feat: 实现 D3D12RootSignature 根签名类
- 添加 D3D12RootSignature.h 头文件 - 实现 ID3D12RootSignature 封装 - 支持序列化根签名描述符 - 测试通过
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@@ -89,6 +89,7 @@ add_library(XCEngine STATIC
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include/XCEngine/RHI/D3D12/D3D12CommandAllocator.h
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include/XCEngine/RHI/D3D12/D3D12CommandList.h
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include/XCEngine/RHI/D3D12/D3D12DescriptorHeap.h
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include/XCEngine/RHI/D3D12/D3D12RootSignature.h
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include/XCEngine/RHI/D3D12/D3D12SwapChain.h
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include/XCEngine/RHI/D3D12/D3D12Fence.h
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include/XCEngine/RHI/D3D12/D3D12Screenshot.h
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@@ -97,6 +98,7 @@ add_library(XCEngine STATIC
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src/RHI/D3D12CommandAllocator.cpp
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src/RHI/D3D12CommandList.cpp
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src/RHI/D3D12DescriptorHeap.cpp
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src/RHI/D3D12RootSignature.cpp
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src/RHI/D3D12SwapChain.cpp
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src/RHI/D3D12Fence.cpp
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src/RHI/D3D12Screenshot.cpp
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29
engine/include/XCEngine/RHI/D3D12/D3D12RootSignature.h
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29
engine/include/XCEngine/RHI/D3D12/D3D12RootSignature.h
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@@ -0,0 +1,29 @@
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#pragma once
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#include <d3d12.h>
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#include <wrl/client.h>
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#include "../Enums.h"
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#include "D3D12Enum.h"
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using Microsoft::WRL::ComPtr;
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namespace XCEngine {
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namespace RHI {
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class D3D12RootSignature {
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public:
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D3D12RootSignature();
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~D3D12RootSignature();
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bool Initialize(ID3D12Device* device, const D3D12_ROOT_SIGNATURE_DESC& desc);
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void Shutdown();
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ID3D12RootSignature* GetRootSignature() const { return m_rootSignature.Get(); }
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private:
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ComPtr<ID3D12RootSignature> m_rootSignature;
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};
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} // namespace RHI
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} // namespace XCEngine
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41
engine/src/RHI/D3D12RootSignature.cpp
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41
engine/src/RHI/D3D12RootSignature.cpp
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@@ -0,0 +1,41 @@
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#include "XCEngine/RHI/D3D12/D3D12RootSignature.h"
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namespace XCEngine {
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namespace RHI {
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D3D12RootSignature::D3D12RootSignature() {
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}
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D3D12RootSignature::~D3D12RootSignature() {
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Shutdown();
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}
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bool D3D12RootSignature::Initialize(ID3D12Device* device, const D3D12_ROOT_SIGNATURE_DESC& desc) {
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ID3DBlob* signature = nullptr;
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ID3DBlob* error = nullptr;
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HRESULT hResult = D3D12SerializeRootSignature(&desc, D3D_ROOT_SIGNATURE_VERSION_1, &signature, &error);
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if (FAILED(hResult)) {
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if (error) {
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error->Release();
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}
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return false;
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}
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hResult = device->CreateRootSignature(0, signature->GetBufferPointer(), signature->GetBufferSize(), IID_PPV_ARGS(&m_rootSignature));
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signature->Release();
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if (FAILED(hResult)) {
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return false;
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}
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return true;
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}
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void D3D12RootSignature::Shutdown() {
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m_rootSignature.Reset();
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}
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} // namespace RHI
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} // namespace XCEngine
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