feat: 实现 D3D12RootSignature 根签名类

- 添加 D3D12RootSignature.h 头文件
- 实现 ID3D12RootSignature 封装
- 支持序列化根签名描述符
- 测试通过
This commit is contained in:
2026-03-15 18:36:11 +08:00
parent ee7e710141
commit 2bdd6d3199
3 changed files with 72 additions and 0 deletions

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@@ -89,6 +89,7 @@ add_library(XCEngine STATIC
include/XCEngine/RHI/D3D12/D3D12CommandAllocator.h
include/XCEngine/RHI/D3D12/D3D12CommandList.h
include/XCEngine/RHI/D3D12/D3D12DescriptorHeap.h
include/XCEngine/RHI/D3D12/D3D12RootSignature.h
include/XCEngine/RHI/D3D12/D3D12SwapChain.h
include/XCEngine/RHI/D3D12/D3D12Fence.h
include/XCEngine/RHI/D3D12/D3D12Screenshot.h
@@ -97,6 +98,7 @@ add_library(XCEngine STATIC
src/RHI/D3D12CommandAllocator.cpp
src/RHI/D3D12CommandList.cpp
src/RHI/D3D12DescriptorHeap.cpp
src/RHI/D3D12RootSignature.cpp
src/RHI/D3D12SwapChain.cpp
src/RHI/D3D12Fence.cpp
src/RHI/D3D12Screenshot.cpp

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@@ -0,0 +1,29 @@
#pragma once
#include <d3d12.h>
#include <wrl/client.h>
#include "../Enums.h"
#include "D3D12Enum.h"
using Microsoft::WRL::ComPtr;
namespace XCEngine {
namespace RHI {
class D3D12RootSignature {
public:
D3D12RootSignature();
~D3D12RootSignature();
bool Initialize(ID3D12Device* device, const D3D12_ROOT_SIGNATURE_DESC& desc);
void Shutdown();
ID3D12RootSignature* GetRootSignature() const { return m_rootSignature.Get(); }
private:
ComPtr<ID3D12RootSignature> m_rootSignature;
};
} // namespace RHI
} // namespace XCEngine

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@@ -0,0 +1,41 @@
#include "XCEngine/RHI/D3D12/D3D12RootSignature.h"
namespace XCEngine {
namespace RHI {
D3D12RootSignature::D3D12RootSignature() {
}
D3D12RootSignature::~D3D12RootSignature() {
Shutdown();
}
bool D3D12RootSignature::Initialize(ID3D12Device* device, const D3D12_ROOT_SIGNATURE_DESC& desc) {
ID3DBlob* signature = nullptr;
ID3DBlob* error = nullptr;
HRESULT hResult = D3D12SerializeRootSignature(&desc, D3D_ROOT_SIGNATURE_VERSION_1, &signature, &error);
if (FAILED(hResult)) {
if (error) {
error->Release();
}
return false;
}
hResult = device->CreateRootSignature(0, signature->GetBufferPointer(), signature->GetBufferSize(), IID_PPV_ARGS(&m_rootSignature));
signature->Release();
if (FAILED(hResult)) {
return false;
}
return true;
}
void D3D12RootSignature::Shutdown() {
m_rootSignature.Reset();
}
} // namespace RHI
} // namespace XCEngine