectionAndIntensity;
vec4 gMainLightColorAndFlags;
};
layout(set = 1, binding = 0, std140) uniform MaterialConstants {

View File

@@ -7,8 +7,6 @@ cbuffer PerObjectConstants : register(b0) {
float4x4 gViewMatrix;
float4x4 gModelMatrix;
float4x4 gNormalMatrix;
float4 gMainLightDirectionAndIntensity;
float4 gMainLightColorAndFlags;
};
cbuffer MaterialConstants : register(b1) {

View File

@@ -9,8 +9,6 @@ layout(std140, binding = 0) uniform PerObjectConstants {
mat4 gViewMatrix;
mat4 gModelMatrix;
mat4 gNormalMatrix;
vec4 gMainLightDirectionAndIntensity;
vec4 gMainLightColorAndFlags;
};
out vec2 vTexCoord;

View File

@@ -9,8 +9,6 @@ layout(set = 0, binding = 0, std140) uniform PerObjectConstants {
mat4 gViewMatrix;
mat4 gModelMatrix;
mat4 gNormalMatrix;
vec4 gMainLightDirectionAndIntensity;
vec4 gMainLightColorAndFlags;
};
layout(location = 0) out vec2 vTexCoord;

View File

@@ -4,8 +4,6 @@ cbuffer PerObjectConstants : register(b0) {
float4x4 gViewMatrix;
float4x4 gModelMatrix;
float4x4 gNormalMatrix;
float4 gMainLightDirectionAndIntensity;
float4 gMainLightColorAndFlags;
};
struct VSInput {