RHI: Add RenderPass and Framebuffer unit tests with CMake support
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152
tests/RHI/unit/test_render_pass.cpp
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152
tests/RHI/unit/test_render_pass.cpp
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#include "fixtures/RHITestFixture.h"
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#include "XCEngine/RHI/RHIRenderPass.h"
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#include "XCEngine/RHI/RHIFramebuffer.h"
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#include "XCEngine/RHI/RHITexture.h"
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#include "XCEngine/RHI/RHIResourceView.h"
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using namespace XCEngine::RHI;
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TEST_P(RHITestFixture, RenderPass_Create_ColorOnly) {
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AttachmentDesc colorAttachment = {};
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colorAttachment.format = Format::R8G8B8A8_UNorm;
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colorAttachment.loadOp = LoadAction::Clear;
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colorAttachment.storeOp = StoreAction::Store;
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RHIRenderPass* renderPass = GetDevice()->CreateRenderPass(1, &colorAttachment, nullptr);
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if (renderPass != nullptr) {
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EXPECT_EQ(renderPass->GetColorAttachmentCount(), 1u);
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renderPass->Shutdown();
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delete renderPass;
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}
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}
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TEST_P(RHITestFixture, RenderPass_Create_ColorAndDepth) {
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AttachmentDesc colorAttachment = {};
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colorAttachment.format = Format::R8G8B8A8_UNorm;
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colorAttachment.loadOp = LoadAction::Clear;
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colorAttachment.storeOp = StoreAction::Store;
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AttachmentDesc depthAttachment = {};
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depthAttachment.format = Format::D24_UNorm_S8_UInt;
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depthAttachment.loadOp = LoadAction::Clear;
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depthAttachment.storeOp = StoreAction::Store;
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RHIRenderPass* renderPass = GetDevice()->CreateRenderPass(1, &colorAttachment, &depthAttachment);
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if (renderPass != nullptr) {
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EXPECT_EQ(renderPass->GetColorAttachmentCount(), 1u);
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EXPECT_NE(renderPass->GetDepthStencilAttachment(), nullptr);
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renderPass->Shutdown();
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delete renderPass;
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}
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}
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TEST_P(RHITestFixture, RenderPass_GetColorAttachmentCount) {
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AttachmentDesc colorAttachments[2] = {};
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colorAttachments[0].format = Format::R8G8B8A8_UNorm;
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colorAttachments[1].format = Format::R8G8B8A8_UNorm;
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RHIRenderPass* renderPass = GetDevice()->CreateRenderPass(2, colorAttachments, nullptr);
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if (renderPass != nullptr) {
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EXPECT_EQ(renderPass->GetColorAttachmentCount(), 2u);
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renderPass->Shutdown();
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delete renderPass;
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}
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}
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TEST_P(RHITestFixture, RenderPass_GetColorAttachments) {
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AttachmentDesc colorAttachment = {};
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colorAttachment.format = Format::R8G8B8A8_UNorm;
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colorAttachment.loadOp = LoadAction::Clear;
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colorAttachment.storeOp = StoreAction::Store;
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RHIRenderPass* renderPass = GetDevice()->CreateRenderPass(1, &colorAttachment, nullptr);
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if (renderPass != nullptr) {
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const AttachmentDesc* attachments = renderPass->GetColorAttachments();
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ASSERT_NE(attachments, nullptr);
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EXPECT_EQ(attachments[0].format, Format::R8G8B8A8_UNorm);
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renderPass->Shutdown();
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delete renderPass;
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}
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}
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TEST_P(RHITestFixture, RenderPass_GetDepthStencilAttachment) {
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AttachmentDesc colorAttachment = {};
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colorAttachment.format = Format::R8G8B8A8_UNorm;
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AttachmentDesc depthAttachment = {};
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depthAttachment.format = Format::D24_UNorm_S8_UInt;
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RHIRenderPass* renderPass = GetDevice()->CreateRenderPass(1, &colorAttachment, &depthAttachment);
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if (renderPass != nullptr) {
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const AttachmentDesc* ds = renderPass->GetDepthStencilAttachment();
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ASSERT_NE(ds, nullptr);
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EXPECT_EQ(ds->format, Format::D24_UNorm_S8_UInt);
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renderPass->Shutdown();
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delete renderPass;
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}
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}
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TEST_P(RHITestFixture, RenderPass_Shutdown) {
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AttachmentDesc colorAttachment = {};
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colorAttachment.format = Format::R8G8B8A8_UNorm;
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RHIRenderPass* renderPass = GetDevice()->CreateRenderPass(1, &colorAttachment, nullptr);
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if (renderPass != nullptr) {
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renderPass->Shutdown();
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EXPECT_EQ(renderPass->GetColorAttachmentCount(), 0u);
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delete renderPass;
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}
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}
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TEST_P(RHITestFixture, RenderPass_DoubleShutdown) {
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AttachmentDesc colorAttachment = {};
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colorAttachment.format = Format::R8G8B8A8_UNorm;
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RHIRenderPass* renderPass = GetDevice()->CreateRenderPass(1, &colorAttachment, nullptr);
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if (renderPass != nullptr) {
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renderPass->Shutdown();
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renderPass->Shutdown();
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delete renderPass;
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}
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}
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TEST_P(RHITestFixture, RenderPass_NullDepthStencil) {
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AttachmentDesc colorAttachment = {};
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colorAttachment.format = Format::R8G8B8A8_UNorm;
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RHIRenderPass* renderPass = GetDevice()->CreateRenderPass(1, &colorAttachment, nullptr);
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if (renderPass != nullptr) {
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EXPECT_EQ(renderPass->GetDepthStencilAttachment(), nullptr);
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renderPass->Shutdown();
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delete renderPass;
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}
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}
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TEST_P(RHITestFixture, RenderPass_MultipleColorAttachments) {
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AttachmentDesc colorAttachments[4] = {};
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for (int i = 0; i < 4; ++i) {
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colorAttachments[i].format = Format::R8G8B8A8_UNorm;
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colorAttachments[i].loadOp = LoadAction::Clear;
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colorAttachments[i].storeOp = StoreAction::Store;
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}
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RHIRenderPass* renderPass = GetDevice()->CreateRenderPass(4, colorAttachments, nullptr);
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if (renderPass != nullptr) {
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EXPECT_EQ(renderPass->GetColorAttachmentCount(), 4u);
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renderPass->Shutdown();
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delete renderPass;
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}
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}
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TEST_P(RHITestFixture, RenderPass_GetNativeHandle) {
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AttachmentDesc colorAttachment = {};
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colorAttachment.format = static_cast<Format>(Format::R8G8B8A8_UNorm);
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RHIRenderPass* renderPass = GetDevice()->CreateRenderPass(1, &colorAttachment, nullptr);
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if (renderPass != nullptr) {
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void* handle = renderPass->GetNativeHandle();
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EXPECT_EQ(handle, nullptr);
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renderPass->Shutdown();
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delete renderPass;
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}
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}
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